| sc2-gamedata
    | 
#include <Model.h>
| Public Attributes | |
| EAttachmentID | Id | 
| ID.  More... | |
| std::vector< TAttachPropIndex > | Keys | 
| Keys.  More... | |
| ESquibType | SquibType | 
| Squib Type.  More... | |
| real32 | WeightExplicit | 
| Weight.  More... | |
| real32 | WeightFactor | 
| Weight Factor.  More... | |
| real32 | RadiusTarget | 
| Radius Target.  More... | |
| real32 | RadiusShield | 
| Shield Radius.  More... | |
| EAttachmentID SAttachProps::Id | 
ID.
Name of attach points
| std::vector<TAttachPropIndex> SAttachProps::Keys | 
Keys.
Use to change one type of attach to another, example Ref_Head -> Weapon_01
| real32 SAttachProps::RadiusShield | 
Shield Radius.
| real32 SAttachProps::RadiusTarget | 
Radius Target.
Radius of target at this point
| ESquibType SAttachProps::SquibType | 
Squib Type.
What is the default squib reaction when this is shot. Example (Blood, Armor)
| real32 SAttachProps::WeightExplicit | 
Weight.
| real32 SAttachProps::WeightFactor | 
Weight Factor.
 1.8.14
 1.8.14