sc2-gamedata
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#include <Model.h>
Public Attributes | |
EAttachmentID | Id |
ID. More... | |
std::vector< TAttachPropIndex > | Keys |
Keys. More... | |
ESquibType | SquibType |
Squib Type. More... | |
real32 | WeightExplicit |
Weight. More... | |
real32 | WeightFactor |
Weight Factor. More... | |
real32 | RadiusTarget |
Radius Target. More... | |
real32 | RadiusShield |
Shield Radius. More... | |
EAttachmentID SAttachProps::Id |
ID.
Name of attach points
std::vector<TAttachPropIndex> SAttachProps::Keys |
Keys.
Use to change one type of attach to another, example Ref_Head -> Weapon_01
real32 SAttachProps::RadiusShield |
Shield Radius.
real32 SAttachProps::RadiusTarget |
Radius Target.
Radius of target at this point
ESquibType SAttachProps::SquibType |
Squib Type.
What is the default squib reaction when this is shot. Example (Blood, Armor)
real32 SAttachProps::WeightExplicit |
Weight.
real32 SAttachProps::WeightFactor |
Weight Factor.