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sc2-gamedata
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#include <Model.h>
Public Attributes | |
| EAttachmentID | Id |
| ID. More... | |
| std::vector< TAttachPropIndex > | Keys |
| Keys. More... | |
| ESquibType | SquibType |
| Squib Type. More... | |
| real32 | WeightExplicit |
| Weight. More... | |
| real32 | WeightFactor |
| Weight Factor. More... | |
| real32 | RadiusTarget |
| Radius Target. More... | |
| real32 | RadiusShield |
| Shield Radius. More... | |
| EAttachmentID SAttachProps::Id |
ID.
Name of attach points
| std::vector<TAttachPropIndex> SAttachProps::Keys |
Keys.
Use to change one type of attach to another, example Ref_Head -> Weapon_01
| real32 SAttachProps::RadiusShield |
Shield Radius.
| real32 SAttachProps::RadiusTarget |
Radius Target.
Radius of target at this point
| ESquibType SAttachProps::SquibType |
Squib Type.
What is the default squib reaction when this is shot. Example (Blood, Armor)
| real32 SAttachProps::WeightExplicit |
Weight.
| real32 SAttachProps::WeightFactor |
Weight Factor.
1.8.14