|
enum | EClassIdCModel { e_classIdCModel,
e_classIdCModelFoliage
} |
| Model Type. More...
|
|
enum | EModelFlag {
e_modelFlagAdjustTerrain,
e_modelFlagAOData,
e_modelFlagAutoUnload,
e_modelFlagDownload,
e_modelFlagDynamicZChanger,
e_modelFlagFacial,
e_modelFlagFreezeParticlesAndRibbonsOnAnimPause,
e_modelFlagForcePortraitModel,
e_modelFlagForceTextureSearch,
e_modelFlagFOW,
e_modelFlagGrowBoundsByElements,
e_modelFlagIgnorable,
e_modelFlagIgnoreAspectRatioScale,
e_modelFlagParticipatesInRagdollOnRagdollCollisions,
e_modelFlagPreventedWhenPhysicsPerformanceConstrained,
e_modelFlagShowCreepEngulfmentEvenOnLow,
e_modelFlagTeenSafe,
e_modelFlagVariationFallback,
e_modelFlagWait
} |
| Model Flag. More...
|
|
enum | EAnimLoadFlag { e_animLoadFlagOverride
} |
| Animation Load Flag. More...
|
|
enum | EBoneID {
e_boneBone_Chest,
e_boneBone_Chest_Y,
e_boneBone_Chest_Z,
e_boneBone_Face,
e_boneBone_Leg_Left,
e_boneBone_Leg_Left_Front,
e_boneBone_Leg_Left_Rear,
e_boneBone_Leg_Right,
e_boneBone_Leg_Right_Front,
e_boneBone_Leg_Right_Rear,
e_boneBone_Turret,
e_boneBone_Turret_00,
e_boneBone_Turret_01,
e_boneBone_Turret_02,
e_boneBone_Turret_03,
e_boneBone_Turret_04,
e_boneBone_Turret_05,
e_boneBone_Turret_06,
e_boneBone_Turret_07,
e_boneBone_Turret_08,
e_boneBone_Turret_09,
e_boneBone_Turret_Main,
e_boneBone_Turret_Main_Y,
e_boneBone_Turret_Main_Z,
e_boneBone_Turret_Y,
e_boneBone_Turret_Z
} |
| Bone ID. More...
|
|
enum | EAnimProp {
e_animPropIGNORE,
e_animPropDefault,
e_animPropStand,
e_animPropA,
e_animPropB,
e_animPropC,
e_animPropD,
e_animPropE,
e_animPropF,
e_animPropG,
e_animPropH,
e_animPropI,
e_animPropJ,
e_animPropK,
e_animPropL,
e_animPropM,
e_animPropN,
e_animPropO,
e_animPropP,
e_animPropQ,
e_animPropR,
e_animPropS,
e_animPropT,
e_animPropU,
e_animPropV,
e_animPropW,
e_animPropX,
e_animPropY,
e_animPropZ,
e_animPropZero,
e_animPropOne,
e_animPropTwo,
e_animPropThree,
e_animPropFour,
e_animPropFive,
e_animPropSix,
e_animPropSeven,
e_animPropEight,
e_animPropNine,
e_animPropAlternate,
e_animPropAttached,
e_animPropAttack,
e_animPropBack,
e_animPropBirth,
e_animPropBlast,
e_animPropBlink,
e_animPropBlock,
e_animPropBuild,
e_animPropBurrow,
e_animPropChannel,
e_animPropCloak,
e_animPropClose,
e_animPropClick,
e_animPropComplex,
e_animPropCorrupted,
e_animPropCover,
e_animPropCreep,
e_animPropCustom,
e_animPropDance,
e_animPropDead,
e_animPropDeath,
e_animPropDetect,
e_animPropDialogue,
e_animPropDisintegrate,
e_animPropDominant,
e_animPropDouble,
e_animPropEat,
e_animPropElectrocute,
e_animPropEnd,
e_animPropEnemy,
e_animPropEqual,
e_animPropEviscerate,
e_animPropFar,
e_animPropFast,
e_animPropFidget,
e_animPropFire,
e_animPropFlail,
e_animPropFling,
e_animPropFly,
e_animPropForward,
e_animPropFreeze,
e_animPropGather,
e_animPropGLbirth,
e_animPropGLdeath,
e_animPropGLdead,
e_animPropGLstand,
e_animPropGlow,
e_animPropHighlight,
e_animPropHover,
e_animPropInferior,
e_animPropJump,
e_animPropKill,
e_animPropLand,
e_animPropLarge,
e_animPropLeft,
e_animPropListen,
e_animPropLighting,
e_animPropLoad,
e_animPropMedium,
e_animPropMorph,
e_animPropNearImpact,
e_animPropPenetrate,
e_animPropPickup,
e_animPropPlacement,
e_animPropPortrait,
e_animPropPose,
e_animPropReady,
e_animPropReload,
e_animPropRestart,
e_animPropRight,
e_animPropRun,
e_animPropScared,
e_animPropShield,
e_animPropSilentkill,
e_animPropSimple,
e_animPropSlow,
e_animPropSmall,
e_animPropSpell,
e_animPropSquish,
e_animPropStandup,
e_animPropStart,
e_animPropSuperior,
e_animPropTalk,
e_animPropTaunt,
e_animPropThrown,
e_animPropTurbo,
e_animPropTurn,
e_animPropUnburrow,
e_animPropUnload,
e_animPropUnpowered,
e_animPropVictory,
e_animPropWalk,
e_animPropWork,
e_animPropWounded,
e_animPropAngry,
e_animPropHappy,
e_animPropSad,
e_animPropAngryEyes,
e_animPropClosedEyes,
e_animPropFearEyes,
e_animPropHappyEyes,
e_animPropNeutralEyes,
e_animPropSadEyes,
e_animPropSeriousEyes,
e_animPropSurpriseEyes,
e_animPropArm,
e_animPropChest,
e_animPropEye,
e_animPropLeg,
e_animPropAdjutant,
e_animPropDehaka,
e_animPropEvomaster,
e_animPropHorner,
e_animPropKerrigan,
e_animPropLasarra,
e_animPropRaynor,
e_animPropStukov,
e_animPropValerian,
e_animPropZagara,
e_animPropProtoss,
e_animPropTerran,
e_animPropZerg,
e_animPropAlternateex,
e_animPropBerserk,
e_animPropBone,
e_animPropChain,
e_animPropComplete,
e_animPropCritical,
e_animPropDecay,
e_animPropDefend,
e_animPropDrain,
e_animPropEatTree,
e_animPropEntangle,
e_animPropFill,
e_animPropFlesh,
e_animPropGold,
e_animPropHit,
e_animPropLight,
e_animPropLooping,
e_animPropLumber,
e_animPropModerate,
e_animPropOff,
e_animPropPuke,
e_animPropSevere,
e_animPropSlam,
e_animPropSpiked,
e_animPropSpin,
e_animPropStageFirst,
e_animPropStageSecond,
e_animPropStageThird,
e_animPropStageFourth,
e_animPropStageFifth,
e_animPropSwim,
e_animPropThrow,
e_animPropUpgrade,
e_animProp00,
e_animProp01,
e_animProp02,
e_animProp03,
e_animProp04,
e_animProp05,
e_animProp06,
e_animProp07,
e_animProp08,
e_animProp09,
e_animProp10,
e_animProp11,
e_animProp12,
e_animProp13,
e_animProp14,
e_animProp15,
e_animProp16,
e_animProp17,
e_animProp18,
e_animProp19,
e_animProp20,
e_animProp21,
e_animProp22,
e_animProp23,
e_animProp24,
e_animProp25,
e_animProp26,
e_animProp27,
e_animProp28,
e_animProp29,
e_animProp30,
e_animProp31,
e_animProp32,
e_animProp33,
e_animProp34,
e_animProp35,
e_animProp36,
e_animProp37,
e_animProp38,
e_animProp39,
e_animProp40,
e_animProp41,
e_animProp42,
e_animProp43,
e_animProp44,
e_animProp45,
e_animProp46,
e_animProp47,
e_animProp48,
e_animProp49,
e_animProp50,
e_animProp51,
e_animProp52,
e_animProp53,
e_animProp54,
e_animProp55,
e_animProp56,
e_animProp57,
e_animProp58,
e_animProp59,
e_animProp60,
e_animProp61,
e_animProp62,
e_animProp63,
e_animProp64,
e_animProp65,
e_animProp66,
e_animProp67,
e_animProp68,
e_animProp69,
e_animProp70,
e_animProp71,
e_animProp72,
e_animProp73,
e_animProp74,
e_animProp75,
e_animProp76,
e_animProp77,
e_animProp78,
e_animProp79,
e_animProp80,
e_animProp81,
e_animProp82,
e_animProp83,
e_animProp84,
e_animProp85,
e_animProp86,
e_animProp87,
e_animProp88,
e_animProp89,
e_animProp90,
e_animProp91,
e_animProp92,
e_animProp93,
e_animProp94,
e_animProp95,
e_animProp96,
e_animProp97,
e_animProp98,
e_animProp99,
e_animPropVariationEnd
} |
| Animation Property. More...
|
|
enum | EAttachmentID {
e_attachPos_SetLocation,
e_attachPos_SetLocation_01,
e_attachPos_SetLocation_02,
e_attachPos_SetLocation_03,
e_attachPos_SetLocation_04,
e_attachPos_SetLocation_05,
e_attachPos_SetLocation_06,
e_attachPos_SetLocation_07,
e_attachPos_SetLocation_08,
e_attachPos_SetLocation_09,
e_attachPos_SetLocation_10,
e_attachPos_SetLocation_11,
e_attachPos_SetLocation_12,
e_attachPos_SetLocation_13,
e_attachPos_SetLocation_14,
e_attachPos_SetLocation_15,
e_attachPos_RaynorToTychus,
e_attachPos_TychusToRaynor,
e_attachPos_RaynorToHorner,
e_attachPos_HornerToRaynor,
e_attachPos_RaynorToHanson,
e_attachPos_HansonToRaynor,
e_attachPos_RaynorToTosh,
e_attachPos_ToshToRaynor,
e_attachPos_RaynorToSwann,
e_attachPos_SwannToRaynor,
e_attachPos_RaynorToAdjutant,
e_attachPos_AdjutantToRaynor,
e_attachPos_Raynor,
e_attachPos_Tychus,
e_attachPos_Horner,
e_attachPos_Hanson,
e_attachPos_Swann,
e_attachPos_Adjutant,
e_attachPos_JessicaHall,
e_attachPos_MarcusCade,
e_attachPos_Warfield,
e_attachPos_Hill,
e_attachPos_Merc03,
e_attachPos_Tosh,
e_attachPos_Firebat,
e_attachPos_SiegeTank,
e_attachPos_Dropship,
e_attachPos_Viking,
e_attachPos_Spidermine,
e_attachPos_Ghost,
e_attachPos_Banshee,
e_attachPos_Marauder,
e_attachPos_Stetmann,
e_attachPos_Marine,
e_attachPos_Bartender,
e_attachPos_Kerrigan,
e_attachPos_EvolutionMaster,
e_attachPos_Zagara,
e_attachPos_Primal,
e_attachPos_ProtossScientist,
e_attachPos_Stukov,
e_attachRef_Origin,
e_attachRef_Center,
e_attachRef_Attacher,
e_attachRef_Attacher_01,
e_attachRef_Attacher_02,
e_attachRef_Attacher_03,
e_attachRef_Attacher_04,
e_attachRef_Attacher_05,
e_attachRef_Attacher_06,
e_attachRef_Attacher_07,
e_attachRef_Attacher_08,
e_attachRef_Attacher_09,
e_attachRef_Attacher_10,
e_attachRef_Attacher_11,
e_attachRef_Attacher_12,
e_attachRef_Attacher_13,
e_attachRef_Attacher_14,
e_attachRef_Attacher_15,
e_attachRef_Attacher_16,
e_attachRef_Attacher_17,
e_attachRef_Attacher_18,
e_attachRef_Attacher_19,
e_attachRef_Damage,
e_attachRef_Damage_01,
e_attachRef_Damage_02,
e_attachRef_Damage_03,
e_attachRef_Damage_04,
e_attachRef_Damage_05,
e_attachRef_Damage_06,
e_attachRef_Damage_07,
e_attachRef_Damage_08,
e_attachRef_Damage_09,
e_attachRef_Damage_10,
e_attachRef_Damage_11,
e_attachRef_Damage_12,
e_attachRef_Damage_13,
e_attachRef_Damage_14,
e_attachRef_Damage_15,
e_attachRef_Damage_16,
e_attachRef_Damage_17,
e_attachRef_Damage_18,
e_attachRef_Damage_19,
e_attachRef_Elevator,
e_attachRef_Engine,
e_attachRef_Hardpoint,
e_attachRef_Hardpoint_01,
e_attachRef_Hardpoint_02,
e_attachRef_Hardpoint_03,
e_attachRef_Hardpoint_04,
e_attachRef_Hardpoint_05,
e_attachRef_Hardpoint_06,
e_attachRef_Hardpoint_07,
e_attachRef_Hardpoint_08,
e_attachRef_Hardpoint_09,
e_attachRef_Hardpoint_10,
e_attachRef_Hardpoint_11,
e_attachRef_Hardpoint_12,
e_attachRef_Hardpoint_13,
e_attachRef_Hardpoint_14,
e_attachRef_Hardpoint_15,
e_attachRef_Hardpoint_16,
e_attachRef_Hardpoint_17,
e_attachRef_Hardpoint_18,
e_attachRef_Hardpoint_19,
e_attachRef_Hardpoint_Left,
e_attachRef_Hardpoint_Right,
e_attachRef_Hit,
e_attachRef_Hit_01,
e_attachRef_Hit_02,
e_attachRef_Hit_03,
e_attachRef_Hit_04,
e_attachRef_Hit_05,
e_attachRef_Hit_06,
e_attachRef_Hit_07,
e_attachRef_Hit_08,
e_attachRef_Hit_09,
e_attachRef_Mount,
e_attachRef_Overhead,
e_attachRef_RallyPoint,
e_attachRef_Shield,
e_attachRef_StatusBar,
e_attachRef_StatusBar_01,
e_attachRef_StatusBar_02,
e_attachRef_StatusBar_03,
e_attachRef_StatusBar_04,
e_attachRef_StatusBar_05,
e_attachRef_StatusBar_06,
e_attachRef_StatusBar_07,
e_attachRef_StatusBar_08,
e_attachRef_StatusBar_09,
e_attachRef_StatusBar_10,
e_attachRef_StatusBar_11,
e_attachRef_StatusBar_12,
e_attachRef_StatusBar_13,
e_attachRef_StatusBar_14,
e_attachRef_StatusBar_15,
e_attachRef_StatusBar_16,
e_attachRef_StatusBar_17,
e_attachRef_StatusBar_18,
e_attachRef_StatusBar_19,
e_attachRef_Target,
e_attachRef_Target_01,
e_attachRef_Target_02,
e_attachRef_Target_03,
e_attachRef_Target_04,
e_attachRef_Target_05,
e_attachRef_Target_06,
e_attachRef_Target_07,
e_attachRef_Target_08,
e_attachRef_Target_09,
e_attachRef_Target_10,
e_attachRef_Target_11,
e_attachRef_Target_12,
e_attachRef_Target_13,
e_attachRef_Target_14,
e_attachRef_Target_15,
e_attachRef_Target_16,
e_attachRef_Target_17,
e_attachRef_Target_18,
e_attachRef_Target_19,
e_attachRef_Target_20,
e_attachRef_Target_21,
e_attachRef_Target_22,
e_attachRef_Target_23,
e_attachRef_Target_24,
e_attachRef_Target_25,
e_attachRef_Target_26,
e_attachRef_Target_27,
e_attachRef_Target_28,
e_attachRef_Target_29,
e_attachRef_Target_30,
e_attachRef_Target_31,
e_attachRef_Target_32,
e_attachRef_Target_33,
e_attachRef_Target_34,
e_attachRef_Target_35,
e_attachRef_Target_36,
e_attachRef_Target_37,
e_attachRef_Target_38,
e_attachRef_Target_39,
e_attachRef_Target_40,
e_attachRef_Target_Final,
e_attachRef_Target_Heavy,
e_attachRef_Target_Light,
e_attachRef_Target_Medium,
e_attachRef_Target_Shield,
e_attachRef_Transmission,
e_attachRef_Turret,
e_attachRef_TurretY,
e_attachRef_TurretZ,
e_attachRef_Upgrade,
e_attachRef_Upgrade_Armor,
e_attachRef_Upgrade_Engine,
e_attachRef_Upgrade_Engine_Bottom,
e_attachRef_Upgrade_Engine_Left,
e_attachRef_Upgrade_Engine_Right,
e_attachRef_Upgrade_Weapon,
e_attachRef_Upgrade_Weapon_Bottom,
e_attachRef_Upgrade_Weapon_Left,
e_attachRef_Upgrade_Weapon_Right,
e_attachRef_Weapon,
e_attachRef_Weapon_01,
e_attachRef_Weapon_02,
e_attachRef_Weapon_03,
e_attachRef_Weapon_04,
e_attachRef_Weapon_05,
e_attachRef_Weapon_06,
e_attachRef_Weapon_07,
e_attachRef_Weapon_08,
e_attachRef_Weapon_09,
e_attachRef_Weapon_10,
e_attachRef_Weapon_11,
e_attachRef_Weapon_12,
e_attachRef_Weapon_13,
e_attachRef_Weapon_14,
e_attachRef_Weapon_15,
e_attachRef_Weapon_16,
e_attachRef_Weapon_17,
e_attachRef_Weapon_18,
e_attachRef_Weapon_19,
e_attachRef_Weapon_20,
e_attachRef_Weapon_21,
e_attachRef_Weapon_22,
e_attachRef_Weapon_23,
e_attachRef_Weapon_24,
e_attachRef_Weapon_25,
e_attachRef_Weapon_26,
e_attachRef_Weapon_27,
e_attachRef_Weapon_28,
e_attachRef_Weapon_29,
e_attachRef_Weapon_30,
e_attachRef_Weapon_Bottom,
e_attachRef_Weapon_Left,
e_attachRef_Weapon_Right,
e_attachRef_Agria,
e_attachRef_Aiur,
e_attachRef_Albion,
e_attachRef_Avernus,
e_attachRef_BelShir,
e_attachRef_Castanar,
e_attachRef_Char,
e_attachRef_Dylar,
e_attachRef_Haven,
e_attachRef_Korhal,
e_attachRef_MarSara,
e_attachRef_Meinhoff,
e_attachRef_Monlyth,
e_attachRef_Moria,
e_attachRef_NewFolsom,
e_attachRef_PortZion,
e_attachRef_PU72516J,
e_attachRef_Redstone,
e_attachRef_Tarsonis,
e_attachRef_Tyrador,
e_attachRef_Umoja,
e_attachRef_Valhalla,
e_attachRef_Xil,
e_attachRef_Head,
e_attachRef_Head_Mount,
e_attachRef_Hand_Left,
e_attachRef_Hand_Right,
e_attachRef_Foot_Left,
e_attachRef_Foot_Right,
e_attachRef_Foot_Left_Rear,
e_attachRef_Foot_Right_Rear,
e_attachRef_Chest,
e_attachRef_Chest_Left,
e_attachRef_Chest_Right,
e_attachRef_Chest_Mount,
e_attachRef_Chest_Mount_Left,
e_attachRef_Chest_Mount_Right,
e_attachRef_Chest_Mount_Rear
} |
| Attachment ID. More...
|
|
enum | EAttachKeyword {
e_attachKeyIGNORE,
e_attachKeyAttacher,
e_attachKeyAir,
e_attachKeyArmor,
e_attachKeyBack,
e_attachKeyBottom,
e_attachKeyCargo,
e_attachKeyCenter,
e_attachKeyChest,
e_attachKeyCustomA,
e_attachKeyCustomB,
e_attachKeyCustomC,
e_attachKeyDamage,
e_attachKeyDeath,
e_attachKeyEffector,
e_attachKeyEngine,
e_attachKeyFinal,
e_attachKeyFoot,
e_attachKeyFront,
e_attachKeyGround,
e_attachKeyHardpoint,
e_attachKeyHead,
e_attachKeyHeavy,
e_attachKeyHit,
e_attachKeyHPBar,
e_attachKeyLeft,
e_attachKeyLight,
e_attachKeyMedium,
e_attachKeyMount,
e_attachKeyMovement,
e_attachKeyOrigin,
e_attachKeyOverhead,
e_attachKeyPrimary,
e_attachKeyRallyPoint,
e_attachKeyRight,
e_attachKeySecondary,
e_attachKeySetA,
e_attachKeySetB,
e_attachKeySetC,
e_attachKeyShield,
e_attachKeyStatusBar,
e_attachKeyTarget,
e_attachKeyTargetShield,
e_attachKeyTop,
e_attachKeyTransmission,
e_attachKeyTurret,
e_attachKeyTurretY,
e_attachKeyTurretZ,
e_attachKeyUpgrade,
e_attachKeyWeapon,
e_attachKeyWork,
e_attachKeyAgria,
e_attachKeyAiur,
e_attachKeyAlbion,
e_attachKeyAvernus,
e_attachKeyBelShir,
e_attachKeyCastanar,
e_attachKeyChar,
e_attachKeyDylar,
e_attachKeyHaven,
e_attachKeyKorhal,
e_attachKeyMarSara,
e_attachKeyMeinhoff,
e_attachKeyMonlyth,
e_attachKeyMoria,
e_attachKeyNewFolsom,
e_attachKeyPortZion,
e_attachKeyPU72516J,
e_attachKeyRedstone,
e_attachKeyTarsonis,
e_attachKeyTyrador,
e_attachKeyUmoja,
e_attachKeyValhalla,
e_attachKeyXil
} |
| Attach Key. More...
|
|
enum | EModelPhysicsType { e_modelPhysicsAutomatic,
e_modelPhysicsAlwaysKeyframed,
e_modelPhysicsAlwaysSimulated,
e_modelPhysicsNever
} |
| Model Physics Type. More...
|
|
enum | ESquibType {
e_squibTypeNone,
e_squibTypeDirt,
e_squibTypeRock,
e_squibTypeSnow,
e_squibTypeSand,
e_squibTypeWater,
e_squibTypeFlesh,
e_squibTypeLightArmor,
e_squibTypeMetal,
e_squibTypeShield,
e_squibTypeMiss
} |
| Squib Type. More...
|
|
enum | EFoliageLayer { e_foliageLayerGrass,
e_foliageLayerBrush,
e_foliageLayerTree
} |
| Foliage Layer. More...
|
|
enum | EOcclusion { e_occlusionNone,
e_occlusionHide,
e_occlusionShow
} |
| Occlusion. More...
|
|
enum | EAnimFlags {
e_animFlagFullMatch,
e_animFlagPlayForever,
e_animFlagNonLooping,
e_animFlagAssetDrivenLooping,
e_animFlagRandomStartOffset
} |
| Animation Flags. More...
|
|
enum | EGraphicsLevel {
e_glLow,
e_glMedium,
e_glHigh,
e_glUltra,
e_glExtreme
} |
| Graphics Level. More...
|
|
enum | EGraphicsOption {
e_goTexture,
e_goLighting,
e_goShadow,
e_goPostProc,
e_goTerrain,
e_goReflection,
e_goEffects,
e_goPhysics,
e_goShader,
e_goModel,
e_goPortraits,
e_goMovies,
e_goSSAO
} |
| Graphics Option. More...
|
|
enum | EPhysicsState { e_physicsDisabled,
e_physicsKeyframed,
e_physicsSimulated
} |
| Physics State. More...
|
|
enum | ESplatLayer {
e_slLayer0,
e_slLayer1,
e_slLayer2,
e_slLayer3,
e_slBuildingLayer,
e_slBlobShadowLayer,
e_slAOELayer,
e_slPowerLayer,
e_slMaterialUILayer,
e_slFakeVectorUILayer,
e_slVectorUILayer
} |
| Splat Layer. More...
|
|
enum | EEventID {
e_eventEvt_Fade,
e_eventEvt_FallIntoWater,
e_eventEvt_Fog,
e_eventEvt_FootPrintLeft,
e_eventEvt_FootPrintRight,
e_eventEvt_Light,
e_eventEvt_ModelData,
e_eventEvt_MoviePause,
e_eventEvt_MoviePlay,
e_eventEvt_MovieRestart,
e_eventEvt_AtRest,
e_eventEvt_Impact,
e_eventEvt_Simulate,
e_eventEvt_RTT,
e_eventEvt_SeqEnd,
e_eventEvt_SeqBegin,
e_eventEvt_Sound,
e_eventEvt_Spawn,
e_eventEvt_Splat
} |
| Event ID. More...
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enum | EModelQuality { e_modelQualityAny,
e_modelQualityLow,
e_modelQualityHigh
} |
| Model Quality. More...
|
|
enum | EModelEvent { e_modelEventCustom,
e_modelEventFootprintLeft,
e_modelEventFootprintRight,
e_modelEventSound
} |
| Model Event. More...
|
|
enum | EPausedParticleSystemBehavior {
e_pausedParticleSystemBehaviorAutomatic,
e_pausedParticleSystemBehaviorContinuous,
e_pausedParticleSystemBehaviorFade,
e_pausedParticleSystemBehaviorFreezeAll,
e_pausedParticleSystemBehaviorFreezeEmissionRate
} |
| Particle Pause Behavior. More...
|
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