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sc2-gamedata
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#include <Model.h>

Public Attributes | |
| int32 | Variation |
| Variation. More... | |
| CAnimProps | Anim |
| Animation. More... | |
| CIdentifier | Name |
| Name. More... | |
| EModelEvent | Type |
| Type. More... | |
| real32 | Time |
| Time. More... | |
| EAttachmentID | Attachment |
| Attachment. More... | |
| CIdentifier | Payload |
| Payload. More... | |
| EModelQuality | ModelQuality |
| Model Quality. More... | |
| CAnimProps SModelDataEvent::Anim |
Animation.
Animation this model event applies to
| EAttachmentID SModelDataEvent::Attachment |
Attachment.
If an attachment point is specified, then use the rotation/position of it
| EModelQuality SModelDataEvent::ModelQuality |
Model Quality.
Assign an event to quality of model settings.
| CIdentifier SModelDataEvent::Name |
Name.
ID of event
| CIdentifier SModelDataEvent::Payload |
Payload.
Name of an actor to use
| real32 SModelDataEvent::Time |
Time.
Time at which the event gets sent
| EModelEvent SModelDataEvent::Type |
Type.
Type of event, Example: Custom, Sound
| int32 SModelDataEvent::Variation |
Variation.
Can be used so the event will only play for a specific model variation.
1.8.14