sc2-gamedata
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Generic. More...
#include <Model.h>
Generic.
real32 CModel::AnimBlendTime |
Animation Blend Time.
Duration of the animation blend for the model
real32 CModel::AnimSpeed |
Animation Speed.
Multiplier that dictates the speed at which a model plays all of its animations.
std::vector<SAttachProps> CModel::AttachProps |
Attachment Properties.
TEditorCategories CModel::EditorCategories |
Editor Categories.
Editor Categories are used for filtering and organization within the StarCraft II Editor.
std::vector<SModelDataEvent> CModel::Events |
Events.
CFacialPath CModel::FacialController |
Facial Controller.
CFlags CModel::Flags |
CImagePath CModel::Image |
Image.
CLightLink CModel::Lighting |
Lighting.
CModelLink CModel::LowQualityModel |
Low Quality Model.
Lower quality version of the model that is used when graphical settings are set to low.
CModelPath CModel::Model |
Model.
Model file for the model
real32 CModel::OccludingOpacity |
Occluding Opacity.
EOcclusion CModel::Occlusion |
Occlusion.
If this field is set to Hide, then this model will become translucent if there is a model behind it with this field set to Show.
std::vector<CAnimsPath> CModel::OptionalAnims |
Animations (Optional)
EPausedParticleSystemBehavior CModel::PausedParticleSystemBehavior |
Particle Pause Behavior.
CVariatorActorReal32 CModel::PhysicsDeathMotionFactor |
Physics Death Motion Factor.
real32 CModel::PhysicsForceFactor |
Physics Force Factor.
real32 CModel::PhysicsGravityFactor |
Physics Gravity Factor.
std::vector<SPhysicsMaterialMapping> CModel::PhysicsMaterialMappings |
Physics Material Mappings.
CPhysicsMaterialLink CModel::PhysicsMaterialOverride |
Physics Material Override.
EModelPhysicsType CModel::PhysicsType |
Physics Type.
CString CModel::PlanetPanelCamera |
Planet Panel Camera.
uint8 CModel::Priority |
Priority.
uint32 CModel::Quality |
Quality.
real32 CModel::Radius |
Radius.
real32 CModel::RadiusLoose |
Visual Radius.
If this value is not 0, it will override data that is normally queried from the model file. This radius creates a virtual sphere around the model. The model will only update its state when this sphere is within the camera's FOV. This value typically needs to be larger than the actual radius of the model so the model will not pop in the fog of war.
std::vector<CAnimsPath> CModel::RequiredAnims |
Animations (Required)
Required animations for the model in story mode
std::vector<SAnimFile> CModel::RequiredAnimsEx |
Required Animations Ex.
C3Vector CModel::ScaleMax |
Scale Maximum.
Maximum scale set randomly for the model's size. If this differs from Minimum Scale, the scale will be determined randomly each time the model is created.
C3Vector CModel::ScaleMin |
Scale Minimum.
Minimum scale for the model's size. If this differs from Maximum Scale, the scale will be determined randomly each time the model is created.
uint32 CModel::SelectionLayer |
Selection Layer.
C3Vector CModel::SelectionOffset |
Selection Offset.
Point where the selection circle will display when the model is selected. This can be changed on the X, Y, and Z axis.
real32 CModel::SelectionRadius |
Selection Radius.
Radius of the selection circle
real32 CModel::ShadowRadius |
Shadow Radius.
The radius of the units blob shadow on low quality
ESquibType CModel::SquibTypeDefault |
Squib Type Default.
CString CModel::TechPurchaseCamera |
Tech Purchase Camera.
Camera used when displaying the model in the tech purchase panel
real32 CModel::TechPurchaseSpeed |
Tech Purchase Speed.
Speed at which the tech purchase camera rotates around the model in the tech purchase panel
CTextureProps CModel::TextureAppliedGroups |
Texture Applied Groups.
std::vector<STextureDeclare> CModel::TextureDeclares |
Texture Declarations.
std::vector<STextureExpressionSpec> CModel::TextureExpressionsForEditor |
Editor Texture Expressions.
std::vector<STextureInfo> CModel::TextureInfos |
Texture Information.
std::vector<STextureMatchSpec> CModel::TextureMatchesForEditor |
Editor Texture Matches.
real32 CModel::Tipability |
Tipability.
Amount of tilt allowed for the model when traversing uneven terrain.
real32 CModel::TipabilityLength |
Tipability Length.
real32 CModel::TipabilityWidth |
Tibability Width.
CString CModel::UnitGlossaryCamera |
Unit Glossary Camera.
uint32 CModel::UnitGlossaryTeamColorIndex |
Unit Glossary Team Color Index.
uint8 CModel::UnitGlossaryVariation |
Unit Glossary Variation.
uint32 CModel::VariationCount |
Variation Count.
The total number of possible variations of a model. Variations are chosen randomly when the model is created.
std::vector<SModelVariation> CModel::Variations |
Variations.