sc2-gamedata
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#include <Model.h>
Public Attributes | |
int32 | Number |
Number. More... | |
uint32 | Probability |
Probability. More... | |
real32 | Radius |
Radius. More... | |
real32 | RadiusLoose |
Radius (Loose) More... | |
real32 | PhysicsForceFactor |
Physics Force Factor. More... | |
CVariatorActorReal32 | PhysicsDeathMotionFactor |
Physics Death Motion Factor. More... | |
CTextureProps | TextureAppliedGroups |
Texture Applied Groups. More... | |
std::vector< STextureExpressionSpec > | TextureExpressionsForEditor |
Editor Texture Expressions. More... | |
std::vector< STextureMatchSpec > | TextureMatchesForEditor |
Editor Texture Matches. More... | |
int32 SModelVariation::Number |
Number.
Number assignment for the model variation
CVariatorActorReal32 SModelVariation::PhysicsDeathMotionFactor |
Physics Death Motion Factor.
real32 SModelVariation::PhysicsForceFactor |
Physics Force Factor.
uint32 SModelVariation::Probability |
Probability.
Probability of placing the model variation
real32 SModelVariation::Radius |
Radius.
real32 SModelVariation::RadiusLoose |
Radius (Loose)
CTextureProps SModelVariation::TextureAppliedGroups |
Texture Applied Groups.
Texture settings for the model variation
std::vector<STextureExpressionSpec> SModelVariation::TextureExpressionsForEditor |
Editor Texture Expressions.
Set data for textures in the modelthat show in editor combo boxes
std::vector<STextureMatchSpec> SModelVariation::TextureMatchesForEditor |
Editor Texture Matches.
Set data for textures in the modelthat show in editor combo boxes