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sc2-gamedata
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#include <Model.h>

Public Attributes | |
| int32 | Number |
| Number. More... | |
| uint32 | Probability |
| Probability. More... | |
| real32 | Radius |
| Radius. More... | |
| real32 | RadiusLoose |
| Radius (Loose) More... | |
| real32 | PhysicsForceFactor |
| Physics Force Factor. More... | |
| CVariatorActorReal32 | PhysicsDeathMotionFactor |
| Physics Death Motion Factor. More... | |
| CTextureProps | TextureAppliedGroups |
| Texture Applied Groups. More... | |
| std::vector< STextureExpressionSpec > | TextureExpressionsForEditor |
| Editor Texture Expressions. More... | |
| std::vector< STextureMatchSpec > | TextureMatchesForEditor |
| Editor Texture Matches. More... | |
| int32 SModelVariation::Number |
Number.
Number assignment for the model variation
| CVariatorActorReal32 SModelVariation::PhysicsDeathMotionFactor |
Physics Death Motion Factor.
| real32 SModelVariation::PhysicsForceFactor |
Physics Force Factor.
| uint32 SModelVariation::Probability |
Probability.
Probability of placing the model variation
| real32 SModelVariation::Radius |
Radius.
| real32 SModelVariation::RadiusLoose |
Radius (Loose)
| CTextureProps SModelVariation::TextureAppliedGroups |
Texture Applied Groups.
Texture settings for the model variation
| std::vector<STextureExpressionSpec> SModelVariation::TextureExpressionsForEditor |
Editor Texture Expressions.
Set data for textures in the modelthat show in editor combo boxes
| std::vector<STextureMatchSpec> SModelVariation::TextureMatchesForEditor |
Editor Texture Matches.
Set data for textures in the modelthat show in editor combo boxes
1.8.14