sc2-gamedata
Public Attributes | List of all members
SModelVariation Struct Reference

#include <Model.h>

Collaboration diagram for SModelVariation:
Collaboration graph
[legend]

Public Attributes

int32 Number
 Number. More...
 
uint32 Probability
 Probability. More...
 
real32 Radius
 Radius. More...
 
real32 RadiusLoose
 Radius (Loose) More...
 
real32 PhysicsForceFactor
 Physics Force Factor. More...
 
CVariatorActorReal32 PhysicsDeathMotionFactor
 Physics Death Motion Factor. More...
 
CTextureProps TextureAppliedGroups
 Texture Applied Groups. More...
 
std::vector< STextureExpressionSpecTextureExpressionsForEditor
 Editor Texture Expressions. More...
 
std::vector< STextureMatchSpecTextureMatchesForEditor
 Editor Texture Matches. More...
 

Detailed Description

Remarks
Struct

Member Data Documentation

◆ Number

int32 SModelVariation::Number

Number.

Number assignment for the model variation

◆ PhysicsDeathMotionFactor

CVariatorActorReal32 SModelVariation::PhysicsDeathMotionFactor

Physics Death Motion Factor.

◆ PhysicsForceFactor

real32 SModelVariation::PhysicsForceFactor

Physics Force Factor.

Remarks
minValue: -1000.0
maxValue: -1000.0

◆ Probability

uint32 SModelVariation::Probability

Probability.

Probability of placing the model variation

◆ Radius

real32 SModelVariation::Radius

Radius.

◆ RadiusLoose

real32 SModelVariation::RadiusLoose

Radius (Loose)

◆ TextureAppliedGroups

CTextureProps SModelVariation::TextureAppliedGroups

Texture Applied Groups.

Texture settings for the model variation

◆ TextureExpressionsForEditor

std::vector<STextureExpressionSpec> SModelVariation::TextureExpressionsForEditor

Editor Texture Expressions.

Set data for textures in the modelthat show in editor combo boxes

◆ TextureMatchesForEditor

std::vector<STextureMatchSpec> SModelVariation::TextureMatchesForEditor

Editor Texture Matches.

Set data for textures in the modelthat show in editor combo boxes


The documentation for this struct was generated from the following file: