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sc2-gamedata
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#include <ActorSupport.h>

Public Attributes | |
| CAnimProps | Props |
| Animation Properties. More... | |
| CFlags | Flags |
| Flags. More... | |
| real32 | BlendIn |
| Blend In. More... | |
| real32 | BlendOut |
| Blend Out. More... | |
| real32 | TimeVariant |
| Time Variant. More... | |
| EAnimTimeVariantType | TimeType |
| Time Type. More... | |
| real32 | BlendInStartOffset |
| Blend In Start Offset. More... | |
| uint32 | PriorityOverride |
| Priority Override. More... | |
| real32 SActorMsgAnimPlay::BlendIn |
Blend In.
Duration of the blend in for the animation when it is played
| real32 SActorMsgAnimPlay::BlendInStartOffset |
Blend In Start Offset.
| real32 SActorMsgAnimPlay::BlendOut |
Blend Out.
Duration of the blend out for the animation when it is played
| CFlags SActorMsgAnimPlay::Flags |
| uint32 SActorMsgAnimPlay::PriorityOverride |
Priority Override.
| CAnimProps SActorMsgAnimPlay::Props |
Animation Properties.
The animation properties that are played. Example: Stand, Attack
| EAnimTimeVariantType SActorMsgAnimPlay::TimeType |
Time Type.
Type of time used by the Time Variant. Example: Set Duration or Scaled based on animation preset time
| real32 SActorMsgAnimPlay::TimeVariant |
Time Variant.
Time variant that is applied to the animation to be played
1.8.14