sc2-gamedata
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SActorMsgAnimPlay Struct Reference

#include <ActorSupport.h>

Collaboration diagram for SActorMsgAnimPlay:
Collaboration graph
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Public Attributes

CAnimProps Props
 Animation Properties. More...
 
CFlags Flags
 Flags. More...
 
real32 BlendIn
 Blend In. More...
 
real32 BlendOut
 Blend Out. More...
 
real32 TimeVariant
 Time Variant. More...
 
EAnimTimeVariantType TimeType
 Time Type. More...
 
real32 BlendInStartOffset
 Blend In Start Offset. More...
 
uint32 PriorityOverride
 Priority Override. More...
 

Detailed Description

Remarks
Unknown

Member Data Documentation

◆ BlendIn

real32 SActorMsgAnimPlay::BlendIn

Blend In.

Duration of the blend in for the animation when it is played

Remarks
minValue: -1
maxValue: -1

◆ BlendInStartOffset

real32 SActorMsgAnimPlay::BlendInStartOffset

Blend In Start Offset.

Remarks
minValue: -1
maxValue: -1

◆ BlendOut

real32 SActorMsgAnimPlay::BlendOut

Blend Out.

Duration of the blend out for the animation when it is played

Remarks
minValue: -1
maxValue: -1

◆ Flags

CFlags SActorMsgAnimPlay::Flags

Flags.

Play flags for the animation

Remarks
indexEnum: EAnimFlags

◆ PriorityOverride

uint32 SActorMsgAnimPlay::PriorityOverride

Priority Override.

◆ Props

CAnimProps SActorMsgAnimPlay::Props

Animation Properties.

The animation properties that are played. Example: Stand, Attack

◆ TimeType

EAnimTimeVariantType SActorMsgAnimPlay::TimeType

Time Type.

Type of time used by the Time Variant. Example: Set Duration or Scaled based on animation preset time

◆ TimeVariant

real32 SActorMsgAnimPlay::TimeVariant

Time Variant.

Time variant that is applied to the animation to be played


The documentation for this struct was generated from the following file: