sc2-gamedata
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Terrain. More...
#include <Actor.h>
Public Attributes | |
SActorPhysicsImpactData | PhysicsImpactDefault |
Physics Impact Default. More... | |
std::vector< SActorPhysicsImpactData > | PhysicsImpacts |
Physics Impacts. More... | |
Terrain.
SActorPhysicsImpactData CActorTerrain::PhysicsImpactDefault |
Physics Impact Default.
Physics impact data determines how the terrain responds to a Physics Impact Customize message. The values specified in the default phyiscs impact data will be used unless the customized values have been modified from their default values.
std::vector<SActorPhysicsImpactData> CActorTerrain::PhysicsImpacts |
Physics Impacts.
Physics impact data determines how the terrain responds to a Physics Impact Customize message. The model or sound specified in the physics impact data will be created when the impact occurs. For example, this can be used to create dust clouds when a physics body collides with dirt terrain.