sc2-gamedata
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Shadow. More...
#include <Actor.h>
Public Attributes | |
C3Vector | Alpha |
Alpha. More... | |
real32 | FallOff |
Fall Off. More... | |
real32 | HalfHeight |
Half Height. More... | |
real32 | Attenuation |
Attenuation. More... | |
real32 | HostRadiusPercent |
Host Radius Percent. More... | |
Shadow.
C3Vector CActorShadow::Alpha |
Alpha.
The alpha for a shadow determines the opacity of the rendered circle. The xyz vector specified here represents the initial alpha as X, the persistent alpha as Y, and the decay alpha as Z.
real32 CActorShadow::Attenuation |
Attenuation.
The attenuation for a shadow specifies a change in height where the shadow begins to fade out.
real32 CActorShadow::FallOff |
Fall Off.
FallOff extends the radius of the shadow with an additional area where the shadow fades out.
real32 CActorShadow::HalfHeight |
Half Height.
Specifies the half of the height of the box where the shadow can be rendered. If the height is too small it will clip the shadow.
real32 CActorShadow::HostRadiusPercent |
Host Radius Percent.
The shadow will automatically scale with the selection radius of the host actor based on the percentage specified here.