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sc2-gamedata
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Shadow. More...
#include <Actor.h>


Public Attributes | |
| C3Vector | Alpha |
| Alpha. More... | |
| real32 | FallOff |
| Fall Off. More... | |
| real32 | HalfHeight |
| Half Height. More... | |
| real32 | Attenuation |
| Attenuation. More... | |
| real32 | HostRadiusPercent |
| Host Radius Percent. More... | |
Shadow.
| C3Vector CActorShadow::Alpha |
Alpha.
The alpha for a shadow determines the opacity of the rendered circle. The xyz vector specified here represents the initial alpha as X, the persistent alpha as Y, and the decay alpha as Z.
| real32 CActorShadow::Attenuation |
Attenuation.
The attenuation for a shadow specifies a change in height where the shadow begins to fade out.
| real32 CActorShadow::FallOff |
Fall Off.
FallOff extends the radius of the shadow with an additional area where the shadow fades out.
| real32 CActorShadow::HalfHeight |
Half Height.
Specifies the half of the height of the box where the shadow can be rendered. If the height is too small it will clip the shadow.
| real32 CActorShadow::HostRadiusPercent |
Host Radius Percent.
The shadow will automatically scale with the selection radius of the host actor based on the percentage specified here.
1.8.14