sc2-gamedata
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Shield Impact. More...
#include <Actor.h>
Public Attributes | |
CActorCreateKey | VisualDirectionalFacer |
Visual Directional Facer. More... | |
CActorCreateKey | VisualDirectionalHeader |
Visual Directional Header. More... | |
CActorCreateKey | VisualDirectionless |
Visual Directionless. More... | |
real32 | RadiusMedium |
Radius (Medium) More... | |
real32 | RadiusLarge |
Radius (Large) More... | |
uint32 | MaxCountSmall |
Maximum Count (Small) More... | |
uint32 | MaxCountMedium |
Maximum Count (Medium) More... | |
uint32 | MaxCountLarge |
Maximum Count (Large) More... | |
Shield Impact.
uint32 CActorShieldImpact::MaxCountLarge |
Maximum Count (Large)
Maximum number of impacts that appear on large units. Unit size is determined by the radius thresholds on this actor.
uint32 CActorShieldImpact::MaxCountMedium |
Maximum Count (Medium)
Maximum number of impacts that appear on medium units. Unit size is determined by the radius thresholds on this actor.
uint32 CActorShieldImpact::MaxCountSmall |
Maximum Count (Small)
Maximum number of impacts that appear on small units. Unit size is determined by the radius thresholds on this actor.
real32 CActorShieldImpact::RadiusLarge |
Radius (Large)
Units whose model bounding sphere is greater than or equal to this value are considered large.
real32 CActorShieldImpact::RadiusMedium |
Radius (Medium)
Units whose model bounding sphere is greater than or equal to this value, and less than the Radius (Large) value are considered medium. Units whose model bounding sphere is less than this value are considered small.
CActorCreateKey CActorShieldImpact::VisualDirectionalFacer |
Visual Directional Facer.
CActorCreateKey CActorShieldImpact::VisualDirectionalHeader |
Visual Directional Header.
CActorCreateKey CActorShieldImpact::VisualDirectionless |
Visual Directionless.
Link to the shield impact model used when the attack invokes a Full shield