sc2-gamedata
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Bearings. More...
#include <Actor.h>
Public Attributes | |
flag8 | AddToProximitySystem |
Add To Proximity System. More... | |
SActorRequest | HostForProps |
Host For Properties. More... | |
SActorRequest | Host |
Host. More... | |
SActorSiteOpsData | HostSiteOps |
Host Site Operations. More... | |
EActorScopeBearingsTrackingType | ScopeBearingsTracking |
Scope Bearings Tracking. More... | |
Bearings.
flag8 CActorBearings::AddToProximitySystem |
Add To Proximity System.
Controls whether this actor can be interacted with using the cursor and whether it can be found by other actors performing an area search.
SActorRequest CActorBearings::Host |
Host.
Actors can inherit their position, rotation, and other properties like visibility from their host based on how the hosted properties are configured. Typically you can think of hosts like an object's parent in a hierarchy of objects.
SActorRequest CActorBearings::HostForProps |
Host For Properties.
If this field is set, this host will be used to inherit hosted properties while the normal host is still used to inherit position and rotation.
SActorSiteOpsData CActorBearings::HostSiteOps |
Host Site Operations.
The host site ops are used to customize the position and rotation (bearings) that are inherited from the host. Each site operation is applied to the incoming bearings in the order that they are listed. For example, site ops can be used to attach an actor to the head of another actor by using the attach site op.
EActorScopeBearingsTrackingType CActorBearings::ScopeBearingsTracking |
Scope Bearings Tracking.
Controls whether the position and rotation for this actor are inherited from the scope or from the host. If the actor has no host, it will automatically follow the scope unless scope tracking is forced off. The scope position depends on the context of the actor but is typically based on a unit's synchronous position, the position of the cursor, or where the actor was initially created.