Actor Type.
| Enumerator |
|---|
| e_classIdCActor | Generic.
|
| e_classIdCActorBase | Actor Base.
|
| e_classIdCActorBearings | Bearings.
|
| e_classIdCActorCamera | Camera.
|
| e_classIdCActorModel | Model.
|
| e_classIdCActorQuad | Quad.
|
| e_classIdCActorForce | Force.
|
| e_classIdCActorForceLineSegment | Force (Line Segment)
|
| e_classIdCActorBeam | Beam.
|
| e_classIdCActorRange | Range.
|
| e_classIdCActorRegion | Region.
|
| e_classIdCActorSite | Generic.
|
| e_classIdCActorSiteOp | Site Operation.
|
| e_classIdCActorSiteOpBase | Site Base.
|
| e_classIdCActorSound | Sound.
|
| e_classIdCActorSplat | Splat.
|
| e_classIdCActorAction | Action.
|
| e_classIdCActorArc | Arc.
|
| e_classIdCActorBeamSimple | Beam (Simple)
|
| e_classIdCActorBeamStandard | Beam (Standard)
|
| e_classIdCActorCameraModel | Camera Model.
|
| e_classIdCActorCreep | Creep.
|
| e_classIdCActorDoodad | Doodad.
|
| e_classIdCActorDoodadPreserver | Doodad Preserver.
|
| e_classIdCActorFoliageFXSpawner | Doodad Effect Spawner.
|
| e_classIdCActorEditorCamera | Editor Camera.
|
| e_classIdCActorEditorPoint | Editor Point.
|
| e_classIdCActorEventMacro | Event Macro.
|
| e_classIdCActorForceBox | Force (Box)
|
| e_classIdCActorForceConeRoundedEnd | Force (Cone Rounded End)
|
| e_classIdCActorForceCylinder | Force (Cylinder)
|
| e_classIdCActorForceSphere | Force (Sphere)
|
| e_classIdCActorGlobalConfig | Global Configuration.
|
| e_classIdCActorLight | Light.
|
| e_classIdCActorLightOmni | Light (Omni)
|
| e_classIdCActorLightSpot | Light (Spot)
|
| e_classIdCActorLightModel | Light (Model)
|
| e_classIdCActorLightOmniModel | Light (Omni Model)
|
| e_classIdCActorLightSpotModel | Light (Spot Model)
|
| e_classIdCActorLookAt | Look At.
|
| e_classIdCActorList | Actor List.
|
| e_classIdCActorPortrait | Portrait.
|
| e_classIdCActorPower | Power.
|
| e_classIdCActorProgress | Progress.
|
| e_classIdCActorPropertyCurveSet | Curve Set.
|
| e_classIdCActorQueryResponse | Query Response.
|
| e_classIdCActorRegionArc | Region (Arc)
|
| e_classIdCActorRegionCircle | Region (Circle)
|
| e_classIdCActorRegionCombine | Region (Combine)
|
| e_classIdCActorRegionGame | Game Region.
|
| e_classIdCActorRegionPolygon | Region (Polygon)
|
| e_classIdCActorRegionQuad | Region (Rectangle)
|
| e_classIdCActorRegionWater | Region (Water)
|
| e_classIdCActorScene | Scene.
|
| e_classIdCActorSelection | Selection.
|
| e_classIdCActorSetQueried | Queried.
|
| e_classIdCActorShadow | Shadow.
|
| e_classIdCActorShield | Shield.
|
| e_classIdCActorShieldImpact | Shield Impact.
|
| e_classIdCActorSimple | Simple.
|
| e_classIdCActorSiteBillboard | Billboard.
|
| e_classIdCActorSiteMover | Mover.
|
| e_classIdCActorSiteRocker | Rocker.
|
| e_classIdCActorSiteOp2DRotation | Rotation (2D)
|
| e_classIdCActorSiteOpAction | Site Operation Action.
|
| e_classIdCActorSiteOpAttach | Site Attachment.
|
| e_classIdCActorSiteOpAttachVolume | Attachment Volume.
|
| e_classIdCActorSiteOpBanker | Banker.
|
| e_classIdCActorSiteOpBankerUnit | Banker (Unit)
|
| e_classIdCActorSiteOpBasic | Basic.
|
| e_classIdCActorSiteOpDeathMotion | Site Operation (Death Motion)
|
| e_classIdCActorSiteOpEffect | Site Effect.
|
| e_classIdCActorSiteOpForward | Forward.
|
| e_classIdCActorSiteOpHeight | Site Operation Height.
|
| e_classIdCActorSiteOpHigherOfTerrainAndWater | Higher Of Terrain And Water.
|
| e_classIdCActorSiteOpHostBearings | Host Bearings.
|
| e_classIdCActorSiteOpHostedOffset | Site Operation (Hosted Offset)
|
| e_classIdCActorSiteOpIncoming | Site Operation (Incoming)
|
| e_classIdCActorSiteOpLocalOffset | Local Offset.
|
| e_classIdCActorSiteOpPatch | Patch.
|
| e_classIdCActorSiteOpPhysicsImpact | Physics Impact.
|
| e_classIdCActorSiteOpRandomPointInCircle | Random Point In Circle.
|
| e_classIdCActorSiteOpRandomPointInCrossbar | Site Operation (Random Point In Crossbar)
|
| e_classIdCActorSiteOpRandomPointInSphere | Site Operation (Random Point In Sphere)
|
| e_classIdCActorSiteOpRotationExplicit | Rotation (Explicit)
|
| e_classIdCActorSiteOpRotationRandom | Rotation Random.
|
| e_classIdCActorSiteOpRotationVariancer | Rotation (Variance)
|
| e_classIdCActorSiteOpRotator | Rotator.
|
| e_classIdCActorSiteOpRotationSmooth | Rotation Smooth.
|
| e_classIdCActorSiteOpSelectionOffset | Site Operation Selection Offset.
|
| e_classIdCActorSiteOpSerpentHead | Site Operation Serpent Head.
|
| e_classIdCActorSiteOpSerpentSegment | Site Operation Serpent Segment.
|
| e_classIdCActorSiteOpShadow | Site Shadow.
|
| e_classIdCActorSiteOpTipability | Tipability.
|
| e_classIdCActorSiteOpUp | Up.
|
| e_classIdCActorSiteOpZ | Site Operation (Z)
|
| e_classIdCActorSnapshot | Snapshot.
|
| e_classIdCActorStateMonitor | State Monitor.
|
| e_classIdCActorSquib | Squib.
|
| e_classIdCActorTerrain | Terrain.
|
| e_classIdCActorTerrainDeformer | Terrain Deformer.
|
| e_classIdCActorText | Text.
|
| e_classIdCActorTurret | Turret.
|
| e_classIdCActorUnit | Unit.
|
| e_classIdCActorMissile | Missile.
|