sc2-gamedata
Classes | Enumerations | Variables
Actor.h File Reference
#include "UnderlyingTypes.h"
#include "Game.h"
#include "ActorSupport.h"
#include "AttachMethod.h"
#include "Error.h"
#include "Model.h"
Include dependency graph for Actor.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  SActorRequest
 
struct  SActorEvent
 
struct  SActorSiteOpsData
 
struct  SActorHostedAttach
 
struct  SActorBaseline
 
struct  SActorAVPair
 
struct  SActorAVCluster
 
struct  SActorActionTerrainSquib
 
struct  SModelEventData
 
struct  SEventDataFootprint
 
struct  SEventDataSound
 
struct  SActorDeathBodySquib
 
struct  SActorDeathData
 
struct  SActorDeathDataCustom
 
struct  SActorDeathDataCustomGroup
 
struct  SActorPhysicsData
 
struct  SActorPhysicsImpactData
 
struct  SActorStateInfo
 
struct  SActorProgressStage
 
struct  SActorCloakState
 
struct  SActorCloakTransition
 
struct  SActorSendBasics
 
struct  SActorQuerySubject
 
struct  SActorQueryResponse
 
struct  SActorQuerySubjectResponse
 
struct  SActorRangeAbil
 
struct  SActorCreepHeightClass
 
struct  SActorCreepRate
 
struct  SStatusColor
 
struct  SDamagePastRemainingHealth
 
struct  SDamageOverInterval
 
struct  SUnitAbilSound
 
struct  SIconVariation
 
struct  SLayerIcon
 
struct  SLayerIconVariation
 
struct  SLayerIconShield
 
struct  SLayerIconShieldVariation
 
struct  SErrorOverride
 
struct  SSerpentAggregate
 
struct  SSerpentSegment
 
struct  STerrainSquibVisual
 
struct  STerrainSquib
 
struct  SStatusHarvesterData
 
struct  STextTagParameters
 
class  CActor
 Generic. More...
 
class  CActorBase
 Actor Base. More...
 
class  CActorBearings
 Bearings. More...
 
class  CActorCamera
 Camera. More...
 
class  CActorModel
 Model. More...
 
class  CActorQuad
 Quad. More...
 
class  CActorForce
 Force. More...
 
class  CActorForceLineSegment
 Force (Line Segment) More...
 
class  CActorBeam
 Beam. More...
 
class  CActorRange
 Range. More...
 
class  CActorRegion
 Region. More...
 
class  CActorSite
 Site. More...
 
class  CActorSiteOp
 Site Operation. More...
 
class  CActorSiteOpBase
 Site Operation (Site Operation Base) More...
 
class  CActorSound
 Sound. More...
 
class  CActorSplat
 Splat. More...
 
class  CActorAction
 Action. More...
 
class  CActorArc
 Arc. More...
 
class  CActorBeamSimple
 Beam (Simple) More...
 
class  CActorBeamStandard
 Beam (Standard) More...
 
class  CActorCameraModel
 Camera Model. More...
 
class  CActorCreep
 Creep. More...
 
class  CActorDoodad
 Doodad. More...
 
class  CActorDoodadPreserver
 Doodad Preserver. More...
 
class  CActorFoliageFXSpawner
 Doodad Effect Spawner. More...
 
class  CActorEditorCamera
 Editor Camera. More...
 
class  CActorEditorPoint
 Editor Point. More...
 
class  CActorEventMacro
 Event Macro. More...
 
class  CActorForceBox
 Force (Box) More...
 
class  CActorForceConeRoundedEnd
 Force (Cone Rounded End) More...
 
class  CActorForceCylinder
 Force (Cylinder) More...
 
class  CActorForceSphere
 Force (Sphere) More...
 
class  CActorGlobalConfig
 Global Configuration. More...
 
class  CActorLight
 Light. More...
 
class  CActorLightOmni
 Light (Omni) More...
 
class  CActorLightSpot
 Light (Spot) More...
 
class  CActorLightModel
 Light (Model) More...
 
class  CActorLightOmniModel
 Light (Omni Model) More...
 
class  CActorLightSpotModel
 Light (Spot Model) More...
 
class  CActorLookAt
 Look At. More...
 
class  CActorList
 Actor List. More...
 
class  CActorPortrait
 Portrait. More...
 
class  CActorPower
 Power. More...
 
class  CActorProgress
 Progress. More...
 
class  CActorPropertyCurveSet
 Curve Set. More...
 
class  CActorQueryResponse
 Query Response. More...
 
class  CActorRegionArc
 Region (Arc) More...
 
class  CActorRegionCircle
 Region (Circle) More...
 
class  CActorRegionCombine
 Region (Combine) More...
 
class  CActorRegionGame
 Region (Game) More...
 
class  CActorRegionPolygon
 Region (Polygon) More...
 
class  CActorRegionQuad
 Region (Rectangle) More...
 
class  CActorRegionWater
 Region (Water) More...
 
class  CActorScene
 Scene. More...
 
class  CActorSelection
 Selection. More...
 
class  CActorSetQueried
 Queried. More...
 
class  CActorShadow
 Shadow. More...
 
class  CActorShield
 Shield. More...
 
class  CActorShieldImpact
 Shield Impact. More...
 
class  CActorSimple
 Simple. More...
 
class  CActorSiteBillboard
 Billboard. More...
 
class  CActorSiteMover
 Site (Mover) More...
 
class  CActorSiteRocker
 Site (Rocker) More...
 
class  CActorSiteOp2DRotation
 Site Operation (2D Rotation) More...
 
class  CActorSiteOpAction
 Site Operation (Action) More...
 
class  CActorSiteOpAttach
 Site Operation (Attachment) More...
 
class  CActorSiteOpAttachVolume
 Site Operation (Attachment Volume) More...
 
class  CActorSiteOpBanker
 Site Operation (Banker) More...
 
class  CActorSiteOpBankerUnit
 Banker (Unit) More...
 
class  CActorSiteOpBasic
 Site Operation (Basic) More...
 
class  CActorSiteOpDeathMotion
 Site Operation (Death Motion) More...
 
class  CActorSiteOpEffect
 Site Operation (Effect) More...
 
class  CActorSiteOpForward
 Site Operation (Forward Vector) More...
 
class  CActorSiteOpHeight
 Site Operation (Height) More...
 
class  CActorSiteOpHigherOfTerrainAndWater
 Site Operation (Higher Of Terrain And Water) More...
 
class  CActorSiteOpHostBearings
 Site Operation (Host Bearings) More...
 
class  CActorSiteOpHostedOffset
 Site Operation (Hosted Offset) More...
 
class  CActorSiteOpIncoming
 Site Operation (Incoming) More...
 
class  CActorSiteOpLocalOffset
 Site Operation (Local Offset) More...
 
class  CActorSiteOpPatch
 Site Operation (Patch) More...
 
class  CActorSiteOpPhysicsImpact
 Site Operation (Physics Impact) More...
 
class  CActorSiteOpRandomPointInCircle
 Site Operation (Random Point In Circle) More...
 
class  CActorSiteOpRandomPointInCrossbar
 Site Operation (Random Point In Crossbar) More...
 
class  CActorSiteOpRandomPointInSphere
 Site Operation (Random Point In Sphere) More...
 
class  CActorSiteOpRotationExplicit
 Site Operation (Explicit Rotation) More...
 
class  CActorSiteOpRotationRandom
 Site Operation (Rotation Random) More...
 
class  CActorSiteOpRotationVariancer
 Site Operation (Variance Rotation) More...
 
class  CActorSiteOpRotator
 Site Operation (Rotator) More...
 
class  CActorSiteOpRotationSmooth
 Site Operation (Smooth Rotation) More...
 
class  CActorSiteOpSelectionOffset
 Site Operation (Selection Offset) More...
 
class  CActorSiteOpSerpentHead
 Site Operation (Serpent Head) More...
 
class  CActorSiteOpSerpentSegment
 Site Operation (Serpent Segment) More...
 
class  CActorSiteOpShadow
 Site Operation (Shadow) More...
 
class  CActorSiteOpTipability
 Site Operation (Tipability) More...
 
class  CActorSiteOpUp
 Site Operation (Up Vector) More...
 
class  CActorSiteOpZ
 Site Operation (Z) More...
 
class  CActorSnapshot
 Snapshot. More...
 
class  CActorStateMonitor
 State Monitor. More...
 
class  CActorSquib
 Squib. More...
 
class  CActorTerrain
 Terrain. More...
 
class  CActorTerrainDeformer
 Terrain Deformer. More...
 
class  CActorText
 Text. More...
 
class  CActorTurret
 Turret. More...
 
class  CActorUnit
 Unit. More...
 
class  CActorMissile
 Missile. More...
 

Enumerations

enum  EClassIdCActor {
  e_classIdCActor, e_classIdCActorBase, e_classIdCActorBearings, e_classIdCActorCamera,
  e_classIdCActorModel, e_classIdCActorQuad, e_classIdCActorForce, e_classIdCActorForceLineSegment,
  e_classIdCActorBeam, e_classIdCActorRange, e_classIdCActorRegion, e_classIdCActorSite,
  e_classIdCActorSiteOp, e_classIdCActorSiteOpBase, e_classIdCActorSound, e_classIdCActorSplat,
  e_classIdCActorAction, e_classIdCActorArc, e_classIdCActorBeamSimple, e_classIdCActorBeamStandard,
  e_classIdCActorCameraModel, e_classIdCActorCreep, e_classIdCActorDoodad, e_classIdCActorDoodadPreserver,
  e_classIdCActorFoliageFXSpawner, e_classIdCActorEditorCamera, e_classIdCActorEditorPoint, e_classIdCActorEventMacro,
  e_classIdCActorForceBox, e_classIdCActorForceConeRoundedEnd, e_classIdCActorForceCylinder, e_classIdCActorForceSphere,
  e_classIdCActorGlobalConfig, e_classIdCActorLight, e_classIdCActorLightOmni, e_classIdCActorLightSpot,
  e_classIdCActorLightModel, e_classIdCActorLightOmniModel, e_classIdCActorLightSpotModel, e_classIdCActorLookAt,
  e_classIdCActorList, e_classIdCActorPortrait, e_classIdCActorPower, e_classIdCActorProgress,
  e_classIdCActorPropertyCurveSet, e_classIdCActorQueryResponse, e_classIdCActorRegionArc, e_classIdCActorRegionCircle,
  e_classIdCActorRegionCombine, e_classIdCActorRegionGame, e_classIdCActorRegionPolygon, e_classIdCActorRegionQuad,
  e_classIdCActorRegionWater, e_classIdCActorScene, e_classIdCActorSelection, e_classIdCActorSetQueried,
  e_classIdCActorShadow, e_classIdCActorShield, e_classIdCActorShieldImpact, e_classIdCActorSimple,
  e_classIdCActorSiteBillboard, e_classIdCActorSiteMover, e_classIdCActorSiteRocker, e_classIdCActorSiteOp2DRotation,
  e_classIdCActorSiteOpAction, e_classIdCActorSiteOpAttach, e_classIdCActorSiteOpAttachVolume, e_classIdCActorSiteOpBanker,
  e_classIdCActorSiteOpBankerUnit, e_classIdCActorSiteOpBasic, e_classIdCActorSiteOpDeathMotion, e_classIdCActorSiteOpEffect,
  e_classIdCActorSiteOpForward, e_classIdCActorSiteOpHeight, e_classIdCActorSiteOpHigherOfTerrainAndWater, e_classIdCActorSiteOpHostBearings,
  e_classIdCActorSiteOpHostedOffset, e_classIdCActorSiteOpIncoming, e_classIdCActorSiteOpLocalOffset, e_classIdCActorSiteOpPatch,
  e_classIdCActorSiteOpPhysicsImpact, e_classIdCActorSiteOpRandomPointInCircle, e_classIdCActorSiteOpRandomPointInCrossbar, e_classIdCActorSiteOpRandomPointInSphere,
  e_classIdCActorSiteOpRotationExplicit, e_classIdCActorSiteOpRotationRandom, e_classIdCActorSiteOpRotationVariancer, e_classIdCActorSiteOpRotator,
  e_classIdCActorSiteOpRotationSmooth, e_classIdCActorSiteOpSelectionOffset, e_classIdCActorSiteOpSerpentHead, e_classIdCActorSiteOpSerpentSegment,
  e_classIdCActorSiteOpShadow, e_classIdCActorSiteOpTipability, e_classIdCActorSiteOpUp, e_classIdCActorSiteOpZ,
  e_classIdCActorSnapshot, e_classIdCActorStateMonitor, e_classIdCActorSquib, e_classIdCActorTerrain,
  e_classIdCActorTerrainDeformer, e_classIdCActorText, e_classIdCActorTurret, e_classIdCActorUnit,
  e_classIdCActorMissile
}
 Actor Type. More...
 
enum  EActorBaselineType { e_actorBaselineStand, e_actorBaselineWalk }
 Actor Baseline Type. More...
 
enum  EActorBaselinePhase {
  e_actorBaselinePhaseStandIntro, e_actorBaselinePhaseStand, e_actorBaselinePhaseWalkIntro, e_actorBaselinePhaseWalk,
  e_actorBaselinePhaseWalkOutro
}
 Actor Baseline Phase. More...
 
enum  EActorFlag { e_actorFlagAddToExternalFinder, e_actorFlagSuppressCreationErrors, e_actorFlagSuppressSaveLoad }
 Actor Flag. More...
 
enum  EActorDoodadFlag { e_actorDoodadFlagPauseAnimsWhileFogged, e_actorDoodadFlagFootprintOnly }
 Actor Doodad Flag. More...
 
enum  EActorScopeBearingsTrackingType { e_actorScopeBearingsTrackingAutomaticBySituation, e_actorScopeBearingsTrackingForceOn, e_actorScopeBearingsTrackingForceOff }
 Actor Scope Bearings Tracking Type. More...
 
enum  EActorModelFlag {
  e_actorModelFlagAllowHitTest, e_actorModelFlagAutomateGlobalLoops, e_actorModelFlagIgnoreWalkables, e_actorModelFlagNeedsVolumeMonitoring,
  e_actorModelFlagSuppressMissingAttachErrors, e_actorModelFlagSuppressPlayerDecals, e_actorModelFlagUpdateVisibility, e_actorModelFlagUseConstSyncSeed,
  e_actorModelFlagUseSyncSeed, e_actorModelFlagWireframeRender
}
 Actor Model Flag. More...
 
enum  EActorSelectionFlag { e_actorSelectionFlagIsSyncSelection, e_actorSelectionFlagIsFlash, e_actorSelectionFlagUseCheapQuadSplat, e_actorSelectionFlagUseCrescent }
 Actor Selection Flag. More...
 
enum  EActorUnitFlag {
  e_actorUnitFlagShowBlobShadow, e_actorUnitFlagStandAnimBirthVariation, e_actorUnitFlagSuppressCreationErrors, e_actorUnitFlagSuppressStandIntro,
  e_actorUnitFlagSuppressWalkIntro, e_actorUnitFlagSuppressWalkOutro, e_actorUnitFlagSuppressDefaultStatusBar
}
 Actor Unit Flag. More...
 
enum  EActorRequestCreateSharing { e_actorRequestCreateSharingNone, e_actorRequestCreateSharingAlways, e_actorRequestCreateSharingPerEffectTree }
 Actor Request Create Sharing. More...
 
enum  EActorSplatHeight { e_actorSplatHeightNormal, e_actorSplatHeightMinimumActor, e_actorSplatHeightMinimumTerrain }
 Actor Splat Height. More...
 
enum  EActorEffectLocation {
  e_actorEffectLocationOriginUnit, e_actorEffectLocationOriginPoint, e_actorEffectLocationOriginUnitOrPoint, e_actorEffectLocationCasterUnit,
  e_actorEffectLocationCasterPoint, e_actorEffectLocationCasterUnitOrPoint, e_actorEffectLocationSourceUnit, e_actorEffectLocationSourcePoint,
  e_actorEffectLocationSourceUnitOrPoint, e_actorEffectLocationMissileUnitOrPoint, e_actorEffectLocationTargetUnit, e_actorEffectLocationTargetPoint,
  e_actorEffectLocationTargetUnitOrPoint, e_actorEffectLocationOuterUnit, e_actorEffectLocationOuterPoint, e_actorEffectLocationOuterUnitOrPoint
}
 Actor Effect Location. More...
 
enum  EActorHostedPropInheritType { e_actorHostedPropInheritNone, e_actorHostedPropInheritOneShot, e_actorHostedPropInheritContinuous }
 Actor Host Property Inherit Type. More...
 
enum  EActorSiteBillboardType { e_actorSiteOpBillboardUnobstructable, e_actorSiteOpBillboardUseTowardsCameraDistance }
 Actor Billboard Type. More...
 
enum  EActorSiteOpActionLocation { e_actorSiteOpActionCenter, e_actorSiteOpActionImpact, e_actorSiteOpActionLaunch }
 Site Operation Action Location. More...
 
enum  EActorSiteOpAttachSource { e_actorSiteOpAttachSourceAutomatic, e_actorSiteOpAttachSourceChain, e_actorSiteOpAttachSourceHost }
 Attachment Source. More...
 
enum  EActorSiteOpBasicType {
  e_actorSiteOpBasicWorldPosition, e_actorSiteOpBasicActorBearings, e_actorSiteOpBasicActorPosition, e_actorSiteOpBasicCreatorBearings,
  e_actorSiteOpBasicCreatorPosition, e_actorSiteOpBasicInitialBearings, e_actorSiteOpBasicScopeBearings, e_actorSiteOpBasicScopePosition
}
 Site Operation Basic Type. More...
 
enum  EActorSiteOpPhysicsImpactType { e_actorSiteOpPhysicsImpactNormal }
 Site Operation Physics Impact Type. More...
 
enum  EActorSiteOpTerrainAndWaterFlag { e_actorSiteOpTerrainAndWaterFlagFollowWaves, e_actorSiteOpTerrainAndWaterFlagPassThroughIfNoWater }
 Terrain Flags. More...
 
enum  EActorSiteOpRotatorType { e_actorSiteOpRotatorAccumulateAndSetRotation, e_actorSiteOpRotatorAddRotationChange }
 Site Op Rotator Type. More...
 
enum  EActorSiteOpTipabilityFlag { e_actorSiteOpTipabilityFlagNoLowerThanBaseHeight, e_actorSiteOpTipabilityFlagNoLowerThanScope }
 Tipability Flag. More...
 
enum  EActorRadialDistribution { e_actorRadialDistributionUniform, e_actorRadialDistributionExponential, e_actorRadialDistributionGaussian }
 Actor Radial Distribution. More...
 
enum  EActorCrossbarDistribution { e_actorCrossbarDistributionUniform, e_actorCrossbarDistributionGaussian, e_actorCrossbarDistributionGaussianInverse }
 Crossbar Distribution. More...
 
enum  EActorShieldFlashType { e_actorShieldFlashTypeFacer, e_actorShieldFlashTypeFull, e_actorShieldFlashTypeHeader, e_actorShieldFlashTypeNone }
 Shield Flash Type. More...
 
enum  EActorTransferFlag {
  e_actorTransferFlagAnimator, e_actorTransferFlagAnimProps, e_actorTransferFlagFOWColor, e_actorTransferFlagFOWShader,
  e_actorTransferFlagModel, e_actorTransferFlagPosition, e_actorTransferFlagRotation, e_actorTransferFlagTextures,
  e_actorTransferFlagStatus
}
 Actor Transfer Flag. More...
 
enum  EActorTextAlignment {
  e_actorTextAlignmentLeft, e_actorTextAlignmentTop, e_actorTextAlignmentCenter, e_actorTextAlignmentRight,
  e_actorTextAlignmentBottom
}
 Text Alignment. More...
 
enum  EActorTextOption { e_actorTextOptionConformToTerrain, e_actorTextOptionUseTerrainHeight, e_actorTextOptionUseWalkableHeight }
 Text Option. More...
 
enum  EActorOnOffType { e_actorOff, e_actorOn }
 On Off Type. More...
 
enum  EActorActionFlag {
  e_actorActionFlagAlignedImpactsAndDamages, e_actorActionFlagIgnoresShields, e_actorActionFlagImpactForceSite, e_actorActionFlagLaunchForceSite,
  e_actorActionFlagVictimRevealsAttacker
}
 Actor Action Flag. More...
 
enum  EActorRangeFlag { e_actorRangeFlagGameWorld, e_actorRangeFlagMinimap }
 Actor Range Flag. More...
 
enum  EActorRegionFlag { e_actorRegionFlagUseEffectRange }
 Region Flag. More...
 
enum  EActorHeightSourceType { e_actorHeightSourceAsyncFast, e_actorHeightSourceAsyncPrecise, e_actorHeightSourceSyncAir, e_actorHeightSourceSyncGround }
 Actor Height Source. More...
 
enum  EActorHeightTestType { e_actorHeightTestAverage, e_actorHeightTestHighest, e_actorHeightTestLowest }
 Actor Height Test. More...
 
enum  EActorIncomingType { e_actorIncomingDirect, e_actorIncomingMissile }
 Incoming Type. More...
 
enum  EActorSoundFlag { e_actorSoundFlagUpdateVisibility }
 Actor Sound Flag. More...
 
enum  EActorTerrainDeformerFlag {
  e_actorTerrainDeformerFlagDestroysFoliage, e_actorTerrainDeformerFlagUseUnitFootprint, e_actorTerrainDeformerFlagRestoreOnHidden, e_actorTerrainDeformerFlagRestoreOnMovement,
  e_actorTerrainDeformerFlagRestoreOnDestroy
}
 Terrain Deformation Flag. More...
 
enum  EUnitStatusGroup {
  e_unitStatusGroupOwner, e_unitStatusGroupAllied, e_unitStatusGroupEnemy, e_unitStatusGroupAll,
  e_unitStatusGroupReplay
}
 Unit Status Group. More...
 
enum  EActorProximity { e_actorProximityCenterActor, e_actorProximityCenterModelBounds }
 Actor Proximity. More...
 
enum  EActorForceFlag { e_actorForceFlagFallOff, e_actorForceFlagStacks }
 Force Flag. More...
 
enum  EActorForceField { e_actorForceFieldDirectional, e_actorForceFieldRadial }
 Force Field. More...
 
enum  EActorForceDirection { e_actorForceDirectionUp, e_actorForceDirectionForward }
 Force Direction. More...
 
enum  EActorForceOrigin { e_actorForceOriginAtBottom, e_actorForceOriginAtCenter }
 Force Origin. More...
 
enum  EActorCombatRevealDurationType { e_actorCombatRevealDurationOneShot, e_actorCombatRevealDurationByVictim }
 Combat Reveal Duration Type. More...
 
enum  ESerpentType { e_serpentBasic, e_serpentSwimming }
 Serpent Type. More...
 
enum  ESerpentFlag { e_actorSerpentFlagUseAttachDistances }
 Serpent Flag. More...
 
enum  EActorTerrainSquibVisualFlag { e_actorTerrainSquibVisualFlagOneShot }
 Actor Terrain Squib Visual Flag. More...
 
enum  EMinimapShape { e_minimapShapeQuad, e_minimapShapeCircle }
 Minimap Shape. More...
 

Variables

const int32 e_classIdCActorCount = 105
 
const int32 e_actorBaselineCount = 2
 
const int32 e_actorBaselinePhaseCount = 5
 
const int32 e_actorFlagCount = 3
 
const int32 e_actorDoodadFlagCount = 2
 
const int32 e_actorScopeBearingsTrackingCount = 3
 
const int32 e_actorModelFlagCount = 10
 
const int32 e_actorSelectionFlagCount = 4
 
const int32 e_actorUnitFlagCount = 7
 
const int32 e_actorRequestCreateSharingCount = 3
 
const int32 e_actorSplatHeightCount = 3
 
const int32 e_actorEffectLocationCount = 16
 
const int32 e_actorHostedPropInheritCount = 3
 
const int32 e_actorSiteOpBillboardCount = 2
 
const int32 e_actorSiteOpActionCount = 3
 
const int32 e_actorSiteOpAttachSourceCount = 3
 
const int32 e_actorSiteOpBasicCount = 8
 
const int32 e_actorSiteOpPhysicsImpactCount = 1
 
const int32 e_actorSiteOpTerrainAndWaterFlagCount = 2
 
const int32 e_actorSiteOpRotatorCount = 2
 
const int32 e_actorSiteOpTipabilityFlagCount = 2
 
const int32 e_actorRadialDistributionCount = 3
 
const int32 e_actorCrossbarDistributionCount = 3
 
const int32 e_actorShieldFlashTypeCount = 4
 
const int32 e_actorTransferFlagCount = 9
 
const int32 e_actorTextAlignmentCount = 5
 
const int32 e_actorTextOptionCount = 3
 
const int32 e_actorCount = 2
 
const int32 e_actorActionFlagCount = 5
 
const int32 e_actorRangeFlagCount = 2
 
const int32 e_actorRegionFlagCount = 1
 
const int32 e_actorHeightSourceCount = 4
 
const int32 e_actorHeightTestCount = 3
 
const int32 e_actorIncomingCount = 2
 
const int32 e_actorSoundFlagCount = 1
 
const int32 e_actorTerrainDeformerFlagCount = 5
 
const int32 e_unitStatusGroupCount = 5
 
const int32 e_actorProximityCount = 2
 
const int32 e_actorForceFlagCount = 2
 
const int32 e_actorForceFieldCount = 2
 
const int32 e_actorForceDirectionCount = 2
 
const int32 e_actorForceOriginCount = 2
 
const int32 e_actorCombatRevealDurationCount = 2
 
const int32 e_serpentCount = 2
 
const int32 e_actorSerpentFlagCount = 1
 
const int32 e_actorTerrainSquibVisualFlagCount = 1
 
const int32 e_minimapShapeCount = 2
 

Enumeration Type Documentation

◆ EActorActionFlag

Actor Action Flag.

Remarks
Unknown
Enumerator
e_actorActionFlagAlignedImpactsAndDamages 

Align Impact And Damage.

e_actorActionFlagIgnoresShields 
e_actorActionFlagImpactForceSite 

Impact Force Site.

e_actorActionFlagLaunchForceSite 

Launch Force Site.

e_actorActionFlagVictimRevealsAttacker 

Victim Reveals Attacker.

◆ EActorBaselinePhase

Actor Baseline Phase.

Remarks
Unknown
Enumerator
e_actorBaselinePhaseStandIntro 

Stand Intro.

e_actorBaselinePhaseStand 

Stand.

e_actorBaselinePhaseWalkIntro 

Walk Intro.

e_actorBaselinePhaseWalk 

Walk.

e_actorBaselinePhaseWalkOutro 

Walk Outro.

◆ EActorBaselineType

Actor Baseline Type.

Remarks
Unknown
Enumerator
e_actorBaselineStand 

Stand.

e_actorBaselineWalk 

Walk.

◆ EActorCombatRevealDurationType

Combat Reveal Duration Type.

Remarks
Unknown
Enumerator
e_actorCombatRevealDurationOneShot 

One Shot.

e_actorCombatRevealDurationByVictim 

Duration By Victim.

◆ EActorCrossbarDistribution

Crossbar Distribution.

Remarks
Enum
Enumerator
e_actorCrossbarDistributionUniform 

Uniform.

e_actorCrossbarDistributionGaussian 

Guassian.

e_actorCrossbarDistributionGaussianInverse 

Guassian Inverse.

◆ EActorDoodadFlag

Actor Doodad Flag.

Remarks
Unknown
Enumerator
e_actorDoodadFlagPauseAnimsWhileFogged 

Pause Animations While Fogged.

e_actorDoodadFlagFootprintOnly 

Footprint Only.

◆ EActorEffectLocation

Actor Effect Location.

Remarks
Enum
Enumerator
e_actorEffectLocationOriginUnit 

Origin Unit.

e_actorEffectLocationOriginPoint 

Origin Point.

e_actorEffectLocationOriginUnitOrPoint 

Origin Unit Or Point.

e_actorEffectLocationCasterUnit 

Caster Unit.

e_actorEffectLocationCasterPoint 

Caster Point.

e_actorEffectLocationCasterUnitOrPoint 

Caster Unit or Point.

e_actorEffectLocationSourceUnit 

Source Unit.

e_actorEffectLocationSourcePoint 

Source Point.

e_actorEffectLocationSourceUnitOrPoint 

Source Unit or Point.

e_actorEffectLocationMissileUnitOrPoint 

Missile Unit or Point.

e_actorEffectLocationTargetUnit 

Target Unit.

e_actorEffectLocationTargetPoint 

Target Point.

e_actorEffectLocationTargetUnitOrPoint 

Target Unit or Point.

e_actorEffectLocationOuterUnit 

Outer Unit.

e_actorEffectLocationOuterPoint 

Outer Point.

e_actorEffectLocationOuterUnitOrPoint 

Outer Unit or Point.

◆ EActorFlag

enum EActorFlag

Actor Flag.

Remarks
Unknown
Enumerator
e_actorFlagAddToExternalFinder 

Add To External Finder.

e_actorFlagSuppressCreationErrors 

Suppress Creation Errors.

e_actorFlagSuppressSaveLoad 

Not Saved.

◆ EActorForceDirection

Force Direction.

Remarks
Unknown
Enumerator
e_actorForceDirectionUp 

Up.

e_actorForceDirectionForward 

Forward.

◆ EActorForceField

Force Field.

Remarks
Unknown
Enumerator
e_actorForceFieldDirectional 

Directional.

e_actorForceFieldRadial 

Radial.

◆ EActorForceFlag

Force Flag.

Remarks
Unknown
Enumerator
e_actorForceFlagFallOff 

Falloff.

e_actorForceFlagStacks 

Stacking.

◆ EActorForceOrigin

Force Origin.

Remarks
Unknown
Enumerator
e_actorForceOriginAtBottom 

Origin At Bottom.

e_actorForceOriginAtCenter 

Origin At Center.

◆ EActorHeightSourceType

Actor Height Source.

Remarks
Enum
Enumerator
e_actorHeightSourceAsyncFast 

Asynchronous Fast.

e_actorHeightSourceAsyncPrecise 

Asynchronous Precise.

e_actorHeightSourceSyncAir 

Synchronous Air.

e_actorHeightSourceSyncGround 

Synchronous Ground.

◆ EActorHeightTestType

Actor Height Test.

Remarks
Enum
Enumerator
e_actorHeightTestAverage 

Average.

e_actorHeightTestHighest 

Highest.

e_actorHeightTestLowest 

Lowest.

◆ EActorHostedPropInheritType

Actor Host Property Inherit Type.

Remarks
Enum
Enumerator
e_actorHostedPropInheritNone 

None.

e_actorHostedPropInheritOneShot 

Once.

e_actorHostedPropInheritContinuous 

Continuous.

◆ EActorIncomingType

Incoming Type.

Remarks
Enum
Enumerator
e_actorIncomingDirect 

Direct.

e_actorIncomingMissile 

Missile.

◆ EActorModelFlag

Actor Model Flag.

Remarks
Unknown
Enumerator
e_actorModelFlagAllowHitTest 

Allow Hit Test.

e_actorModelFlagAutomateGlobalLoops 

Automate Global Loops.

e_actorModelFlagIgnoreWalkables 

Ignore Walkables.

e_actorModelFlagNeedsVolumeMonitoring 

Needs Volume Monitor.

e_actorModelFlagSuppressMissingAttachErrors 

Suppress Missing Attachment Errors.

e_actorModelFlagSuppressPlayerDecals 

Suppress Player Decals.

e_actorModelFlagUpdateVisibility 

Update Visibility.

e_actorModelFlagUseConstSyncSeed 

Use Constant Synchronous Seed.

e_actorModelFlagUseSyncSeed 

Use Synchronous Seed.

e_actorModelFlagWireframeRender 

Wireframe Render.

◆ EActorOnOffType

On Off Type.

Remarks
Unknown
Enumerator
e_actorOff 

Off.

e_actorOn 

On.

◆ EActorProximity

Actor Proximity.

Remarks
Enum
Enumerator
e_actorProximityCenterActor 

Center Actor.

e_actorProximityCenterModelBounds 

Center Model Bounds.

◆ EActorRadialDistribution

Actor Radial Distribution.

Remarks
Enum
Enumerator
e_actorRadialDistributionUniform 

Uniform.

e_actorRadialDistributionExponential 

Exponential.

e_actorRadialDistributionGaussian 

Gaussian.

◆ EActorRangeFlag

Actor Range Flag.

Remarks
Unknown
Enumerator
e_actorRangeFlagGameWorld 

Game World.

e_actorRangeFlagMinimap 

Range Flag Minimap.

◆ EActorRegionFlag

Region Flag.

Remarks
Unknown
Enumerator
e_actorRegionFlagUseEffectRange 

Use Effect Range.

◆ EActorRequestCreateSharing

Actor Request Create Sharing.

Remarks
Enum
Enumerator
e_actorRequestCreateSharingNone 

None.

e_actorRequestCreateSharingAlways 

Always.

e_actorRequestCreateSharingPerEffectTree 

Per Effect Tree.

◆ EActorScopeBearingsTrackingType

Actor Scope Bearings Tracking Type.

Remarks
Enum
Enumerator
e_actorScopeBearingsTrackingAutomaticBySituation 

Automatic By Situation.

e_actorScopeBearingsTrackingForceOn 

Force On.

e_actorScopeBearingsTrackingForceOff 

Force Off.

◆ EActorSelectionFlag

Actor Selection Flag.

Remarks
Unknown
Enumerator
e_actorSelectionFlagIsSyncSelection 

Synchronous Selection.

e_actorSelectionFlagIsFlash 

Flash Animation.

e_actorSelectionFlagUseCheapQuadSplat 

Use Quad Splat.

e_actorSelectionFlagUseCrescent 

Use Crescent.

◆ EActorShieldFlashType

Shield Flash Type.

Remarks
Enum
Enumerator
e_actorShieldFlashTypeFacer 

Facer.

e_actorShieldFlashTypeFull 

Full.

e_actorShieldFlashTypeHeader 

Header.

e_actorShieldFlashTypeNone 

None.

◆ EActorSiteBillboardType

Actor Billboard Type.

Remarks
Enum
Enumerator
e_actorSiteOpBillboardUnobstructable 

Cannot Be Obstructed.

e_actorSiteOpBillboardUseTowardsCameraDistance 

Towards Camera Distance.

◆ EActorSiteOpActionLocation

Site Operation Action Location.

Remarks
Enum
Enumerator
e_actorSiteOpActionCenter 

Center.

e_actorSiteOpActionImpact 

Impact.

e_actorSiteOpActionLaunch 

Launch.

◆ EActorSiteOpAttachSource

Attachment Source.

Remarks
Enum
Enumerator
e_actorSiteOpAttachSourceAutomatic 

Automatic.

e_actorSiteOpAttachSourceChain 

Chain.

e_actorSiteOpAttachSourceHost 

Host.

◆ EActorSiteOpBasicType

Site Operation Basic Type.

Remarks
Enum
Enumerator
e_actorSiteOpBasicWorldPosition 

World Position.

e_actorSiteOpBasicActorBearings 

Basic Bearings.

e_actorSiteOpBasicActorPosition 

Basic Position.

e_actorSiteOpBasicCreatorBearings 

Creator Bearings.

e_actorSiteOpBasicCreatorPosition 

Creator Position.

e_actorSiteOpBasicInitialBearings 

Initial Bearings.

e_actorSiteOpBasicScopeBearings 

Scope Bearings.

e_actorSiteOpBasicScopePosition 

Scope Position.

◆ EActorSiteOpPhysicsImpactType

Site Operation Physics Impact Type.

Remarks
Enum
Enumerator
e_actorSiteOpPhysicsImpactNormal 

Normal.

◆ EActorSiteOpRotatorType

Site Op Rotator Type.

Remarks
Enum
Enumerator
e_actorSiteOpRotatorAccumulateAndSetRotation 

Accumulate And Set Rotation.

e_actorSiteOpRotatorAddRotationChange 

Add Rotation Change.

◆ EActorSiteOpTerrainAndWaterFlag

Terrain Flags.

Remarks
Unknown
Enumerator
e_actorSiteOpTerrainAndWaterFlagFollowWaves 

Follow Waves.

e_actorSiteOpTerrainAndWaterFlagPassThroughIfNoWater 

Pass Through If No Water.

◆ EActorSiteOpTipabilityFlag

Tipability Flag.

Remarks
Unknown
Enumerator
e_actorSiteOpTipabilityFlagNoLowerThanBaseHeight 

No Lower Than Base Height.

e_actorSiteOpTipabilityFlagNoLowerThanScope 

No Lower Than Scope.

◆ EActorSoundFlag

Actor Sound Flag.

Remarks
Unknown
Enumerator
e_actorSoundFlagUpdateVisibility 

Update Visibility.

◆ EActorSplatHeight

Actor Splat Height.

Remarks
Enum
Enumerator
e_actorSplatHeightNormal 

Normal.

e_actorSplatHeightMinimumActor 

Actor Minimum.

e_actorSplatHeightMinimumTerrain 

Terrain Minimum.

◆ EActorTerrainDeformerFlag

Terrain Deformation Flag.

Remarks
Unknown
Enumerator
e_actorTerrainDeformerFlagDestroysFoliage 

Destroys Foliage.

e_actorTerrainDeformerFlagUseUnitFootprint 

Use Unit Footprint.

e_actorTerrainDeformerFlagRestoreOnHidden 

Restore On Hidden.

e_actorTerrainDeformerFlagRestoreOnMovement 

Restore On Movement.

e_actorTerrainDeformerFlagRestoreOnDestroy 

Restore On Destroy.

◆ EActorTerrainSquibVisualFlag

Actor Terrain Squib Visual Flag.

Remarks
Unknown
Enumerator
e_actorTerrainSquibVisualFlagOneShot 

OneShot.

◆ EActorTextAlignment

Text Alignment.

Remarks
Enum
Enumerator
e_actorTextAlignmentLeft 

Left.

e_actorTextAlignmentTop 

Top.

e_actorTextAlignmentCenter 

Center.

e_actorTextAlignmentRight 

Right.

e_actorTextAlignmentBottom 

Bottom.

◆ EActorTextOption

Text Option.

Remarks
Unknown
Enumerator
e_actorTextOptionConformToTerrain 

Conform To Terrain.

e_actorTextOptionUseTerrainHeight 

Use Terrain Height.

e_actorTextOptionUseWalkableHeight 

Use Walkable Height.

◆ EActorTransferFlag

Actor Transfer Flag.

Remarks
Unknown
Enumerator
e_actorTransferFlagAnimator 

Animator.

e_actorTransferFlagAnimProps 

Animation Properties.

e_actorTransferFlagFOWColor 

Fog Of War Color.

e_actorTransferFlagFOWShader 

Fog Of War Shader.

e_actorTransferFlagModel 

Model.

e_actorTransferFlagPosition 

Position.

e_actorTransferFlagRotation 

Rotation.

e_actorTransferFlagTextures 

Textures.

e_actorTransferFlagStatus 

Status.

◆ EActorUnitFlag

Actor Unit Flag.

Remarks
Unknown
Enumerator
e_actorUnitFlagShowBlobShadow 

Show Blob Shadow.

e_actorUnitFlagStandAnimBirthVariation 

Stand Animation Birth Variation.

e_actorUnitFlagSuppressCreationErrors 

Suppress Creation Errors.

e_actorUnitFlagSuppressStandIntro 

Suppress Stand Intro.

e_actorUnitFlagSuppressWalkIntro 

Suppress Walk Intro.

e_actorUnitFlagSuppressWalkOutro 

Suppress Walk Outro.

e_actorUnitFlagSuppressDefaultStatusBar 

Suppress Default Status Bar.

◆ EClassIdCActor

Actor Type.

Remarks
Unknown
Enumerator
e_classIdCActor 

Generic.

e_classIdCActorBase 

Actor Base.

e_classIdCActorBearings 

Bearings.

e_classIdCActorCamera 

Camera.

e_classIdCActorModel 

Model.

e_classIdCActorQuad 

Quad.

e_classIdCActorForce 

Force.

e_classIdCActorForceLineSegment 

Force (Line Segment)

e_classIdCActorBeam 

Beam.

e_classIdCActorRange 

Range.

e_classIdCActorRegion 

Region.

e_classIdCActorSite 

Generic.

e_classIdCActorSiteOp 

Site Operation.

e_classIdCActorSiteOpBase 

Site Base.

e_classIdCActorSound 

Sound.

e_classIdCActorSplat 

Splat.

e_classIdCActorAction 

Action.

e_classIdCActorArc 

Arc.

e_classIdCActorBeamSimple 

Beam (Simple)

e_classIdCActorBeamStandard 

Beam (Standard)

e_classIdCActorCameraModel 

Camera Model.

e_classIdCActorCreep 

Creep.

e_classIdCActorDoodad 

Doodad.

e_classIdCActorDoodadPreserver 

Doodad Preserver.

e_classIdCActorFoliageFXSpawner 

Doodad Effect Spawner.

e_classIdCActorEditorCamera 

Editor Camera.

e_classIdCActorEditorPoint 

Editor Point.

e_classIdCActorEventMacro 

Event Macro.

e_classIdCActorForceBox 

Force (Box)

e_classIdCActorForceConeRoundedEnd 

Force (Cone Rounded End)

e_classIdCActorForceCylinder 

Force (Cylinder)

e_classIdCActorForceSphere 

Force (Sphere)

e_classIdCActorGlobalConfig 

Global Configuration.

e_classIdCActorLight 

Light.

e_classIdCActorLightOmni 

Light (Omni)

e_classIdCActorLightSpot 

Light (Spot)

e_classIdCActorLightModel 

Light (Model)

e_classIdCActorLightOmniModel 

Light (Omni Model)

e_classIdCActorLightSpotModel 

Light (Spot Model)

e_classIdCActorLookAt 

Look At.

e_classIdCActorList 

Actor List.

e_classIdCActorPortrait 

Portrait.

e_classIdCActorPower 

Power.

e_classIdCActorProgress 

Progress.

e_classIdCActorPropertyCurveSet 

Curve Set.

e_classIdCActorQueryResponse 

Query Response.

e_classIdCActorRegionArc 

Region (Arc)

e_classIdCActorRegionCircle 

Region (Circle)

e_classIdCActorRegionCombine 

Region (Combine)

e_classIdCActorRegionGame 

Game Region.

e_classIdCActorRegionPolygon 

Region (Polygon)

e_classIdCActorRegionQuad 

Region (Rectangle)

e_classIdCActorRegionWater 

Region (Water)

e_classIdCActorScene 

Scene.

e_classIdCActorSelection 

Selection.

e_classIdCActorSetQueried 

Queried.

e_classIdCActorShadow 

Shadow.

e_classIdCActorShield 

Shield.

e_classIdCActorShieldImpact 

Shield Impact.

e_classIdCActorSimple 

Simple.

e_classIdCActorSiteBillboard 

Billboard.

e_classIdCActorSiteMover 

Mover.

e_classIdCActorSiteRocker 

Rocker.

e_classIdCActorSiteOp2DRotation 

Rotation (2D)

e_classIdCActorSiteOpAction 

Site Operation Action.

e_classIdCActorSiteOpAttach 

Site Attachment.

e_classIdCActorSiteOpAttachVolume 

Attachment Volume.

e_classIdCActorSiteOpBanker 

Banker.

e_classIdCActorSiteOpBankerUnit 

Banker (Unit)

e_classIdCActorSiteOpBasic 

Basic.

e_classIdCActorSiteOpDeathMotion 

Site Operation (Death Motion)

e_classIdCActorSiteOpEffect 

Site Effect.

e_classIdCActorSiteOpForward 

Forward.

e_classIdCActorSiteOpHeight 

Site Operation Height.

e_classIdCActorSiteOpHigherOfTerrainAndWater 

Higher Of Terrain And Water.

e_classIdCActorSiteOpHostBearings 

Host Bearings.

e_classIdCActorSiteOpHostedOffset 

Site Operation (Hosted Offset)

e_classIdCActorSiteOpIncoming 

Site Operation (Incoming)

e_classIdCActorSiteOpLocalOffset 

Local Offset.

e_classIdCActorSiteOpPatch 

Patch.

e_classIdCActorSiteOpPhysicsImpact 

Physics Impact.

e_classIdCActorSiteOpRandomPointInCircle 

Random Point In Circle.

e_classIdCActorSiteOpRandomPointInCrossbar 

Site Operation (Random Point In Crossbar)

e_classIdCActorSiteOpRandomPointInSphere 

Site Operation (Random Point In Sphere)

e_classIdCActorSiteOpRotationExplicit 

Rotation (Explicit)

e_classIdCActorSiteOpRotationRandom 

Rotation Random.

e_classIdCActorSiteOpRotationVariancer 

Rotation (Variance)

e_classIdCActorSiteOpRotator 

Rotator.

e_classIdCActorSiteOpRotationSmooth 

Rotation Smooth.

e_classIdCActorSiteOpSelectionOffset 

Site Operation Selection Offset.

e_classIdCActorSiteOpSerpentHead 

Site Operation Serpent Head.

e_classIdCActorSiteOpSerpentSegment 

Site Operation Serpent Segment.

e_classIdCActorSiteOpShadow 

Site Shadow.

e_classIdCActorSiteOpTipability 

Tipability.

e_classIdCActorSiteOpUp 

Up.

e_classIdCActorSiteOpZ 

Site Operation (Z)

e_classIdCActorSnapshot 

Snapshot.

e_classIdCActorStateMonitor 

State Monitor.

e_classIdCActorSquib 

Squib.

e_classIdCActorTerrain 

Terrain.

e_classIdCActorTerrainDeformer 

Terrain Deformer.

e_classIdCActorText 

Text.

e_classIdCActorTurret 

Turret.

e_classIdCActorUnit 

Unit.

e_classIdCActorMissile 

Missile.

◆ EMinimapShape

Minimap Shape.

Remarks
Enum
Enumerator
e_minimapShapeQuad 

Quad.

e_minimapShapeCircle 

Circle.

◆ ESerpentFlag

Serpent Flag.

Remarks
Unknown
Enumerator
e_actorSerpentFlagUseAttachDistances 

Use Attach Distances.

◆ ESerpentType

Serpent Type.

Remarks
Enum
Enumerator
e_serpentBasic 

Basic.

e_serpentSwimming 

Swimming.

◆ EUnitStatusGroup

Unit Status Group.

Remarks
Unknown
Enumerator
e_unitStatusGroupOwner 

Owner.

e_unitStatusGroupAllied 

Allied.

e_unitStatusGroupEnemy 

Enemy.

e_unitStatusGroupAll 

All.

e_unitStatusGroupReplay 

Replay.

Variable Documentation

◆ e_actorActionFlagCount

const int32 e_actorActionFlagCount = 5

◆ e_actorBaselineCount

const int32 e_actorBaselineCount = 2

◆ e_actorBaselinePhaseCount

const int32 e_actorBaselinePhaseCount = 5

◆ e_actorCombatRevealDurationCount

const int32 e_actorCombatRevealDurationCount = 2

◆ e_actorCount

const int32 e_actorCount = 2

◆ e_actorCrossbarDistributionCount

const int32 e_actorCrossbarDistributionCount = 3

◆ e_actorDoodadFlagCount

const int32 e_actorDoodadFlagCount = 2

◆ e_actorEffectLocationCount

const int32 e_actorEffectLocationCount = 16

◆ e_actorFlagCount

const int32 e_actorFlagCount = 3

◆ e_actorForceDirectionCount

const int32 e_actorForceDirectionCount = 2

◆ e_actorForceFieldCount

const int32 e_actorForceFieldCount = 2

◆ e_actorForceFlagCount

const int32 e_actorForceFlagCount = 2

◆ e_actorForceOriginCount

const int32 e_actorForceOriginCount = 2

◆ e_actorHeightSourceCount

const int32 e_actorHeightSourceCount = 4

◆ e_actorHeightTestCount

const int32 e_actorHeightTestCount = 3

◆ e_actorHostedPropInheritCount

const int32 e_actorHostedPropInheritCount = 3

◆ e_actorIncomingCount

const int32 e_actorIncomingCount = 2

◆ e_actorModelFlagCount

const int32 e_actorModelFlagCount = 10

◆ e_actorProximityCount

const int32 e_actorProximityCount = 2

◆ e_actorRadialDistributionCount

const int32 e_actorRadialDistributionCount = 3

◆ e_actorRangeFlagCount

const int32 e_actorRangeFlagCount = 2

◆ e_actorRegionFlagCount

const int32 e_actorRegionFlagCount = 1

◆ e_actorRequestCreateSharingCount

const int32 e_actorRequestCreateSharingCount = 3

◆ e_actorScopeBearingsTrackingCount

const int32 e_actorScopeBearingsTrackingCount = 3

◆ e_actorSelectionFlagCount

const int32 e_actorSelectionFlagCount = 4

◆ e_actorSerpentFlagCount

const int32 e_actorSerpentFlagCount = 1

◆ e_actorShieldFlashTypeCount

const int32 e_actorShieldFlashTypeCount = 4

◆ e_actorSiteOpActionCount

const int32 e_actorSiteOpActionCount = 3

◆ e_actorSiteOpAttachSourceCount

const int32 e_actorSiteOpAttachSourceCount = 3

◆ e_actorSiteOpBasicCount

const int32 e_actorSiteOpBasicCount = 8

◆ e_actorSiteOpBillboardCount

const int32 e_actorSiteOpBillboardCount = 2

◆ e_actorSiteOpPhysicsImpactCount

const int32 e_actorSiteOpPhysicsImpactCount = 1

◆ e_actorSiteOpRotatorCount

const int32 e_actorSiteOpRotatorCount = 2

◆ e_actorSiteOpTerrainAndWaterFlagCount

const int32 e_actorSiteOpTerrainAndWaterFlagCount = 2

◆ e_actorSiteOpTipabilityFlagCount

const int32 e_actorSiteOpTipabilityFlagCount = 2

◆ e_actorSoundFlagCount

const int32 e_actorSoundFlagCount = 1

◆ e_actorSplatHeightCount

const int32 e_actorSplatHeightCount = 3

◆ e_actorTerrainDeformerFlagCount

const int32 e_actorTerrainDeformerFlagCount = 5

◆ e_actorTerrainSquibVisualFlagCount

const int32 e_actorTerrainSquibVisualFlagCount = 1

◆ e_actorTextAlignmentCount

const int32 e_actorTextAlignmentCount = 5

◆ e_actorTextOptionCount

const int32 e_actorTextOptionCount = 3

◆ e_actorTransferFlagCount

const int32 e_actorTransferFlagCount = 9

◆ e_actorUnitFlagCount

const int32 e_actorUnitFlagCount = 7

◆ e_classIdCActorCount

const int32 e_classIdCActorCount = 105

◆ e_minimapShapeCount

const int32 e_minimapShapeCount = 2

◆ e_serpentCount

const int32 e_serpentCount = 2

◆ e_unitStatusGroupCount

const int32 e_unitStatusGroupCount = 5