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sc2-gamedata
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Generic. More...
#include <Actor.h>


Public Attributes | |
| CActorKey | CopySource |
| Copy Source. More... | |
| CActorTerms | Terms |
| Terms. More... | |
| std::vector< CActorKey > | Aliases |
| Aliases. More... | |
| std::vector< CActorKey > | Macros |
| Macros. More... | |
| EActorRequestCreateSharing | Sharing |
| Sharing. More... | |
| CFlags | Flags |
| Flags. More... | |
| CFlags | Filter |
| Filter. More... | |
| EActorHostedPropInheritType | InheritType |
| Inherit Type. More... | |
| CFlags | Inherits |
| Inherited Properties. More... | |
| CActorTransferFlags | AcceptedTransfers |
| Accepted Transfers. More... | |
| CActorHostedPropTransferFlags | AcceptedHostedPropTransfers |
| Accepted Property Transfers. More... | |
| EFogVisibility | FogVisibility |
| Fog Visibility. More... | |
| TEditorCategories | EditorCategories |
| Editor Categories. More... | |
| SActorRequest | Supporter |
| Host Supporter. More... | |
Generic.
| CActorHostedPropTransferFlags CActor::AcceptedHostedPropTransfers |
Accepted Property Transfers.
Determines which types of hosted props will be transferred to a new actor.
| CActorTransferFlags CActor::AcceptedTransfers |
Accepted Transfers.
Determines which additional properties of an actor will be transferred to a new actor.
| std::vector<CActorKey> CActor::Aliases |
Aliases.
An alias is an alternative (often generic) name that can be used to refer to an actor. For example, most unit actors use the _Unit alias, allowing other actors that send messages targeting _Unit to get those messages to the unit actor in that scope.
| CActorKey CActor::CopySource |
Copy Source.
Allows you to specify a separate actor in the same scope that will be used to transfer properties to a new actor.
| TEditorCategories CActor::EditorCategories |
Editor Categories.
Editor Categories are used for filtering and organization within the StarCraft II Editor.
| CFlags CActor::Filter |
Filter.
Filter determines whether this actor is visible for Enemy, Neutral, Self, or Ally players.
| CFlags CActor::Flags |
Flags.
Actor flags allow you to change whether the actor is added to the External Finder and whether it will be added to a saved game.
| EFogVisibility CActor::FogVisibility |
Fog Visibility.
How the actor appears when under the fog of war.
| CFlags CActor::Inherits |
Inherited Properties.
Properties this actor inherits from its host actor
| EActorHostedPropInheritType CActor::InheritType |
Inherit Type.
Determines how this actor gets properties from its host.
| std::vector<CActorKey> CActor::Macros |
Macros.
Macros are actor events that are defined externally and combined with this actor's events.
| EActorRequestCreateSharing CActor::Sharing |
Sharing.
Sharing allows you to use an existing actor for an actor request rather than always creating a new actor. Per Effect Tree will only share actors when they are created while executing the same effect.
| SActorRequest CActor::Supporter |
Host Supporter.
When the Supporter of this actor dies, this actor will receive a SupporterDestruction message that is commonly used to destroy the actor.
| CActorTerms CActor::Terms |
Terms.
Actor terms (similar to trigger conditions) that must validate successfully in order for this actor to be created.
1.8.14