sc2-gamedata
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Quad. More...
#include <Actor.h>
Public Attributes | |
CActorCreateKey | LaunchActor |
Launch Actor. More... | |
real32 | LaunchHeight |
Launch Height. More... | |
CActorCreateKey | CenterActor |
Center Actor. More... | |
real32 | CenterHeight |
Center Height. More... | |
CActorCreateKey | ImpactActor |
Impact Actor. More... | |
real32 | ImpactHeight |
Impact Height. More... | |
CQuad | Quad |
Quad. More... | |
real32 | Height |
Height. More... | |
real32 | Width |
Width. More... | |
Quad.
CActorCreateKey CActorQuad::CenterActor |
Center Actor.
Quad actors place the center actors between the launch and impact actors. Multiple center actors are created based on the remaining height after the impact and launch heights are subtracted from the total height.
real32 CActorQuad::CenterHeight |
Center Height.
The center height determines how many center actors are created by first subtracting the launch and impact heights from the total height and then dividing the remaining height by the center height.
real32 CActorQuad::Height |
Height.
The height field specifies the total horizontal length of the quad actor. The height will override the values specified in the quad field while retaining the center point and orientation. This does not refer to the Z height.
CActorCreateKey CActorQuad::ImpactActor |
Impact Actor.
The impact actor is created at the end of the quad, typically where the mouse cursor is positioned when this is used for targeting cursors.
real32 CActorQuad::ImpactHeight |
Impact Height.
The impact height specifies the vertical scale (local Y axis) of the impact actor. The impact height is subtracted from the total height when determining how many center actors will be created.
CActorCreateKey CActorQuad::LaunchActor |
Launch Actor.
The launch actor is created at the beginning of the quad, typically where the unit is positioned when this is used for targeting cursors.
real32 CActorQuad::LaunchHeight |
Launch Height.
The launch height specifies the vertical scale (local Y axis) of the launch actor. The launch height is subtracted from the total height when determining how many center actors will be created.
CQuad CActorQuad::Quad |
Quad.
The quad determines the center point, dimensions, and orientation of the quad actor. The corners of the quad will be positioned based on the min x, min y, max x, and max y points. The height and width fields will override the values specified here while keeping the same center point and orientation. The orientation refers to whether the min and max values are reversed, which can be used to flip the impact and launch points.
real32 CActorQuad::Width |
Width.
The width field affects the horizontal scale (local X axis) of each quad actor. The width will override the values specified in the quad field while retaining the center point and orientation.