sc2-gamedata
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Switch. More...
#include <Effect.h>
Public Attributes | |
std::vector< SEffectSwitchCase > | CaseArray |
Cases. More... | |
CEffectLink | CaseDefault |
Default. More... | |
EEffectLocationType | TargetLocationType |
Target Location Type. More... | |
Switch.
std::vector<SEffectSwitchCase> CEffectSwitch::CaseArray |
Cases.
Switch logic
CEffectLink CEffectSwitch::CaseDefault |
Default.
Default effect that is run if all other cases cannot be met
EEffectLocationType CEffectSwitch::TargetLocationType |
Target Location Type.
Specifies the type of targeting requirement this effect has when used with an ability. If set to Unknown (the default), then it will try to determine that requirement from the child effects.