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sc2-gamedata
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Generic. More...
#include <Texture.h>

Public Attributes | |
| CTexturePath | File |
| File. More... | |
| CIdentifier | Prefix |
| Prefix. More... | |
| CTextureSlot | Slot |
| Slot. More... | |
| CTextureProps | PropsAdd |
| Add Properties. More... | |
| CTextureProps | PropsRemove |
| Properties Removed. More... | |
| CTextureProps | PropsSet |
| Set Properties. More... | |
| CSoundLink | MovieSoundSettings |
| Movie Sound Settings. More... | |
Generic.
| CTexturePath CTexture::File |
File.
Art file for the texture. This can be a static image (.dds format) or a video (.ogv format).
| CSoundLink CTexture::MovieSoundSettings |
Movie Sound Settings.
| CIdentifier CTexture::Prefix |
Prefix.
Prefix for the name of the texture. This prefix helps the game find textures when it is replacing textures.
| CTextureProps CTexture::PropsAdd |
Add Properties.
Tile set properties that are added to the texture
| CTextureProps CTexture::PropsRemove |
Properties Removed.
Tile set properties that are removed from the texture
| CTextureProps CTexture::PropsSet |
Set Properties.
Current tile set for the texture
| CTextureSlot CTexture::Slot |
Slot.
Determines the slot on a models that the texture will appear
1.8.14