sc2-gamedata
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Apply Behavior. More...
#include <Effect.h>
Public Attributes | |
SEffectWhichUnit | WhichUnit |
Unit. More... | |
CBehaviorLink | Behavior |
Behavior. More... | |
flag8 | KillHallucination |
Kill Hallucination. More... | |
uint32 | Count |
Behavior Count. More... | |
CFlags | Flags |
Flag. More... | |
CGameTime | Duration |
Duration. More... | |
Apply Behavior.
CBehaviorLink CEffectApplyBehavior::Behavior |
Behavior.
Behavior that is applied by the effect
uint32 CEffectApplyBehavior::Count |
Behavior Count.
Number of times the behavior is applied by the effect
CGameTime CEffectApplyBehavior::Duration |
Duration.
Certain types of behaviors support durations which are normally specified in the behavior data. If the Use Duration flag is set on this effect, then this value will override the duration specified by the behavior data.
CFlags CEffectApplyBehavior::Flags |
Flag.
flag8 CEffectApplyBehavior::KillHallucination |
Kill Hallucination.
When on, the effect kills hallucinations.
SEffectWhichUnit CEffectApplyBehavior::WhichUnit |
Unit.
Target to which the effect applies the behavior