sc2-gamedata
Public Attributes | List of all members
CEffectApplyBehavior Class Reference

Apply Behavior. More...

#include <Effect.h>

Inheritance diagram for CEffectApplyBehavior:
Inheritance graph
[legend]
Collaboration diagram for CEffectApplyBehavior:
Collaboration graph
[legend]

Public Attributes

SEffectWhichUnit WhichUnit
 Unit. More...
 
CBehaviorLink Behavior
 Behavior. More...
 
flag8 KillHallucination
 Kill Hallucination. More...
 
uint32 Count
 Behavior Count. More...
 
CFlags Flags
 Flag. More...
 
CGameTime Duration
 Duration. More...
 

Detailed Description

Apply Behavior.

Remarks
Unknown

Member Data Documentation

◆ Behavior

CBehaviorLink CEffectApplyBehavior::Behavior

Behavior.

Behavior that is applied by the effect

◆ Count

uint32 CEffectApplyBehavior::Count

Behavior Count.

Number of times the behavior is applied by the effect

◆ Duration

CGameTime CEffectApplyBehavior::Duration

Duration.

Certain types of behaviors support durations which are normally specified in the behavior data. If the Use Duration flag is set on this effect, then this value will override the duration specified by the behavior data.

Remarks
minValue: 0

◆ Flags

CFlags CEffectApplyBehavior::Flags

Flag.

Remarks
indexEnum: EEffectApplyBehaviorFlag

◆ KillHallucination

flag8 CEffectApplyBehavior::KillHallucination

Kill Hallucination.

When on, the effect kills hallucinations.

Remarks
minValue: 0
maxValue: 0

◆ WhichUnit

SEffectWhichUnit CEffectApplyBehavior::WhichUnit

Unit.

Target to which the effect applies the behavior


The documentation for this class was generated from the following file: