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sc2-gamedata
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Generic. More...
#include <Reverb.h>
Public Attributes | |
| int32 | Room |
| Room. More... | |
| int32 | RoomHF |
| Room (High Frequency) More... | |
| int32 | RoomLF |
| Room (Low Frequency) More... | |
| real32 | DecayTime |
| Decay Time. More... | |
| real32 | DecayHFRatio |
| Decay High Frequency Ratio. More... | |
| int32 | Reflections |
| Reflections. More... | |
| real32 | ReflectionsDelay |
| Reflection Delay. More... | |
| int32 | Reverb |
| Reverb. More... | |
| real32 | ReverbDelay |
| Reverb Decay. More... | |
| real32 | HFReference |
| High Frequency Reference. More... | |
| real32 | LFReference |
| Low Frequency Reference. More... | |
| real32 | RoomRolloffFactor |
| Room Rolloff Factor. More... | |
| real32 | Diffusion |
| Diffusion. More... | |
| real32 | Density |
| Density. More... | |
| std::vector< real32 > | SpeakerMix |
| Speaker Mix. More... | |
Generic.
| real32 CReverb::DecayHFRatio |
Decay High Frequency Ratio.
| real32 CReverb::DecayTime |
Decay Time.
| real32 CReverb::Density |
Density.
| real32 CReverb::Diffusion |
Diffusion.
| real32 CReverb::HFReference |
High Frequency Reference.
| real32 CReverb::LFReference |
Low Frequency Reference.
| int32 CReverb::Reflections |
Reflections.
| real32 CReverb::ReflectionsDelay |
Reflection Delay.
| int32 CReverb::Reverb |
Reverb.
| real32 CReverb::ReverbDelay |
Reverb Decay.
| int32 CReverb::Room |
Room.
| int32 CReverb::RoomHF |
Room (High Frequency)
| int32 CReverb::RoomLF |
Room (Low Frequency)
| real32 CReverb::RoomRolloffFactor |
Room Rolloff Factor.
1.8.14