sc2-gamedata
Reverb.h
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1 // Reverb.h generated from model.xml using generate-code.xsl
2 
3 #ifndef REVERB_H
4 #define REVERB_H
5 
6 #include "UnderlyingTypes.h"
7 
12 typedef enum
13 {
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28 class CReverb
29 {
30 public:
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148  std::vector<real32> SpeakerMix;
149 };
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151 #endif // REVERB_H
int32 Reflections
Reflections.
Definition: Reverb.h:77
real32 ReflectionsDelay
Reflection Delay.
Definition: Reverb.h:85
Generic.
Definition: Reverb.h:28
int32 RoomLF
Room (Low Frequency)
Definition: Reverb.h:53
real32 Density
Density.
Definition: Reverb.h:141
real32 HFReference
High Frequency Reference.
Definition: Reverb.h:109
real32 DecayTime
Decay Time.
Definition: Reverb.h:61
qint32 int32
Definition: UnderlyingTypes.h:42
EClassIdCReverb
Reverb Type.
Definition: Reverb.h:12
real32 Diffusion
Diffusion.
Definition: Reverb.h:133
real32 ReverbDelay
Reverb Decay.
Definition: Reverb.h:101
const int32 e_classIdCReverbCount
Definition: Reverb.h:22
int32 Reverb
Reverb.
Definition: Reverb.h:93
float real32
Definition: UnderlyingTypes.h:52
real32 RoomRolloffFactor
Room Rolloff Factor.
Definition: Reverb.h:125
Generic.
Definition: Reverb.h:18
real32 LFReference
Low Frequency Reference.
Definition: Reverb.h:117
int32 Room
Room.
Definition: Reverb.h:37
std::vector< real32 > SpeakerMix
Speaker Mix.
Definition: Reverb.h:148
real32 DecayHFRatio
Decay High Frequency Ratio.
Definition: Reverb.h:69
int32 RoomHF
Room (High Frequency)
Definition: Reverb.h:45