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sc2-gamedata
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Generic. More...
#include <Terrain.h>

Generic.
| CSoundtrackLink CTerrain::Ambience |
Ambience.
Ambient music for the terrain type
| std::vector<CTerrainTexLink> CTerrain::BlendTextures |
Textures - Blend.
How textures are blended in the terrain type
| CCameraLink CTerrain::Camera |
Camera.
| std::vector<CCliffLink> CTerrain::CliffSets |
Cliffs.
Cliffs in the terrain type
| CImagePath CTerrain::CreepBaseSpecularMap |
Creep Specular Map.
Creep specular map for the terrain type
| CImagePath CTerrain::CreepBaseTexture |
Creep Texture.
Creep base texture in the terrain type
| CImagePath CTerrain::CreepEdgeNormalMap |
Creep Edge Normal Map.
Creep edge texture in the terrain type
| CImagePath CTerrain::CreepHeightMap |
Creep Height Map.
Creep height texture in the terrain type
| CImagePath CTerrain::CreepNoiseMap |
Creep Noise Map.
Creep noise texture in the terrain type
| std::vector<SCreepSettings> CTerrain::CreepSettingsArray |
| std::vector<SDSPArray> CTerrain::DSPArray |
Digital Sound Effects.
| TEditorCategories CTerrain::EditorCategories |
Editor Categories.
Editor Categories are used for filtering and organization within the StarCraft II Editor.
| flag CTerrain::EditorHidden |
Hidden in Editor.
| CImagePath CTerrain::EnvironmentMap |
Environment Map.
| CModelLink CTerrain::FixedSkyboxModel |
Background Model (Fixed)
Fixed background models for the terrain type
| CColor CTerrain::FogColor |
Fog Color.
Default fog color for the terrain type.
| real32 CTerrain::FogDensity |
Fog Density.
Default fog density for the terrain type.
| real32 CTerrain::FogDistanceFalloff |
Fog Distance Falloff.
| flag8 CTerrain::FogEnabled |
Fog Enabled.
Determines whether or not fog is on by default for the terrain type.
| real32 CTerrain::FogFalloff |
Fog Falloff.
| real32 CTerrain::FogFarPlane |
Fog Distance Far.
| real32 CTerrain::FogNearPlane |
Fog Distance Near.
| real32 CTerrain::FogStartingHeight |
Fog Starting Height.
| std::vector<SFoliageSimulationConfig> CTerrain::FoliageSettingsArray |
Foliage Settings.
Foliage parameters for the terrain type. The foliage settings that are used by game are determined by the game's graphic settings.
| real32 CTerrain::Gravity |
Gravity.
Gravity value for the terrain type
| std::vector<CTileLink> CTerrain::HardTiles |
Hard Tiles.
Terrain tiles that use the terrain type
| CFlags CTerrain::HeightFlags |
Height Flags.
| flag CTerrain::HideLowestLevel |
Hide Lowest Level.
When enabled, the lowest terrain level in the terrain type is hidden.
| CLightLink CTerrain::Lighting |
Lighting.
Lighting configuration for the terrain type
| CImagePath CTerrain::LoadingScreen |
Loading Screen.
| CColor CTerrain::MinimapBackgroundColor |
Minimap Background Color.
The color of the minimap where there is no terrain or water. This value is only used when the lowest terrain level is hidden, such as space terrain sets.
| CStringLink CTerrain::Name |
Name.
Name of the terrain type
| CModelLink CTerrain::NonFixedSkyboxModel |
Background Model (Not fixed)
Background model for the terrain type that is not fixed
| real32 CTerrain::POMScale |
Parallax Occlusion Mapping Scale.
| CReverbLink CTerrain::ReverbAmbient |
Reverb (Ambient)
Ambient sound effects for the terrain type
| CReverbLink CTerrain::ReverbGlobal |
Reverb (Global)
Global sound effects for the terrain type
| real32 CTerrain::SoundDistanceFactor |
Sound Distance Factor.
Sound distance factor for the terrain type
| real32 CTerrain::SoundDopplerFactor |
Sound Doppler Factor.
| real32 CTerrain::SoundRolloffFactor |
Sound Rolloff Factor.
Sound roll off factor for the terrain type
| CTextureProps CTerrain::TextureProp |
Texture Prop.
| real32 CTerrain::TilingFreq |
Tiling Frequency.
Frequency in which the tile patterns repeat for the terrain type
| real32 CTerrain::WindAngleHorizontal |
Wing Angle Horizontal.
| real32 CTerrain::WindAngleVertical |
Wind Angle Vertical.
| real32 CTerrain::WindSpeed |
Wind Speed.
| real32 CTerrain::WindTurbulencePower |
Wind Turbulence Power.
| real32 CTerrain::WindTurbulenceSpeed |
Wind Turbulence Speed.
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