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sc2-gamedata
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#include <Terrain.h>

| C2Vector SCreepSettings::CreepBaseNormalMapTileValue |
Normal Map Tiling.
| C2Vector SCreepSettings::CreepBaseTextureTileValue |
Texture Tiling.
| C3Vector SCreepSettings::CreepDiffuseColorTint |
Creep Diffuse Color Tint.
| real32 SCreepSettings::CreepEdgeNormalMapMinRampThreshold |
Normal Map Edge Ramp Threshold.
| C2Vector SCreepSettings::CreepEdgeNormalMapTileValue |
Normal Map Edge Tiling.
| real32 SCreepSettings::CreepGroundNormalBlend |
Creep Ground Normal Blend.
| real32 SCreepSettings::CreepHeightMapStrength |
Height Map Strength.
| real32 SCreepSettings::CreepNoiseSpeed |
Noise Speed.
| real32 SCreepSettings::CreepNoiseStrength |
Noise Strength.
| real32 SCreepSettings::CreepNoiseTiling |
Noise Tiling.
| real32 SCreepSettings::CreepOpaqueAlphaThreshold |
Opaque Threshold.
| real32 SCreepSettings::CreepTextureRotation |
Texture Rotation.
| real32 SCreepSettings::CreepTranslucentMaxThreshold |
Translucent Threshold Maximum.
| real32 SCreepSettings::CreepTranslucentMinThreshold |
Translucent Threshold Minimum.
| C3Vector SCreepSettings::CreepTranslucentPassEmissiveFactor |
Translucent Emissive Factor.
| C3Vector SCreepSettings::CreepTranslucentPassTint |
Translucent Tint.
1.8.14