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sc2-gamedata
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#include "UnderlyingTypes.h"

Go to the source code of this file.
Classes | |
| struct | SCreepSettings |
| struct | SDSPArray |
| struct | SFoliageSimulationConfig |
| class | CTerrain |
| Generic. More... | |
Enumerations | |
| enum | EClassIdCTerrain { e_classIdCTerrain } |
| Terrain Type. More... | |
| enum | ETerrainHeightFlag { e_terrainHeightFlagAirSmoothing } |
| Terrain Height Flag. More... | |
| enum | EFoliageLayers { e_flGrass, e_flShrubs, e_flTrees } |
| Foliage Layer. More... | |
Variables | |
| const int32 | e_classIdCTerrainCount = 1 |
| const int32 | e_terrainHeightFlagCount = 1 |
| const int32 | e_flCount = 3 |
| enum EClassIdCTerrain |
| enum EFoliageLayers |
| enum ETerrainHeightFlag |
| const int32 e_classIdCTerrainCount = 1 |
| const int32 e_flCount = 3 |
| const int32 e_terrainHeightFlagCount = 1 |
1.8.14