sc2-gamedata
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CAbilMove Class Reference

Move. More...

#include <Abil.h>

Inheritance diagram for CAbilMove:
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Collaboration diagram for CAbilMove:
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Public Attributes

std::vector< SAbilCmdButtonCmdButtonArray
 Commands. More...
 
CFixed FleeRange
 Flee Range. More...
 
CGameTime FleeTime
 Flee Time. More...
 
CFixed FollowRangeSlop
 Follow Range Slop. More...
 
CFixed FollowAcquireRange
 Follow Acquire Range. More...
 
CFixed MinPatrolDistance
 Minimum Patrol Distance. More...
 
CTargetFilters FollowFilters
 Follow Filters. More...
 
CTargetFilters MoveFilters
 Move Filters. More...
 
CFlags Flags
 Move Flags. More...
 
uint32 MoveSmartPriority
 Move Smart Priority. More...
 
uint32 BoardBunkerSmartPriority
 Board Bunker Smart Priority. More...
 
uint32 BoardTransportSmartPriority
 Board Transport Smart Priority. More...
 
uint32 PowerupSmartPriority
 Powerup Smart Priority. More...
 
uint32 RechargeSmartPriority
 Recharge Smart Priority. More...
 

Detailed Description

Move.

Remarks
Unknown

Member Data Documentation

◆ BoardBunkerSmartPriority

uint32 CAbilMove::BoardBunkerSmartPriority

Board Bunker Smart Priority.

Determines how important the board bunker command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).

◆ BoardTransportSmartPriority

uint32 CAbilMove::BoardTransportSmartPriority

Board Transport Smart Priority.

Determines how important the board transport command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).

◆ CmdButtonArray

std::vector<SAbilCmdButton> CAbilMove::CmdButtonArray

Commands.

Command button values for the ability

Remarks
indexEnum: EAbilMoveCmd

◆ Flags

CFlags CAbilMove::Flags

Move Flags.

Remarks
indexEnum: EAbilMoveFlag

◆ FleeRange

CFixed CAbilMove::FleeRange

Flee Range.

Distance a unit will flee when attacked by an enemy it cannot retaliate against

Remarks
minValue: 0
maxValue: 0

◆ FleeTime

CGameTime CAbilMove::FleeTime

Flee Time.

Maximum amount of time a unit will spend fleeing for a single attack

Remarks
minValue: 0

◆ FollowAcquireRange

CFixed CAbilMove::FollowAcquireRange

Follow Acquire Range.

Remarks
minValue: 0
maxValue: 0

◆ FollowFilters

CTargetFilters CAbilMove::FollowFilters

Follow Filters.

◆ FollowRangeSlop

CFixed CAbilMove::FollowRangeSlop

Follow Range Slop.

Follow distance for the ability

Remarks
minValue: 0
maxValue: 0

◆ MinPatrolDistance

CFixed CAbilMove::MinPatrolDistance

Minimum Patrol Distance.

Remarks
minValue: 0
maxValue: 0

◆ MoveFilters

CTargetFilters CAbilMove::MoveFilters

Move Filters.

◆ MoveSmartPriority

uint32 CAbilMove::MoveSmartPriority

Move Smart Priority.

Determines how important the move command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).

◆ PowerupSmartPriority

uint32 CAbilMove::PowerupSmartPriority

Powerup Smart Priority.

Determines how important the powerup command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).

◆ RechargeSmartPriority

uint32 CAbilMove::RechargeSmartPriority

Recharge Smart Priority.

Determines how important the recharge command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).


The documentation for this class was generated from the following file: