sc2-gamedata
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Move. More...
#include <Abil.h>
Public Attributes | |
std::vector< SAbilCmdButton > | CmdButtonArray |
Commands. More... | |
CFixed | FleeRange |
Flee Range. More... | |
CGameTime | FleeTime |
Flee Time. More... | |
CFixed | FollowRangeSlop |
Follow Range Slop. More... | |
CFixed | FollowAcquireRange |
Follow Acquire Range. More... | |
CFixed | MinPatrolDistance |
Minimum Patrol Distance. More... | |
CTargetFilters | FollowFilters |
Follow Filters. More... | |
CTargetFilters | MoveFilters |
Move Filters. More... | |
CFlags | Flags |
Move Flags. More... | |
uint32 | MoveSmartPriority |
Move Smart Priority. More... | |
uint32 | BoardBunkerSmartPriority |
Board Bunker Smart Priority. More... | |
uint32 | BoardTransportSmartPriority |
Board Transport Smart Priority. More... | |
uint32 | PowerupSmartPriority |
Powerup Smart Priority. More... | |
uint32 | RechargeSmartPriority |
Recharge Smart Priority. More... | |
Move.
uint32 CAbilMove::BoardBunkerSmartPriority |
Board Bunker Smart Priority.
Determines how important the board bunker command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).
uint32 CAbilMove::BoardTransportSmartPriority |
Board Transport Smart Priority.
Determines how important the board transport command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).
std::vector<SAbilCmdButton> CAbilMove::CmdButtonArray |
CFlags CAbilMove::Flags |
Move Flags.
CFixed CAbilMove::FleeRange |
Flee Range.
Distance a unit will flee when attacked by an enemy it cannot retaliate against
CGameTime CAbilMove::FleeTime |
Flee Time.
Maximum amount of time a unit will spend fleeing for a single attack
CFixed CAbilMove::FollowAcquireRange |
Follow Acquire Range.
CTargetFilters CAbilMove::FollowFilters |
Follow Filters.
CFixed CAbilMove::FollowRangeSlop |
Follow Range Slop.
Follow distance for the ability
CFixed CAbilMove::MinPatrolDistance |
Minimum Patrol Distance.
CTargetFilters CAbilMove::MoveFilters |
Move Filters.
uint32 CAbilMove::MoveSmartPriority |
Move Smart Priority.
Determines how important the move command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).
uint32 CAbilMove::PowerupSmartPriority |
Powerup Smart Priority.
Determines how important the powerup command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).
uint32 CAbilMove::RechargeSmartPriority |
Recharge Smart Priority.
Determines how important the recharge command is versus other commands or abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).