const int32 e_abilSpecializeFlagCount
Definition: Abil.h:1939
Train 15.
Definition: Abil.h:3855
Learn 10.
Definition: Abil.h:2833
EAbilLearnCmd
Learn Command.
Definition: Abil.h:2773
CAbilLink BuildMorphAbil
Build Morph Ability.
Definition: Abil.h:5545
Build 19.
Definition: Abil.h:2529
Revive 14.
Definition: Abil.h:3495
EAbilRedirectTargetCmd
Redirect Target Command.
Definition: Abil.h:3205
Bail.
Definition: Abil.h:1103
Research 16.
Definition: Abil.h:3317
Research 15.
Definition: Abil.h:3311
Turn Auto Cast Off When Owner Leaves.
Definition: Abil.h:1989
Mover Start.
Definition: Abil.h:1655
Research 28.
Definition: Abil.h:3389
Revive At Target 10.
Definition: Abil.h:3591
Research 10.
Definition: Abil.h:3281
Specialize 08.
Definition: Abil.h:3649
uint32 AutoCastCountMax
Auto Cast Maximum.
Definition: Abil.h:6194
SCostFactor RefundFraction
Refund Fraction.
Definition: Abil.h:6114
Worker Disable Abilities.
Definition: Abil.h:787
uint32 Count
Count.
Definition: Abil.h:4233
EAbilReviveFlag
Revive Flag.
Definition: Abil.h:1849
Auto Cast (Idle Only)
Definition: Abil.h:1373
Rally 3.
Definition: Abil.h:3173
Smart Command.
Definition: Abil.h:1723
Train 22.
Definition: Abil.h:3897
std::vector< CImagePath > LevelButtonOnTooltipImage
Level Button On Tooltip Image.
Definition: Abil.h:5477
Use Unit Order Queue.
Definition: Abil.h:1867
CFixed Range
Range.
Definition: Abil.h:6572
Revive 12.
Definition: Abil.h:3483
Warp 06.
Definition: Abil.h:4047
Ignore Facing.
Definition: Abil.h:1439
Revive 06.
Definition: Abil.h:3447
EAbilBuildEffect
Build Effect.
Definition: Abil.h:699
Warp Train.
Definition: Abil.h:237
Ammo 10.
Definition: Abil.h:2253
Learn 18.
Definition: Abil.h:2881
CFlagArray< e_abilEffectStageCount > RefundArray
Refundable Stages.
Definition: Abil.h:4774
CFixed RangeSlop
Range Extra.
Definition: Abil.h:4814
Rally 2.
Definition: Abil.h:3167
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6671
Suppress Movement.
Definition: Abil.h:1499
Include Self.
Definition: Abil.h:1811
SAbilReviveInfo LevelInfo
Level Info.
Definition: Abil.h:6534
std::vector< CEffectLink > CursorEffect
Cursor Effect.
Definition: Abil.h:4985
External.
Definition: Abil.h:491
std::vector< CGameTime > CastIntroTime
Cast Start Time.
Definition: Abil.h:4890
CFixed MaxAttackSpeedMultiplier
Attack Speed Multiplier Maximum.
Definition: Abil.h:5261
Ammo 02.
Definition: Abil.h:2205
Specialize 18.
Definition: Abil.h:3709
Show In Glossary.
Definition: Abil.h:293
Homogenous Interrupt.
Definition: Abil.h:745
CGameTime FidgetDelayMin
Minimum Fidget Delay.
Definition: Abil.h:5604
Pawn 07.
Definition: Abil.h:3045
EAbilAlignment
Ability Alignment.
Definition: Abil.h:247
Show If Immobile.
Definition: Abil.h:1701
Research.
Definition: Abil.h:6485
Research 20.
Definition: Abil.h:3341
EAbilResearchFlag
Ability Research Flag.
Definition: Abil.h:1821
CFixed AcquireRadius
Acquire Radius.
Definition: Abil.h:5762
Attack.
Definition: Abil.h:569
std::vector< CFangle > ExternalAngle
External Angle.
Definition: Abil.h:5200
SAbilMergeInfo Info
Info.
Definition: Abil.h:6057
uint32 AutoCastCountMin
Auto Cast Minimum.
Definition: Abil.h:6188
Available.
Definition: Abil.h:315
Train 08.
Definition: Abil.h:3813
CUnitLink Unit
Unit.
Definition: Abil.h:4630
EAbilAugmentCmd
Ability Command (Augment)
Definition: Abil.h:2339
Revive 08.
Definition: Abil.h:3459
std::vector< CGamePoint > Offset
Offset.
Definition: Abil.h:6711
std::vector< CAbilLink > AbilLinkDisableArray
Abilities Disabled.
Definition: Abil.h:6232
CFixed Range
Range.
Definition: Abil.h:6719
Specialize 20.
Definition: Abil.h:3721
const int32 e_abilHarvestCmdCount
Definition: Abil.h:2699
Stage Finish.
Definition: Abil.h:875
Transient.
Definition: Abil.h:1505
Build 24.
Definition: Abil.h:2559
Ignore Food.
Definition: Abil.h:1445
Recall.
Definition: Abil.h:547
Pawn.
Definition: Abil.h:165
Revive At Target 02.
Definition: Abil.h:3543
std::vector< CItemClassLink > ClassesExcluded
Classes Excluded.
Definition: Abil.h:4476
std::vector< CEffectLink > Effect
Effect.
Definition: Abil.h:4748
Ignore Ramp Test.
Definition: Abil.h:2177
std::vector< CEffectLink > EffectArray
Effects.
Definition: Abil.h:4393
Build 23.
Definition: Abil.h:2553
Transient.
Definition: Abil.h:2031
Build 21.
Definition: Abil.h:2541
CFlags Flags
Flags.
Definition: Abil.h:6108
Definition: UnderlyingTypes.h:119
CFlagArray< e_abilEffectStageCount > InheritAttackPriorityArray
Inherit Attack Priorities.
Definition: Abil.h:4966
Wait.
Definition: Abil.h:851
Show Status.
Definition: Abil.h:2161
Best Unit.
Definition: Abil.h:1995
STargetSorts TargetSorts
Target Sorts.
Definition: Abil.h:4798
Defer Cooldown.
Definition: Abil.h:967
Selected Units.
Definition: Abil.h:2909
EAcquireLevel AutoCastAcquireLevel
Auto Cast Acquire Level.
Definition: Abil.h:4856
const int32 e_abilTrainLocationCount
Definition: Abil.h:2091
EAbilArmMagazineLaunch
Arm Magazine Launch.
Definition: Abil.h:501
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:5239
Train 02.
Definition: Abil.h:3777
const int32 e_abilReviveFlagCount
Definition: Abil.h:1877
CGameTime InitialLoadDelay
Initial Load Delay.
Definition: Abil.h:6855
Stats.
Definition: Abil.h:1579
Cancel.
Definition: Abil.h:1351
Learn 05.
Definition: Abil.h:2803
CFixed AutoCastRange
Auto Cast Range.
Definition: Abil.h:5915
Ammo 03.
Definition: Abil.h:2211
EAbilBehaviorStage
Behavior Stage.
Definition: Abil.h:677
uint32 MaxCargoCount
Cargo Count Maximum.
Definition: Abil.h:6788
Train 10.
Definition: Abil.h:3825
std::vector< CStringLink > LevelButtonTooltip
Level Button - Tooltip.
Definition: Abil.h:5034
Pawn Instant.
Definition: Abil.h:2763
uint8 flag8
Definition: UnderlyingTypes.h:57
std::vector< TTechAlias > TechAliasArray
Tech Alias.
Definition: Abil.h:4692
Revive At Target 09.
Definition: Abil.h:3585
Build 05.
Definition: Abil.h:2445
Learn 03.
Definition: Abil.h:2791
Definition: UnderlyingTypes.h:91
std::vector< SAbilCmdButton > CmdButtonArray
Command Buttons.
Definition: Abil.h:6478
Mergeable.
Definition: Abil.h:141
Allow Smart Command.
Definition: Abil.h:2131
CTargetFilters AutoCastFilters
Auto Cast Filters.
Definition: Abil.h:5907
uint32 MoveSmartPriority
Move Smart Priority.
Definition: Abil.h:6326
Passive.
Definition: Abil.h:1757
TEditorCategories EditorCategories
Editor Categories.
Definition: Abil.h:4674
Drop.
Definition: Abil.h:2727
Cargo Death.
Definition: Abil.h:2137
Range Use Pathing.
Definition: Abil.h:985
Build 08.
Definition: Abil.h:2463
EAbilMorphStage
Morph Stage.
Definition: Abil.h:1589
const int32 e_abilEffectTargetCmdCount
Definition: Abil.h:2671
Smart Command.
Definition: Abil.h:1223
Chase.
Definition: Abil.h:955
Approach.
Definition: Abil.h:1595
Warp 09.
Definition: Abil.h:4065
const int32 e_abilAugmentCmdCount
Definition: Abil.h:2349
EAbilInventoryFlag
Inventory Flag.
Definition: Abil.h:1255
std::vector< CFixed > ResourceTimeMultiplier
Resource Time Multiplier.
Definition: Abil.h:5827
Warp 11.
Definition: Abil.h:4077
std::vector< CImagePath > LevelButtonOffTooltipImage
Level Button Off Tooltip Image.
Definition: Abil.h:5501
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:5936
Revive 01.
Definition: Abil.h:3417
EAbilBuildType Type
Build Type.
Definition: Abil.h:5583
Build 20.
Definition: Abil.h:2535
Build 07.
Definition: Abil.h:2457
Specialize 12.
Definition: Abil.h:3673
Build 02.
Definition: Abil.h:2427
Halt.
Definition: Abil.h:2623
Unit End.
Definition: Abil.h:1685
Player Hold.
Definition: Abil.h:2149
Collide Start.
Definition: Abil.h:1631
EAbilMorphPhase
Morph Phase.
Definition: Abil.h:1521
const int32 e_abilReviveCmdCount
Definition: Abil.h:3595
Research 13.
Definition: Abil.h:3299
Definition: UnderlyingTypes.h:224
Use Unit Order Queue.
Definition: Abil.h:1301
Cancel.
Definition: Abil.h:2695
Auto Cast.
Definition: Abil.h:631
CBehaviorLink PowerUserBehavior
Power User Behavior.
Definition: Abil.h:6953
Best Unit.
Definition: Abil.h:1717
EAbilMergeFlag
Ability Merge Flag.
Definition: Abil.h:1311
EAbilAttackStage
Ability Attack Stage.
Definition: Abil.h:557
CGameTime Delay
Delay.
Definition: Abil.h:4292
std::vector< CStringLink > LearnButtonName
Learn Button Name.
Definition: Abil.h:5060
const int32 e_abilTrainRotationCount
Definition: Abil.h:2113
const int32 e_abilAttackCmdCount
Definition: Abil.h:2333
Revive 15.
Definition: Abil.h:3501
CFixed Scale
Scale.
Definition: Abil.h:4189
int32 AddOnParentCmdPriority
Add On Parent Command Priority.
Definition: Abil.h:4317
Scan Move.
Definition: Abil.h:2987
Pawn 09.
Definition: Abil.h:3057
Return.
Definition: Abil.h:2689
Build 30.
Definition: Abil.h:2595
Learn 02.
Definition: Abil.h:2785
Stop.
Definition: Abil.h:6663
const int32 e_abilLearnCmdCount
Definition: Abil.h:2897
Warp 15.
Definition: Abil.h:4101
Execute.
Definition: Abil.h:2345
Ignore Placement.
Definition: Abil.h:1451
Pawn 05.
Definition: Abil.h:3033
Gather.
Definition: Abil.h:2683
CGameTime RandomDelayMin
Random Delay Minimum.
Definition: Abil.h:4445
Worker Disable Collision.
Definition: Abil.h:793
Ignore Blockers.
Definition: Abil.h:2143
SCostFactor RefundFraction
Refund Fraction.
Definition: Abil.h:6980
std::vector< SAbilCmdButton > CmdButtonArray
Command Buttons.
Definition: Abil.h:5401
Auto Cast.
Definition: Abil.h:1367
EAbilRallyCmd
Ability Command (Rally)
Definition: Abil.h:3155
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:5346
uint32 QueueCount
Queue Count.
Definition: Abil.h:6401
EAbilArmMagazineFlag
Arm Magazine Flag.
Definition: Abil.h:409
No Deceleration.
Definition: Abil.h:979
CTargetFilters SupportedFilters
Supported Filters.
Definition: Abil.h:5245
Facing Start.
Definition: Abil.h:1643
Build 29.
Definition: Abil.h:2589
Rally 1.
Definition: Abil.h:3161
Bypass Resource Queue.
Definition: Abil.h:1119
EAbilSpecializeFlag
Ability Specialize Flag.
Definition: Abil.h:1911
Warp 07.
Definition: Abil.h:4053
CAlertLink Alert
Alert.
Definition: Abil.h:6585
Harvest.
Definition: Abil.h:5731
Effect - Instant.
Definition: Abil.h:5673
CTargetFilters SetFilters
Filters (Set)
Definition: Abil.h:4513
CGameTime Time
Time.
Definition: Abil.h:4299
Warp Train.
Definition: Abil.h:6960
const int32 e_abilStopCmdCount
Definition: Abil.h:3759
std::vector< CButtonLink > ProgressButtonArray
Progress Buttons.
Definition: Abil.h:5010
EAbilAugmentFlag
Augment Flag.
Definition: Abil.h:585
CImagePath LineTexture
Line Texture.
Definition: Abil.h:4195
Turn Auto Cast Off When Owner Leaves.
Definition: Abil.h:937
Wait To Spend.
Definition: Abil.h:1021
CFixed Range
Range.
Definition: Abil.h:5360
const int32 e_abilTechPlayerCount
Definition: Abil.h:369
Battery.
Definition: Abil.h:69
Execute.
Definition: Abil.h:2931
CFlags Flags
Flags.
Definition: Abil.h:4581
Behavior.
Definition: Abil.h:5414
std::vector< CValidatorLink > SetValidators
Set Validators.
Definition: Abil.h:4519
Best Unit.
Definition: Abil.h:733
Revive At Target 03.
Definition: Abil.h:3549
const int32 e_abilWarpTrainCmdCount
Definition: Abil.h:4135
CDataSoupKey ActorKey
Actor.
Definition: Abil.h:6101
STargetSorts TargetSorts
Target Sorts.
Definition: Abil.h:6908
const int32 e_abilMergeCmdCount
Definition: Abil.h:2919
Warpable.
Definition: Abil.h:6939
Train 03.
Definition: Abil.h:3783
CTargetFilters UseFilters
Filters (Use)
Definition: Abil.h:4525
Auto Cast Initially On.
Definition: Abil.h:943
Best Unit.
Definition: Abil.h:1317
Effect - Instant.
Definition: Abil.h:99
TCargoSize MaxCargoSize
Cargo Size Maximum.
Definition: Abil.h:6794
Wait Until Stopped.
Definition: Abil.h:1511
Start.
Definition: Abil.h:705
Worker Fidget Across.
Definition: Abil.h:799
Definition: UnderlyingTypes.h:315
Train 12.
Definition: Abil.h:3837
Merge.
Definition: Abil.h:6024
Release At Source.
Definition: Abil.h:513
CFlags Flags
Flags.
Definition: Abil.h:6039
EDeathType
Death Type.
Definition: Game.h:1238
Move.
Definition: Abil.h:2733
Move.
Definition: Abil.h:2383
CButtonLink ProgressButton
Progress Button.
Definition: Abil.h:6238
CGameTime UnloadPeriod
Unload Period.
Definition: Abil.h:6876
Train 07.
Definition: Abil.h:3807
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:6448
CAlertLink ErrorAlert
Error Alert.
Definition: Abil.h:6926
CFixed MinPatrolDistance
Minimum Patrol Distance.
Definition: Abil.h:6301
Learn 20.
Definition: Abil.h:2893
Ammo 05.
Definition: Abil.h:2223
EAbilArmMagazineInfoFlag
Arm Magazine Info.
Definition: Abil.h:473
CEffectLink Effect
Effect.
Definition: Abil.h:4574
const int32 e_abilResearchFlagCount
Definition: Abil.h:1843
CAlertLink Alert
Alert.
Definition: Abil.h:6649
Dance.
Definition: Abil.h:3755
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:5681
Hold Fire.
Definition: Abil.h:1973
std::vector< CValidatorLink > AutoCastValidatorArray
Auto Cast Validators.
Definition: Abil.h:5453
std::vector< SCost > Cost
Cost.
Definition: Abil.h:5435
EAbilBuildStage
Build Stage.
Definition: Abil.h:839
CFixed FollowRangeSlop
Follow Range Slop.
Definition: Abil.h:6285
Halt.
Definition: Abil.h:2601
Ignore Unit Cost.
Definition: Abil.h:2183
const int32 e_abilArmMagEffectCount
Definition: Abil.h:403
Placement.
Definition: Abil.h:1795
CFixed MaxUnloadRange
Maximum Unload Range.
Definition: Abil.h:6782
Auto Build On.
Definition: Abil.h:485
Unload Target.
Definition: Abil.h:3973
Learn.
Definition: Abil.h:129
Train 30.
Definition: Abil.h:3945
Approach Drop Off.
Definition: Abil.h:1165
Ammo 07.
Definition: Abil.h:2235
const int32 e_abilBeaconCmdCount
Definition: Abil.h:2387
Specialize 03.
Definition: Abil.h:3619
Cancel.
Definition: Abil.h:2937
qint32 int32
Definition: UnderlyingTypes.h:42
Train 05.
Definition: Abil.h:3795
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6095
Rally.
Definition: Abil.h:177
EAbilEffectTargetCmd
Ability Command (Effect, Target)
Definition: Abil.h:2655
Turn Auto Cast Off When Owner Leaves.
Definition: Abil.h:637
uint32 MaxBuilders
Maximum Builders.
Definition: Abil.h:5652
Build 26.
Definition: Abil.h:2571
Revive 13.
Definition: Abil.h:3489
Definition: UnderlyingTypes.h:504
Research 21.
Definition: Abil.h:3347
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6395
Train 20.
Definition: Abil.h:3885
CEffectLink Effect
Effect.
Definition: Abil.h:6558
Train 04.
Definition: Abil.h:3789
Redirect Target.
Definition: Abil.h:6470
Show Progress.
Definition: Abil.h:829
const int32 e_abilSharedFlagCount
Definition: Abil.h:347
const int32 e_abilTrainInfoFlagCount
Definition: Abil.h:2069
EAbilStopFlag
Ability Stop Flag.
Definition: Abil.h:1967
CAlertLink Alert
Alert.
Definition: Abil.h:6732
Turn.
Definition: Abil.h:2993
std::vector< CValidatorLink > ValidatorArray
Validator Array.
Definition: Abil.h:6206
CFlagArray< e_abilEffectStageCount > ShowProgressArray
Show Progress.
Definition: Abil.h:4924
std::vector< CGameTime > CastOutroTime
Cast Finish Time.
Definition: Abil.h:4897
std::vector< SAbilPawnInfo > InfoArray
Info.
Definition: Abil.h:6365
EAbilQueueCmd
Ability Command (Queue)
Definition: Abil.h:3133
Maximum.
Definition: Abil.h:1901
Warp 17.
Definition: Abil.h:4113
Train 21.
Definition: Abil.h:3891
Learn 17.
Definition: Abil.h:2875
Load Target.
Definition: Abil.h:3961
CBehaviorLink UnloadCargoBehavior
Unload Cargo Behavior.
Definition: Abil.h:6830
Unload All.
Definition: Abil.h:3967
CEffectLink Effect
Effect.
Definition: Abil.h:5307
Research 04.
Definition: Abil.h:3245
EAbilLearnFlag
Learn Flag.
Definition: Abil.h:1271
Rally Reset.
Definition: Abil.h:1481
std::vector< uint32 > ResourceAmountBonus
Resource Amount Bonus.
Definition: Abil.h:5796
EAbilStopCmd
Ability Command (Stop)
Definition: Abil.h:3731
Research 02.
Definition: Abil.h:3233
Queueable.
Definition: Abil.h:5085
Pawn 16.
Definition: Abil.h:3099
const int32 e_abilPawnCmdCount
Definition: Abil.h:3127
Train 24.
Definition: Abil.h:3909
Definition: UnderlyingTypes.h:455
Best Unit.
Definition: Abil.h:949
const int32 e_abilEffectFlagCount
Definition: Abil.h:1055
CTargetFilters AutoCastFilters
Auto Cast Filters.
Definition: Abil.h:6168
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:5630
std::vector< CGameTime > FinishTime
Finish Time.
Definition: Abil.h:4904
Train 01.
Definition: Abil.h:3771
const int32 e_abilMorphStageCount
Definition: Abil.h:1689
Auto Cast.
Definition: Abil.h:931
Ammo 09.
Definition: Abil.h:2247
std::vector< CStringLink > LevelButtonOnName
Level Button - On Name.
Definition: Abil.h:5465
Drop Off.
Definition: Abil.h:1171
CEffectLink CalldownEffect
Calldown Effect.
Definition: Abil.h:5194
CGameTime FidgetDelayMax
Maximum Fidget Delay.
Definition: Abil.h:5611
SAbilCmdButton HaltCmdButton
Halt Command Button.
Definition: Abil.h:5539
Cache End.
Definition: Abil.h:1673
Rally.
Definition: Abil.h:6421
Definition: UnderlyingTypes.h:161
Allow Passenger Smart Command.
Definition: Abil.h:2125
std::vector< SAbilCmdButton > CmdButtonArray
Command Buttons.
Definition: Abil.h:6515
Build 16.
Definition: Abil.h:2511
std::vector< CValidatorLink > ValidatorArray
Validators.
Definition: Abil.h:4495
Clear Last Attack Target.
Definition: Abil.h:961
CUnitLink Item
Item.
Definition: Abil.h:4341
Specialize 19.
Definition: Abil.h:3715
CTargetFilters TargetFilters
Target Filters.
Definition: Abil.h:6882
Pawn 17.
Definition: Abil.h:3105
Share Vision.
Definition: Abil.h:1217
Effect.
Definition: Abil.h:33
Train 13.
Definition: Abil.h:3843
Rally 4.
Definition: Abil.h:3179
CGameTime RandomDelayMax
Random Delay Maximum.
Definition: Abil.h:4452
CColor Color
Color.
Definition: Abil.h:4177
Instant Placement.
Definition: Abil.h:763
CTargetFilters AutoCastFilters
Auto Cast Filters.
Definition: Abil.h:5313
Mover.
Definition: Abil.h:1573
Build 11.
Definition: Abil.h:2481
const int32 e_abilWarpableCmdCount
Definition: Abil.h:4005
Cancel.
Definition: Abil.h:2953
std::vector< CStringLink > LearnButtonTooltip
Learn Button Tooltip.
Definition: Abil.h:5519
CFlags Flags
Flags.
Definition: Abil.h:4255
Ammo 04.
Definition: Abil.h:2217
Rally.
Definition: Abil.h:1475
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6759
Release At Target.
Definition: Abil.h:519
const int32 e_abilInventoryAlignmentCount
Definition: Abil.h:1249
std::vector< CImagePath > LearnButtonImage
Learn Button Image.
Definition: Abil.h:5054
Transient.
Definition: Abil.h:1861
EAbilTechPlayer TechPlayer
Tech Player.
Definition: Abil.h:4650
std::vector< CStringLink > LevelButtonName
Level Button - Name.
Definition: Abil.h:5028
Take.
Definition: Abil.h:2739
CTargetFilters MoveFilters
Move Filters.
Definition: Abil.h:6313
Transient.
Definition: Abil.h:667
CEffectLink CalldownEffect
Calldown Effect.
Definition: Abil.h:4991
CAlertLink ErrorAlert
Error Alert.
Definition: Abil.h:6156
EAbilBuildCmd
Ability Command (Build)
Definition: Abil.h:2415
Specialize 10.
Definition: Abil.h:3661
Research 23.
Definition: Abil.h:3359
Passenger Acquired Passenger.
Definition: Abil.h:1033
EAbilInventoryCmd
Ability Command (Inventory)
Definition: Abil.h:2721
std::vector< CFixed > Range
Range.
Definition: Abil.h:4806
EAbilEffectInstantCmd
Ability Command (Effect, Instant)
Definition: Abil.h:2633
Warp 08.
Definition: Abil.h:4059
Specialize 02.
Definition: Abil.h:3613
EAbilMoveCmd
Ability Command (Move)
Definition: Abil.h:2963
Patrol.
Definition: Abil.h:2975
Learn 11.
Definition: Abil.h:2839
CFixed Distance
Distance.
Definition: Abil.h:4248
Train.
Definition: Abil.h:6685
std::vector< CStringLink > LearnButtonName
Learn Button Name.
Definition: Abil.h:5513
Move.
Definition: Abil.h:159
CTargetFilters ReplaceFilters
Replace Filters.
Definition: Abil.h:6597
std::vector< CImagePath > LearnButtonImage
Learn Button Image.
Definition: Abil.h:5507
uint32 TAbilCmdIndex
Definition: UnderlyingTypes.h:664
Use Unit Order Queue.
Definition: Abil.h:2037
Allow Movement.
Definition: Abil.h:925
EAbilMergeableCmd
Ability Command (Mergeable)
Definition: Abil.h:2947
std::vector< CStringLink > LevelButtonOffName
Level Button - Off Name.
Definition: Abil.h:5489
std::vector< SAbilTrainInfo > InfoArray
Info.
Definition: Abil.h:6726
Use Unit Order Queue.
Definition: Abil.h:1839
CAlertLink Alert
Alert.
Definition: Abil.h:6974
EAbilRedirectFlag
Ability Redirect Flag.
Definition: Abil.h:1805
const int32 e_abilReviveVitalCount
Definition: Abil.h:1905
CFlags Flags
Flags.
Definition: Abil.h:6372
EEffectLocationType TargetType
Target Type.
Definition: Abil.h:6622
quint32 uint32
Definition: UnderlyingTypes.h:22
Research 17.
Definition: Abil.h:3323
Facing End.
Definition: Abil.h:1649
Finish.
Definition: Abil.h:1097
SMarker Marker
Marker.
Definition: Abil.h:4910
const int32 e_abilTransportFlagCount
Definition: Abil.h:2165
const int32 e_abilSpecializeCmdCount
Definition: Abil.h:3725
const int32 e_abilArmMagFlagCount
Definition: Abil.h:467
Hold Position.
Definition: Abil.h:2981
Actor End.
Definition: Abil.h:1625
Learn 15.
Definition: Abil.h:2863
Ignore Collision.
Definition: Abil.h:1433
std::vector< CImagePath > LearnButtonTooltipImage
Learn Button Tooltip Image.
Definition: Abil.h:5525
CFixed Range
Range.
Definition: Abil.h:6380
std::vector< CValidatorLink > ValidatorArray
Validators.
Definition: Abil.h:5955
Create.
Definition: Abil.h:381
SAbilCmdButton Button
Button.
Definition: Abil.h:4464
CTargetFilters FollowFilters
Follow Filters.
Definition: Abil.h:6307
CEffectLink DeathUnloadEffect
Death Unload Effect.
Definition: Abil.h:6920
Ammo 18.
Definition: Abil.h:2301
Approach.
Definition: Abil.h:845
Death.
Definition: Abil.h:387
Generic.
Definition: Abil.h:21
EAbilEffectStage
Ability Effect Stage.
Definition: Abil.h:1061
Stop.
Definition: Abil.h:3737
Use Item (Target)
Definition: Abil.h:2751
std::vector< CValidatorLink > ValidatorArray
Validators.
Definition: Abil.h:4311
Turn Auto Cast Off When Owner Leaves.
Definition: Abil.h:1379
Use Unit Order Queue.
Definition: Abil.h:1935
CAbilLink Abil
Ability.
Definition: Abil.h:5118
const int32 e_abilTrainCmdCount
Definition: Abil.h:3949
Select.
Definition: Abil.h:2025
std::vector< CImagePath > LevelButtonOnImage
Level Button - On Image.
Definition: Abil.h:5459
Specialize 17.
Definition: Abil.h:3703
Revive 04.
Definition: Abil.h:3435
CGameTime Time
Time.
Definition: Abil.h:4372
Auto Cast.
Definition: Abil.h:2059
Ammo 08.
Definition: Abil.h:2241
Interact.
Definition: Abil.h:117
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6032
CFlagArray< e_abilEffectStageCount > CancelableArray
Cancelable.
Definition: Abil.h:4931
flag8 Score
Score.
Definition: Abil.h:4405
EEffectLocationType
Effect Location Type.
Definition: Game.h:1782
Revive 16.
Definition: Abil.h:3507
CFlags Flags
Flags.
Definition: Abil.h:5943
Learn.
Definition: Abil.h:5990
Specialize 09.
Definition: Abil.h:3655
CFlags Flags
Flags.
Definition: Abil.h:6414
CFlagArray< e_abilEffectStageCount > PauseableArray
Pauseable Stages.
Definition: Abil.h:4938
Turn On.
Definition: Abil.h:2399
Effect - Target.
Definition: Abil.h:5688
Transient.
Definition: Abil.h:1295
Build 03.
Definition: Abil.h:2433
Research 22.
Definition: Abil.h:3353
Unload Unit.
Definition: Abil.h:3979
EAbilInventoryAlignment
Inventory Alignment.
Definition: Abil.h:1233
flag8 Cancelable
Cancelable.
Definition: Abil.h:4721
std::vector< CValidatorLink > AutoCastValidatorArray
Auto Cast Validators.
Definition: Abil.h:5319
Collide.
Definition: Abil.h:881
const int32 e_classIdCAbilCount
Definition: Abil.h:241
CFlags Flags
Flags.
Definition: Abil.h:4755
CFangleArc TrackingArc
Tracking Arc.
Definition: Abil.h:4838
Mover End.
Definition: Abil.h:1661
std::vector< CValidatorLink > ValidatorArray
Validators.
Definition: Abil.h:6616
Execute.
Definition: Abil.h:2661
CBehaviorLink UnloadTransportBehavior
Unload Transport Behavior.
Definition: Abil.h:6848
Warp 02.
Definition: Abil.h:4023
Notify Add-On.
Definition: Abil.h:1751
const int32 e_abilBuildableCmdCount
Definition: Abil.h:2627
CFlags Flags
Flags.
Definition: Abil.h:6699
const int32 e_abilTrainFlagCount
Definition: Abil.h:2047
CFlags Flags
Flags.
Definition: Abil.h:6656
Research 12.
Definition: Abil.h:3293
Warp 19.
Definition: Abil.h:4125
Show Progress.
Definition: Abil.h:1493
const int32 e_abilHarvestStageCount
Definition: Abil.h:1175
std::vector< SAbilLearnInfo > InfoArray
Info.
Definition: Abil.h:5998
std::vector< CValidatorLink > LoadValidatorArray
Load Validators.
Definition: Abil.h:6896
CFlags Flags
Flags.
Definition: Abil.h:6766
EAbilRallyStage
Rally Stage.
Definition: Abil.h:1789
Approach Resource.
Definition: Abil.h:1135
Morph Placement.
Definition: Abil.h:153
CFlagArray< e_abilBuildFlagCount > FlagArray
Flags.
Definition: Abil.h:5558
Wait For Supplies.
Definition: Abil.h:2043
Learn 08.
Definition: Abil.h:2821
CTargetFilters TargetFilters
Target Filters.
Definition: Abil.h:5949
CTargetFilters SmartFilters
Smart Filters.
Definition: Abil.h:5233
EAbilBuildType
Build Type.
Definition: Abil.h:891
Revive.
Definition: Abil.h:201
Build 04.
Definition: Abil.h:2439
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6262
Resume.
Definition: Abil.h:869
Revive 02.
Definition: Abil.h:3423
const int32 e_abilMoveFlagCount
Definition: Abil.h:1705
CFlagArray< e_resourceTypeCount > ResourceAllowed
Resource Allowed.
Definition: Abil.h:5782
Build 09.
Definition: Abil.h:2469
const int32 e_abilRedirectTargetCmdCount
Definition: Abil.h:3215
Train 26.
Definition: Abil.h:3921
const int32 e_abilWarpTrainFlagCount
Definition: Abil.h:2187
const int32 e_abilBuildEffectCount
Definition: Abil.h:721
Abort On Alliance Change.
Definition: Abil.h:919
Ignore Unit Cost.
Definition: Abil.h:433
CFlagArray< e_abilSharedFlagCount > SharedFlags
Shared Flags.
Definition: Abil.h:4699
std::vector< CGamePoint > Offset
Offsets.
Definition: Abil.h:6564
Train 27.
Definition: Abil.h:3927
Ammo 19.
Definition: Abil.h:2307
Passenger Acquired Transport.
Definition: Abil.h:1039
std::vector< CValidatorLink > SmartValidatorArray
Smart Validators.
Definition: Abil.h:4850
Definition: UnderlyingTypes.h:812
Redirect Instant.
Definition: Abil.h:6455
CUnitLink Unit
Unit.
Definition: Abil.h:4365
Transient.
Definition: Abil.h:451
std::vector< SAbilCmdButton > CmdButtonArray
Command Buttons.
Definition: Abil.h:6463
uint32 BoardTransportSmartPriority
Board Transport Smart Priority.
Definition: Abil.h:6338
const int32 e_abilBuildFlagCount
Definition: Abil.h:833
Research 01.
Definition: Abil.h:3227
CUnitLink PlaceUnit
Place Unit.
Definition: Abil.h:5702
std::vector< CUnitLink > ProducedUnitArray
Produced Unit.
Definition: Abil.h:5003
std::vector< CValidatorLink > AutoCastValidatorArray
Auto Cast Validators.
Definition: Abil.h:4876
std::vector< SCost > CancelCost
Cancel Cost.
Definition: Abil.h:4767
Cancel.
Definition: Abil.h:2377
CEffectLink UnloadTransportEffect
Unload Transport Effect.
Definition: Abil.h:6842
CBehaviorLink LoadCargoBehavior
Load Cargo Behavior.
Definition: Abil.h:6806
Fire At Target.
Definition: Abil.h:507
Collision.
Definition: Abil.h:1561
SAbilReviveInfo BaseInfo
Base Info.
Definition: Abil.h:6528
CEffectLink Effect
Effect.
Definition: Abil.h:4599
const int32 e_abilMoveCmdCount
Definition: Abil.h:2997
CUnitLink ProxyUnit
Proxy Unit.
Definition: Abil.h:6744
Revive At Target 04.
Definition: Abil.h:3555
Specialize 05.
Definition: Abil.h:3631
Harvest.
Definition: Abil.h:111
CFixed FollowAcquireRange
Follow Acquire Range.
Definition: Abil.h:6293
Warp 03.
Definition: Abil.h:4029
std::vector< SAbilSpecializeInfo > InfoArray
Info.
Definition: Abil.h:6637
Definition: UnderlyingTypes.h:259
Cancel.
Definition: Abil.h:2667
const int32 e_abilBehaviorCmdCount
Definition: Abil.h:2409
const int32 e_abilArmMagManageCount
Definition: Abil.h:551
const int32 e_abilMergeFlagCount
Definition: Abil.h:1327
Restricted.
Definition: Abil.h:321
EAbilTransportCmd
Ability Command (Transport)
Definition: Abil.h:3955
Auto Cast Initially On.
Definition: Abil.h:2065
CFixed FollowRange
Follow Range.
Definition: Abil.h:5718
Pawn 10.
Definition: Abil.h:3063
const int32 e_abilCmdStateCount
Definition: Abil.h:331
CItemContainerLink Container
Container.
Definition: Abil.h:4335
Definition: UnderlyingTypes.h:532
Abilities.
Definition: Abil.h:1549
CFixed Range
Range.
Definition: Abil.h:5591
Pawn 19.
Definition: Abil.h:3117
Build 22.
Definition: Abil.h:2547
Best Unit.
Definition: Abil.h:1855
CFixed Range
Range.
Definition: Abil.h:5963
Learn 07.
Definition: Abil.h:2815
const int32 e_abilBuildTypeCount
Definition: Abil.h:907
Inventory.
Definition: Abil.h:123
Train 14.
Definition: Abil.h:3849
Smart Command.
Definition: Abil.h:615
Disable While Dead.
Definition: Abil.h:343
Research 09.
Definition: Abil.h:3275
Learn 12.
Definition: Abil.h:2845
CFlagArray< e_abilHarvestStageCount > CancelableArray
Cancelable.
Definition: Abil.h:5834
Target.
Definition: Abil.h:2103
Suppressed.
Definition: Abil.h:327
const int32 e_abilAttackStageCount
Definition: Abil.h:579
Cancel.
Definition: Abil.h:717
std::vector< SAbilResearchInfo > InfoArray
Info.
Definition: Abil.h:6493
EAbilMorphSection RallyResetSection
Rally Reset Section.
Definition: Abil.h:4438
std::vector< SAbilRallyInfo > InfoArray
Info.
Definition: Abil.h:6435
Research 11.
Definition: Abil.h:3287
const int32 e_abilMorphPhaseCount
Definition: Abil.h:1537
std::vector< CGamePoint > ProxyOffset
Proxy Offset.
Definition: Abil.h:6738
Research 29.
Definition: Abil.h:3395
Pawn 12.
Definition: Abil.h:3075
Hidden.
Definition: Abil.h:1745
Definition: UnderlyingTypes.h:266
Warp 12.
Definition: Abil.h:4083
std::vector< uint32 > ResourceAmountRequest
Resource Amount Request.
Definition: Abil.h:5811
const int32 e_abilCmdCount
Definition: Abil.h:303
const int32 e_abilLearnFlagCount
Definition: Abil.h:1305
Ignore.
Definition: Abil.h:541
SCost Cost
Cost.
Definition: Abil.h:5301
Revive 07.
Definition: Abil.h:3453
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:5422
Morph.
Definition: Abil.h:147
Queue.
Definition: Abil.h:171
Definition: UnderlyingTypes.h:903
uint32 MaxCount
Max Count.
Definition: Abil.h:5206
CDataSoupKey ActorKey
Actor.
Definition: Abil.h:6552
Build 06.
Definition: Abil.h:2451
Construct.
Definition: Abil.h:857
Build 01.
Definition: Abil.h:2421
const int32 e_abilMorphSectionCount
Definition: Abil.h:1583
Effect.
Definition: Abil.h:4735
Interruptible.
Definition: Abil.h:769
const int32 e_abilHarvestFlagCount
Definition: Abil.h:1123
std::vector< CFixed > ResourceAmountMultiplier
Resource Amount Multiplier.
Definition: Abil.h:5804
EAbilSpecializeCmd
Ability Command (Specialize)
Definition: Abil.h:3601
SCostFactor RefundFraction
Refund Fraction.
Definition: Abil.h:5092
Wait.
Definition: Abil.h:1601
std::vector< SAbilArmMagazineInfo > InfoArray
Info.
Definition: Abil.h:5167
Build.
Definition: Abil.h:87
Learn 09.
Definition: Abil.h:2827
CEffectLink UnloadCargoEffect
Unload Cargo Effect.
Definition: Abil.h:6836
const int32 e_abilArmMagazineCmdCount
Definition: Abil.h:2317
Start.
Definition: Abil.h:1339
TCargoCapacity TotalCargoSpace
Cargo Space.
Definition: Abil.h:6800
Pawn 08.
Definition: Abil.h:3051
EAbilInventoryAlignment Alignment
Alignment.
Definition: Abil.h:4329
Approach.
Definition: Abil.h:563
std::vector< CValidatorLink > ValidatorArray
Validators.
Definition: Abil.h:5889
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6080
Arm Magazine.
Definition: Abil.h:5138
Load All.
Definition: Abil.h:3985
Definition: ItemContainer.h:27
const int32 e_abilPawnFlagCount
Definition: Abil.h:1727
CTargetFilters IgnoreFilters
Ignore Filters.
Definition: Abil.h:5078
CGameTime Time
Time.
Definition: Abil.h:4214
const int32 e_abilEffectInstantCmdCount
Definition: Abil.h:2649
std::vector< CfRange > EffectRange
Effect Range.
Definition: Abil.h:5048
EAbilArmMagazineEffect
Arm Magazine Effect.
Definition: Abil.h:375
const int32 e_abilRedirectInstantCmdCount
Definition: Abil.h:3199
EAbilHarvestCmd
Ability Command (Harvest)
Definition: Abil.h:2677
CTargetFilters TargetFilters
Target Filters.
Definition: Abil.h:5883
Warp 04.
Definition: Abil.h:4035
EAbilAttackCmd
Ability Command (Attack)
Definition: Abil.h:2323
Build 14.
Definition: Abil.h:2499
CAlertLink FinishGlobalAlert
Finish Global Alert.
Definition: Abil.h:6144
CFixed MinAttackSpeedMultiplier
Attack Speed Multiplier Minimum.
Definition: Abil.h:5253
flag8 AcquireAttackers
Acquire Attackers.
Definition: Abil.h:5710
std::vector< CAbilLink > AbilLinkEnableArray
Abilities Enabled.
Definition: Abil.h:6226
Specialize.
Definition: Abil.h:207
Transient.
Definition: Abil.h:1009
std::vector< CImagePath > LearnButtonTooltipImage
Learn Button Tooltip Image.
Definition: Abil.h:5072
EAbilPawnCmd
Pawn Command.
Definition: Abil.h:3003
Learn 04.
Definition: Abil.h:2797
EAbilInteractCmd
Interact Command.
Definition: Abil.h:2705
SMarker ReservedMarker
Reserved Marker.
Definition: Abil.h:5768
CBehaviorLink LoadTransportBehavior
Load Transport Behavior.
Definition: Abil.h:6824
CUpgradeLink Upgrade
Upgrade.
Definition: Abil.h:4543
EAbilArmMagazineManage Manage
Manage.
Definition: Abil.h:4261
Use Unit Order Queue.
Definition: Abil.h:457
Progress.
Definition: Abil.h:27
Build 25.
Definition: Abil.h:2565
const int32 e_abilBuildCmdCount
Definition: Abil.h:2605
std::vector< SAbilCmdButton > CmdButtonArray
Command Buttons.
Definition: Abil.h:5276
CAlertLink Alert
Alert.
Definition: Abil.h:4562
CFlagArray< e_abilHarvestStageCount > UninterruptibleArray
Uninterruptible.
Definition: Abil.h:5841
Execute.
Definition: Abil.h:2329
const int32 e_abilBehaviorStageCount
Definition: Abil.h:693
std::vector< CAlertLink > AlertArray
Alert Array.
Definition: Abil.h:4979
Build 10.
Definition: Abil.h:2475
const int32 e_abilSpecializeInfoFlagCount
Definition: Abil.h:1961
Ammo 20.
Definition: Abil.h:2313
Pawn 01.
Definition: Abil.h:3009
uint32 PointsPerLevel
Points Per Level.
Definition: Abil.h:6017
Worker Kill On Complete.
Definition: Abil.h:811
Exclusive.
Definition: Abil.h:1199
Prepare.
Definition: Abil.h:1079
Revive 18.
Definition: Abil.h:3519
uint32 LoadSmartPriority
Load Smart Priority.
Definition: Abil.h:6932
Pawn 20.
Definition: Abil.h:3123
Research 08.
Definition: Abil.h:3269
EAbilPawnFlag
Pawn Flag.
Definition: Abil.h:1711
Stop.
Definition: Abil.h:213
std::vector< CFixed > VitalStartFactor
Vital Start Factor.
Definition: Abil.h:4728
CFlags Flags
Flags.
Definition: Abil.h:5131
Start.
Definition: Abil.h:1895
EAbilMorphEffect
Morph Effect.
Definition: Abil.h:1333
EAbilWarpableCmd
Ability Command (Warpable)
Definition: Abil.h:3995
const int32 e_abilMorphFlagCount
Definition: Abil.h:1515
CTargetFilters TargetFilters
Target Filters.
Definition: Abil.h:5352
Warp 14.
Definition: Abil.h:4095
CTargetFilters AcquireFilters
Scan Filters.
Definition: Abil.h:5227
EClassIdCAbil
Ability Type.
Definition: Abil.h:15
Pawn 03.
Definition: Abil.h:3021
Worker Kill On Cancel.
Definition: Abil.h:805
EAbilCmdFlags
Ability Command Flags.
Definition: Abil.h:275
CFlagArray< e_resourceTypeCount > ResourceAcquire
Resource Acquire.
Definition: Abil.h:5775
CStringLink Activity
Activity.
Definition: Abil.h:6200
Negative.
Definition: Abil.h:259
std::vector< CUnitLink > Unit
Unit.
Definition: Abil.h:4593
Learn 13.
Definition: Abil.h:2851
Warpable.
Definition: Abil.h:231
CFangleArc ArcSlop
Arc Slop.
Definition: Abil.h:4830
CFlags Flags
Flags.
Definition: Abil.h:5152
Pawn 02.
Definition: Abil.h:3015
Battery.
Definition: Abil.h:5338
std::vector< CValidatorLink > SmartValidatorArray
Smart Validators.
Definition: Abil.h:5901
Owner.
Definition: Abil.h:359
std::vector< CImagePath > LevelButtonTooltipImage
Level Button Tooltip Image.
Definition: Abil.h:5040
EAbilMoveFlag
Move Flag.
Definition: Abil.h:1695
CGameTime Time
Time.
Definition: Abil.h:4556
CFlags Flags
Flags.
Definition: Abil.h:6987
Revive.
Definition: Abil.h:6507
SAbilCmdButton Button
Button.
Definition: Abil.h:4207
Best Unit.
Definition: Abil.h:1277
Train 25.
Definition: Abil.h:3915
CUnitLink Unit
Unit.
Definition: Abil.h:4411
EAbilHarvestFlag
Harvest Flag.
Definition: Abil.h:1113
CFlagArray< e_classIdCAbilCount > AbilClassEnableArray
Ability Classes Enabled.
Definition: Abil.h:6213
Train 06.
Definition: Abil.h:3801
CEffectLink CalldownEffect
Calldown Effect.
Definition: Abil.h:6914
Ignore Unit Cost.
Definition: Abil.h:1323
Revive 03.
Definition: Abil.h:3429
CEffectLink LoadTransportEffect
Load Transport Effect.
Definition: Abil.h:6818
Ammo 12.
Definition: Abil.h:2265
Show While Warping.
Definition: Abil.h:1779
CFixed Leash
Leash.
Definition: Abil.h:5160
Definition: UnderlyingTypes.h:826
Auto Cast.
Definition: Abil.h:1187
Destroy.
Definition: Abil.h:535
EEffectLocationType TargetType
Target Type.
Definition: Abil.h:5295
Actor.
Definition: Abil.h:1555
Attack.
Definition: Abil.h:5213
EAbilTrainLocation Location
Location.
Definition: Abil.h:4605
Specialize.
Definition: Abil.h:6629
Transient.
Definition: Abil.h:1929
uint32 BoardBunkerSmartPriority
Board Bunker Smart Priority.
Definition: Abil.h:6332
CAlertLink Alert
Alert.
Definition: Abil.h:6150
Auto Build.
Definition: Abil.h:479
const int32 e_abilRedirectFlagCount
Definition: Abil.h:1815
Best Unit.
Definition: Abil.h:649
SCostFactor LevelUnitCostFactor
Level Unit Cost Factor.
Definition: Abil.h:6546
Smart Command.
Definition: Abil.h:1003
std::vector< SCost > Cost
Cost.
Definition: Abil.h:4761
CAbilLink Abil
Ability.
Definition: Abil.h:4353
CFlags Flags
Move Flags.
Definition: Abil.h:6320
Execute.
Definition: Abil.h:3211
Auto Cast On.
Definition: Abil.h:1957
Train 19.
Definition: Abil.h:3879
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6947
Add On.
Definition: Abil.h:903
std::vector< CValidatorLink > AutoCastValidatorArray
Auto Cast Validators.
Definition: Abil.h:6174
Wait.
Definition: Abil.h:1073
EAbilReviveVital
Revive Vital.
Definition: Abil.h:1883
const int32 e_abilQueueCmdCount
Definition: Abil.h:3149
std::vector< CValidatorLink > AutoCastValidatorArray
Auto Cast Validators.
Definition: Abil.h:5921
Interact.
Definition: Abil.h:5854
EAbilArmMagazineLaunch Launch
Launch Type.
Definition: Abil.h:5145
Learn 19.
Definition: Abil.h:2887
std::vector< CStringLink > LearnButtonTooltip
Learn Button Tooltip.
Definition: Abil.h:5066
CFlagArray< e_classIdCAbilCount > AbilClassDisableArray
Ability Classes Disabled.
Definition: Abil.h:6220
Revive 19.
Definition: Abil.h:3525
Morph.
Definition: Abil.h:6087
Pawn 13.
Definition: Abil.h:3081
Fast Build.
Definition: Abil.h:1421
Cancel.
Definition: Abil.h:2757
const int32 e_abilBuildStageCount
Definition: Abil.h:885
Warp 18.
Definition: Abil.h:4119
std::vector< SAbilInventoryInfo > InfoArray
Info.
Definition: Abil.h:5977
uint32 MaxCount
Max Count.
Definition: Abil.h:6643
CAbilCommand AbilCmd
Ability Command.
Definition: Abil.h:5289
Build 12.
Definition: Abil.h:2487
EAbilMorphFlag
Morph Flag.
Definition: Abil.h:1361
Revive 09.
Definition: Abil.h:3465
const int32 e_abilResearchCmdCount
Definition: Abil.h:3405
Effect - Target.
Definition: Abil.h:105
CFlagArray< e_abilEffectStageCount > PreemptableArray
Preemptable Stages.
Definition: Abil.h:4945
Pawn.
Definition: Abil.h:6357
EAbilWarpTrainCmd
Ability Command (Warp)
Definition: Abil.h:4011
CFixed FleeRange
Flee Range.
Definition: Abil.h:6270
Worker Hide.
Definition: Abil.h:781
std::vector< CGameTime > DurationArray
Durations.
Definition: Abil.h:4386
Line Movement.
Definition: Abil.h:973
const int32 e_abilArmMagLaunchCount
Definition: Abil.h:523
Learn 01.
Definition: Abil.h:2779
Move.
Definition: Abil.h:6254
const int32 e_abilEffectStageCount
Definition: Abil.h:1107
SCostFactor RefundFraction
Refund Fraction.
Definition: Abil.h:4780
Ignore Unit Cost.
Definition: Abil.h:757
Execute.
Definition: Abil.h:2361
const int32 e_abilMorphEffectCount
Definition: Abil.h:1355
Build 27.
Definition: Abil.h:2577
Train 28.
Definition: Abil.h:3933
Revive 17.
Definition: Abil.h:3513
CUnitLink MorphUnit
Morph Unit.
Definition: Abil.h:6705
uint32 InfoTooltipPriority
Tooltip Priority.
Definition: Abil.h:4680
Redirect.
Definition: Abil.h:5111
Revive 20.
Definition: Abil.h:3531
Ammo 13.
Definition: Abil.h:2271
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:5221
CFlags Flags
Flags.
Definition: Abil.h:6005
Revive At Target 06.
Definition: Abil.h:3567
CUnitLink Placeholder
Placeholder Unit.
Definition: Abil.h:4786
Research 26.
Definition: Abil.h:3377
const int32 e_abilQueueFlagCount
Definition: Abil.h:1761
Actor Start.
Definition: Abil.h:1619
Abilities Start.
Definition: Abil.h:1607
CAlertLink ErrorAlert
Error Alert.
Definition: Abil.h:4972
EAbilMorphSection
Morph Section.
Definition: Abil.h:1543
const int32 e_abilTransportCmdCount
Definition: Abil.h:3989
Update Charges On Level Change.
Definition: Abil.h:1051
EAbilEffectFlag
Ability Effect Flag.
Definition: Abil.h:913
Redirect Target.
Definition: Abil.h:189
Same Cliff Level.
Definition: Abil.h:1205
EAbilTrainCmd
Ability Command (Train)
Definition: Abil.h:3765
Auto Cast Initially On.
Definition: Abil.h:643
Augment.
Definition: Abil.h:5268
std::vector< CValidatorLink > SmartValidatorArray
Smart Validators.
Definition: Abil.h:5331
Pawn 06.
Definition: Abil.h:3039
CGameTime InitialUnloadDelay
Initial Unload Delay.
Definition: Abil.h:6862
EAbilBuildFlag
Build Flag.
Definition: Abil.h:727
Augment.
Definition: Abil.h:63
const int32 e_abilInventoryCmdCount
Definition: Abil.h:2767
Hold Fire.
Definition: Abil.h:3743
CFixed SearchRadius
Search Radius.
Definition: Abil.h:6890
EAbilQueueFlag
Ability Queue Flag.
Definition: Abil.h:1733
CFlags Flags
Train Flags.
Definition: Abil.h:4618
Research 05.
Definition: Abil.h:3251
Research 24.
Definition: Abil.h:3365
Research 25.
Definition: Abil.h:3371
Research.
Definition: Abil.h:195
Attack.
Definition: Abil.h:57
std::vector< CStringLink > LevelButtonOnTooltip
Level Button - On Tooltip.
Definition: Abil.h:5471
std::vector< CValidatorLink > ValidatorArray
Validators.
Definition: Abil.h:5447
CFangleArc Arc
Arc.
Definition: Abil.h:4822
Definition: UnderlyingTypes.h:1217
Produce.
Definition: Abil.h:1469
Hide Maximum Level.
Definition: Abil.h:1283
SCostFactor BaseUnitCostFactor
Base Unit Cost Factor.
Definition: Abil.h:6540
Ignore Food.
Definition: Abil.h:751
Retarget.
Definition: Abil.h:439
CAlertLink Alert
Alert.
Definition: Abil.h:5564
CFlags Flags
Flags.
Definition: Abil.h:5429
Revive 10.
Definition: Abil.h:3471
Wait For Supplies.
Definition: Abil.h:463
Ammo 11.
Definition: Abil.h:2259
CFixed ReturnLifeFraction
Return Life Fraction.
Definition: Abil.h:5188
Research 30.
Definition: Abil.h:3401
Warp 20.
Definition: Abil.h:4131
CAlertLink Alert
Alert.
Definition: Abil.h:4220
Specialize 16.
Definition: Abil.h:3697
const int32 e_abilRallyStageCount
Definition: Abil.h:1799
CFlags Flags
Flags.
Definition: Abil.h:5283
Allow Self Cast.
Definition: Abil.h:281
Research 19.
Definition: Abil.h:3335
Turn Auto Cast Off When Owner Leaves.
Definition: Abil.h:1917
std::vector< CValidatorLink > UseValidators
Use Validators.
Definition: Abil.h:4531
flag8 SetOnGround
Set On Ground.
Definition: Abil.h:4507
Build 18.
Definition: Abil.h:2523
CFlags Flags
Flags.
Definition: Abil.h:6500
const int32 e_abilAugmentFlagCount
Definition: Abil.h:619
CStringLink Name
Name.
Definition: Abil.h:4644
Disable Abilities.
Definition: Abil.h:1409
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:5739
Worker Maintained.
Definition: Abil.h:817
Collide End.
Definition: Abil.h:1637
CFixed Range
Range.
Definition: Abil.h:5877
CMoverLink ConstructionMover
Construction Mover.
Definition: Abil.h:5617
Redirect.
Definition: Abil.h:45
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:4844
const int32 e_abilInventoryFlagCount
Definition: Abil.h:1265
Wait For Supplies.
Definition: Abil.h:1873
CFixed PowerBuildCostFactor
Power Build Cost Factor.
Definition: Abil.h:5666
EAbilTrainRotation
Rotation.
Definition: Abil.h:2097
CAlertLink Alert
Alert.
Definition: Abil.h:6045
Auto Cast Initially On.
Definition: Abil.h:1385
Inventory.
Definition: Abil.h:5928
Beacon.
Definition: Abil.h:75
EAbilMorphCmd
Ability Command (Morph)
Definition: Abil.h:2925
Normal.
Definition: Abil.h:897
Turn Auto Cast Off When Owner Leaves.
Definition: Abil.h:597
Rally.
Definition: Abil.h:2087
Turn Off.
Definition: Abil.h:2405
CEffectLink LoadCargoEffect
Load Cargo Effect.
Definition: Abil.h:6812
Merge.
Definition: Abil.h:135
Target.
Definition: Abil.h:2915
Source.
Definition: Abil.h:2081
Definition: UnderlyingTypes.h:448
Mergeable.
Definition: Abil.h:6072
CDataSoupKey ActorKey
Actor.
Definition: Abil.h:6692
Ignore Unit Cost.
Definition: Abil.h:2007
EAbilBuildableCmd
Ability Command (Buildable)
Definition: Abil.h:2611
Disable Collision.
Definition: Abil.h:2001
Best Unit.
Definition: Abil.h:1827
Require Target Vision.
Definition: Abil.h:997
Passenger Acquired External.
Definition: Abil.h:1027
Cheer.
Definition: Abil.h:3749
Upkeep.
Definition: Abil.h:365
Auto Cast Initially On.
Definition: Abil.h:603
CTargetFilters AutoCastFilters
Auto Cast Filters.
Definition: Abil.h:4862
Wait for Drop Off.
Definition: Abil.h:1159
Left.
Definition: Abil.h:1245
const int32 e_abilRallyFlagCount
Definition: Abil.h:1783
CFlagArray< e_abilHarvestFlagCount > FlagArray
Flags.
Definition: Abil.h:5746
Move Blocking Units.
Definition: Abil.h:1463
Hide Points Spent.
Definition: Abil.h:1289
Neutral.
Definition: Abil.h:253
Ammo 17.
Definition: Abil.h:2295
Transient.
Definition: Abil.h:1833
Buildable.
Definition: Abil.h:93
EAbilReviveCmd
Revive Command.
Definition: Abil.h:3411
EAbilAlignment Alignment
Alignment.
Definition: Abil.h:4656
Cancel.
Definition: Abil.h:4001
CAbilCommand FinishCommand
Finish Command.
Definition: Abil.h:5724
Show Cargo Size.
Definition: Abil.h:2155
Best Unit.
Definition: Abil.h:1397
CStringLink Activity
Activity.
Definition: Abil.h:4742
Train 23.
Definition: Abil.h:3903
CFlags Flags
Flag.
Definition: Abil.h:6442
const int32 e_abilMergeableCmdCount
Definition: Abil.h:2957
Research 14.
Definition: Abil.h:3305
Warp 13.
Definition: Abil.h:4089
Cast.
Definition: Abil.h:1085
Designate.
Definition: Abil.h:2711
EAbilResearchCmd
Ability Command (Research)
Definition: Abil.h:3221
Auto Cast.
Definition: Abil.h:591
CModelPath Model
Model.
Definition: Abil.h:4183
const int32 e_abilMorphCmdCount
Definition: Abil.h:2941
Research 06.
Definition: Abil.h:3257
Disable Collision.
Definition: Abil.h:1415
Loiter.
Definition: Abil.h:575
CCmdResult DefaultError
Default Error.
Definition: Abil.h:5016
Range Includes Building.
Definition: Abil.h:823
EAbilCmdState
Ability Command State.
Definition: Abil.h:309
Definition: UnderlyingTypes.h:1028
Transient Preferred.
Definition: Abil.h:1015
CUnitLink Unit
Unit.
Definition: Abil.h:4267
uint32 RechargeSmartPriority
Recharge Smart Priority.
Definition: Abil.h:6350
CStringLink Activity
Activity.
Definition: Abil.h:4713
EAbilBehaviorCmd
Ability Command (Behavior)
Definition: Abil.h:2393
Specialize 01.
Definition: Abil.h:3607
Best Unit.
Definition: Abil.h:427
Research 07.
Definition: Abil.h:3263
Revive At Target 07.
Definition: Abil.h:3573
CItemClassLink ClassRequired
Class Required.
Definition: Abil.h:4470
Finish.
Definition: Abil.h:711
std::vector< CValidatorLink > UnloadValidatorArray
Unload Validators.
Definition: Abil.h:6902
Transport Acquired Passengers.
Definition: Abil.h:1045
CTargetFilters TargetFilters
Target Filters.
Definition: Abil.h:4489
CFixed AutoCastRange
Auto Cast Range.
Definition: Abil.h:6182
Revive At Target 08.
Definition: Abil.h:3579
Send To Selection.
Definition: Abil.h:299
Right.
Definition: Abil.h:1239
Definition: UnderlyingTypes.h:854
CFlags Flags
Flags.
Definition: Abil.h:6678
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:5645
std::vector< SAbilWarpTrainInfo > InfoArray
Info.
Definition: Abil.h:6968
TAbilCmdIndex Index
Index.
Definition: Abil.h:5124
Pawn 15.
Definition: Abil.h:3093
Build 15.
Definition: Abil.h:2505
Release.
Definition: Abil.h:399
const int32 e_abilBatteryCmdCount
Definition: Abil.h:2365
Specialize 11.
Definition: Abil.h:3667
CEffectLink Effect
Effect.
Definition: Abil.h:6051
EAbilTrainLocation
Ability Train Location.
Definition: Abil.h:2075
Auto Create.
Definition: Abil.h:421
Cancel.
Definition: Abil.h:2645
CAbilLink UnlinkMorphAbil
Unlink Morph Ability.
Definition: Abil.h:5551
Wait at Resource.
Definition: Abil.h:1141
Build 13.
Definition: Abil.h:2493
EAbilTrainRotation Rotation
Rotation.
Definition: Abil.h:4611
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:5983
Item Death.
Definition: Abil.h:1261
Research 27.
Definition: Abil.h:3383
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:5895
uint32 Points
Points.
Definition: Abil.h:6011
Train 09.
Definition: Abil.h:3819
Specialize 04.
Definition: Abil.h:3625
Queue.
Definition: Abil.h:6387
CFixed Range
Range.
Definition: Abil.h:5754
Specialize 07.
Definition: Abil.h:3643
Definition: UnderlyingTypes.h:612
Execute.
Definition: Abil.h:3195
Learn 06.
Definition: Abil.h:2809
Unit Start.
Definition: Abil.h:1679
Build.
Definition: Abil.h:5532
Source.
Definition: Abil.h:2109
EAbilMergeCmd
Ability Command (Merge)
Definition: Abil.h:2903
Redirect Instant.
Definition: Abil.h:183
uint32 TCargoCapacity
Definition: UnderlyingTypes.h:674
Show While Merging.
Definition: Abil.h:1773
Warp 16.
Definition: Abil.h:4107
CGameTime LoadPeriod
Load Period.
Definition: Abil.h:6869
Train 18.
Definition: Abil.h:3873
Automatic.
Definition: Abil.h:1391
Approach.
Definition: Abil.h:1067
Specialize 14.
Definition: Abil.h:3685
EAbilReviveCmd SelfReviveCmd
Self Revive Command.
Definition: Abil.h:6610
Ammo 06.
Definition: Abil.h:2229
Warp 05.
Definition: Abil.h:4041
EAbilWarpTrainFlag
Warp Train Flag.
Definition: Abil.h:2171
Definition: TargetSort.h:136
Ignore.
Definition: Abil.h:1889
CFixed Range
Range.
Definition: Abil.h:6065
CEffectLink AINotifyEffect
AI Notify Effect.
Definition: Abil.h:4997
std::vector< CBehaviorLink > BehaviorArray
Behaviors.
Definition: Abil.h:5441
CUnitLink Unit
Unit.
Definition: Abil.h:4285
uint32 QueueSize
Queue Size.
Definition: Abil.h:6407
Revive At Target 05.
Definition: Abil.h:3561
Positive.
Definition: Abil.h:265
CStringLink TargetMessage
Target Message.
Definition: Abil.h:4686
Research 18.
Definition: Abil.h:3329
Move.
Definition: Abil.h:2969
Ammo 14.
Definition: Abil.h:2277
std::vector< CGameTime > ResourceTimeBonus
Resource Time Bonus.
Definition: Abil.h:5819
CFlags Flags
Flags.
Definition: Abil.h:6522
CStringLink Activity
Activity.
Definition: Abil.h:5104
Target Best Unit.
Definition: Abil.h:609
CAlertLink Alert
Alert.
Definition: Abil.h:4305
Definition: UnderlyingTypes.h:570
CFlagArray< e_abilEffectStageCount > UninterruptibleArray
Uninterruptible.
Definition: Abil.h:4952
Finish.
Definition: Abil.h:1345
uint32 PowerupSmartPriority
Powerup Smart Priority.
Definition: Abil.h:6344
Ammo 15.
Definition: Abil.h:2283
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:6429
CFixed MaxDropRange
Maximum Drop Range.
Definition: Abil.h:5971
Train 11.
Definition: Abil.h:3831
Warp 01.
Definition: Abil.h:4017
Pawn 18.
Definition: Abil.h:3111
CAlertLink ErrorAlert
Error Alert.
Definition: Abil.h:5570
CFlagArray< e_abilEffectStageCount > ValidatedArray
Validate.
Definition: Abil.h:4959
Revive At Target 01.
Definition: Abil.h:3537
EAbilSpecializeInfoFlag
Ability Specialize Flag.
Definition: Abil.h:1945
Definition: UnderlyingTypes.h:1035
Launch.
Definition: Abil.h:393
Ignore Unit Cost.
Definition: Abil.h:1457
CAlertLink ErrorAlert
Error Alert.
Definition: Abil.h:5098
Morph Placement.
Definition: Abil.h:6245
Train 29.
Definition: Abil.h:3939
std::vector< EAbilReviveVital > VitalArray
Vitals.
Definition: Abil.h:6579
std::vector< SAbilCmdButton > CmdButtonArray
Command Buttons.
Definition: Abil.h:5862
EAbilSharedFlag
Shared Ability Flag.
Definition: Abil.h:337
Show Status.
Definition: Abil.h:445
SAbilCmdButton Button
Button.
Definition: Abil.h:4279
Train 16.
Definition: Abil.h:3861
EAbilRallyFlag
Rally Flag.
Definition: Abil.h:1767
CFixed CollideRange
Collision Range.
Definition: Abil.h:4419
Cancel Last.
Definition: Abil.h:3139
std::vector< CEffectLink > EffectArray
Effects.
Definition: Abil.h:5624
CFlagArray< e_abilEffectStageCount > UseMarkerArray
Markers Used.
Definition: Abil.h:4917
EAbilTrainInfoFlag
Train Info Flag.
Definition: Abil.h:2053
EAbilTechPlayer
Ability Tech Player.
Definition: Abil.h:353
Definition: UnderlyingTypes.h:1364
Toggled On.
Definition: Abil.h:661
EAcquireLevel AutoCastAcquireLevel
Auto Cast Acquire Level.
Definition: Abil.h:6162
Pawn 14.
Definition: Abil.h:3087
CFlagArray< e_resourceTypeCount > ResourceDestroy
Resource Destroy.
Definition: Abil.h:5789
Progress.
Definition: Abil.h:4706
Revive 11.
Definition: Abil.h:3477
Neutral Detached Add On.
Definition: Abil.h:775
EAbilArmMagazineManage
Arm Magazine Management.
Definition: Abil.h:529
Auto Cast.
Definition: Abil.h:1951
SCostFactor RefundFraction
Refund Fraction.
Definition: Abil.h:5597
CAlertLink Alert
Alert.
Definition: Abil.h:5173
Delay.
Definition: Abil.h:1527
Learn 16.
Definition: Abil.h:2869
const int32 e_abilInteractCmdCount
Definition: Abil.h:2715
std::vector< CImagePath > LevelButtonImage
Level Button - Image.
Definition: Abil.h:5022
const int32 e_abilRallyCmdCount
Definition: Abil.h:3183
Specialize 06.
Definition: Abil.h:3637
Cancel.
Definition: Abil.h:2617
Cancel Slot.
Definition: Abil.h:3145
std::vector< SAbilMorphInfo > InfoArray
Info.
Definition: Abil.h:6132
Specialize 15.
Definition: Abil.h:3691
Build 17.
Definition: Abil.h:2517
CFlags Flags
Flags.
Definition: Abil.h:5869
const int32 e_abilAlignmentCount
Definition: Abil.h:269
Definition: UnderlyingTypes.h:714
Kill On Cancel.
Definition: Abil.h:2013
Pawn 04.
Definition: Abil.h:3027
CFixed PowerBuildBonusRate
Power Build Bonus Rate.
Definition: Abil.h:5659
Halt.
Definition: Abil.h:863
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:5847
EAcquireLevel
Acquire Level.
Definition: Game.h:1170
Toggle.
Definition: Abil.h:655
Generic.
Definition: Abil.h:4637
CTargetFilters EnumFilters
Search Filters.
Definition: Abil.h:5366
Cancelable.
Definition: Abil.h:739
EAbilArmMagazineCmd
Ability Command (Arm Magazine)
Definition: Abil.h:2193
Toggled.
Definition: Abil.h:689
Transport.
Definition: Abil.h:6751
Arm Magazine.
Definition: Abil.h:51
Interruptible.
Definition: Abil.h:1427
std::vector< SAbilCmdButton > CmdButtonArray
Commands.
Definition: Abil.h:5696
EAbilTrainFlag
Train Flag.
Definition: Abil.h:1983
std::vector< CEffectLink > EffectArray
Effects.
Definition: Abil.h:5180
const int32 e_abilBehaviorFlagCount
Definition: Abil.h:671
CStringLink NameOverride
Name Override.
Definition: Abil.h:6591
const int32 e_abilInteractFlagCount
Definition: Abil.h:1227
CUnitLink CancelUnit
Cancel Unit.
Definition: Abil.h:6126
Ammo 01.
Definition: Abil.h:2199
std::vector< SAbilOrderDisplay > OrderArray
Orders.
Definition: Abil.h:4662
Definition: UnderlyingTypes.h:497
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:5407
EAbilBatteryCmd
Ability Command (Battery)
Definition: Abil.h:2355
EAbilHarvestStage
Harvest Stage.
Definition: Abil.h:1129
CGameTime FleeTime
Flee Time.
Definition: Abil.h:6277
Duration.
Definition: Abil.h:1533
Re-executable.
Definition: Abil.h:991
CFixed AutoCastRange
Auto Cast Range.
Definition: Abil.h:4870
Birth.
Definition: Abil.h:1403
Best Unit.
Definition: Abil.h:1193
Harvest.
Definition: Abil.h:1147
std::vector< CTargetFilters > TargetFilters
Target Filters.
Definition: Abil.h:4792
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:5325
CEffectLink Effect
Effect.
Definition: Abil.h:5380
EAbilBehaviorFlag
Behavior Flag.
Definition: Abil.h:625
EAbilBeaconCmd
Beacon Command.
Definition: Abil.h:2371
Best Unit.
Definition: Abil.h:1923
EAbilMorphPhase RallyResetPhase
Rally Reset Phase.
Definition: Abil.h:4432
Best Unit.
Definition: Abil.h:1739
Behavior.
Definition: Abil.h:81
std::vector< SAbilBuildInfo > InfoArray
Info.
Definition: Abil.h:5577
std::vector< CFixed > RefundFraction
Refund Fraction.
Definition: Abil.h:4483
Share Control.
Definition: Abil.h:1211
CAbilSetId AbilSetId
Set ID.
Definition: Abil.h:4668
Warp 10.
Definition: Abil.h:4071
Hidden.
Definition: Abil.h:287
CFixed Range
Range.
Definition: Abil.h:6774
Pawn 11.
Definition: Abil.h:3069
uint32 CountStart
Count Start.
Definition: Abil.h:4240
Turn Auto Cast Off When Owner Leaves.
Definition: Abil.h:415
Cache Start.
Definition: Abil.h:1667
Show Placeholder.
Definition: Abil.h:1487
Beacon.
Definition: Abil.h:5393
Train 17.
Definition: Abil.h:3867
Transport.
Definition: Abil.h:225
Kill On Complete.
Definition: Abil.h:2019
Channel.
Definition: Abil.h:1091
CFixed EnumRange
Search Range.
Definition: Abil.h:5374
Wait to Return.
Definition: Abil.h:1153
Ammo 16.
Definition: Abil.h:2289
const int32 e_abilStopFlagCount
Definition: Abil.h:1977
uint32 SmartPriority
Smart Priority.
Definition: Abil.h:5386
Build 28.
Definition: Abil.h:2583
Queueable.
Definition: Abil.h:39
std::vector< SAbilMorphSection > SectionArray
Sections.
Definition: Abil.h:4426
Use Item (Instant)
Definition: Abil.h:2745
Research 03.
Definition: Abil.h:3239
Execute.
Definition: Abil.h:2639
Revive 05.
Definition: Abil.h:3441
Definition: UnderlyingTypes.h:1224
Buildable.
Definition: Abil.h:5637
Definition: UnderlyingTypes.h:777
Abilities End.
Definition: Abil.h:1613
Untoggled.
Definition: Abil.h:683
Facing.
Definition: Abil.h:1567
EAbilInteractFlag
Interact Flag.
Definition: Abil.h:1181
std::vector< CImagePath > LevelButtonOffImage
Level Button - Off Image.
Definition: Abil.h:5483
SCost Cost
Cost.
Definition: Abil.h:6120
Definition: UnderlyingTypes.h:1084
EAbilTransportFlag
Transport Flag.
Definition: Abil.h:2119
EDeathType ReplaceDeathType
Replace Death Type.
Definition: Abil.h:6603
Learn 14.
Definition: Abil.h:2857
std::vector< CStringLink > LevelButtonOffTooltip
Level Button - Off Tooltip.
Definition: Abil.h:5495
Specialize 13.
Definition: Abil.h:3679
EAbilRedirectInstantCmd
Redirect Instant Command.
Definition: Abil.h:3189
const int32 e_abilArmMagInfoFlagCount
Definition: Abil.h:495
Train.
Definition: Abil.h:219
std::vector< CGameTime > PrepTime
Prepare Time.
Definition: Abil.h:4883
CAlertLink StartGlobalAlert
Start Global Alert.
Definition: Abil.h:6138