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Harvest. More...
#include <Abil.h>


Harvest.
| CFixed CAbilHarvest::AcquireRadius | 
Acquire Radius.
How far should a unit search for something new to harvest if its current target is in use or dries up.
| CFlagArray<e_abilHarvestStageCount> CAbilHarvest::CancelableArray | 
Cancelable.
| std::vector<SAbilCmdButton> CAbilHarvest::CmdButtonArray | 
| CFlagArray<e_abilHarvestFlagCount> CAbilHarvest::FlagArray | 
| CFixed CAbilHarvest::Range | 
Range.
Determines how close to the resource node the unit has to be to harvest.
| SMarker CAbilHarvest::ReservedMarker | 
Reserved Marker.
| CFlagArray<e_resourceTypeCount> CAbilHarvest::ResourceAcquire | 
Resource Acquire.
Resource types that the unit will auto-acquire when harvesting.
| CFlagArray<e_resourceTypeCount> CAbilHarvest::ResourceAllowed | 
| std::vector<uint32> CAbilHarvest::ResourceAmountBonus | 
Resource Amount Bonus.
Additional amount of resources gathered by the ability. This is added to the Harvest Amount defined in the resource behavior of the resource node.
| std::vector<CFixed> CAbilHarvest::ResourceAmountMultiplier | 
Resource Amount Multiplier.
Multiplier for the amount of resources gathered by the ability. This multiplies the Harvest Amount defined in the resource behavior of the resource node.
| std::vector<uint32> CAbilHarvest::ResourceAmountRequest | 
Resource Amount Request.
The amount requested from a resource when harvesting. The larger of this value and the Harvest Amount defined in the resource behavior will determine how much is actually extracted.
| CFlagArray<e_resourceTypeCount> CAbilHarvest::ResourceDestroy | 
Resource Destroy.
| std::vector<CGameTime> CAbilHarvest::ResourceTimeBonus | 
Resource Time Bonus.
Additional amount of time it takes to harvest with this ability. This is added to the Harvest Time defined in the resource behavior of the resource node.
| std::vector<CFixed> CAbilHarvest::ResourceTimeMultiplier | 
Resource Time Multiplier.
Multiplier for the amount of time it takes to harvest with this ability. This multiplies the Harvest Time defined in the resource behavior of the resource node.
| uint32 CAbilHarvest::SmartPriority | 
Smart Priority.
Determines how important this ability is versus other abilities with a smart priority when deciding which ability should handle a smart command (usually bound to right click).
| CFlagArray<e_abilHarvestStageCount> CAbilHarvest::UninterruptibleArray | 
Uninterruptible.
 1.8.14
 1.8.14