sc2-gamedata
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Modify Player. More...
#include <Effect.h>
Public Attributes | |
SEffectWhichPlayer | WhichPlayer |
Player. More... | |
std::vector< int32 > | Resources |
Resources. More... | |
std::vector< int32 > | ResourcesCollected |
Resources Collected. More... | |
SEffectModifyPlayerCost | Cost |
Cost. More... | |
Modify Player.
SEffectModifyPlayerCost CEffectModifyPlayer::Cost |
Cost.
Specifies resources, cooldowns, and/or charges that will be applied to the requested player. This can be used in situations where you don’t have an ability available to specify and spend these amounts.
std::vector<int32> CEffectModifyPlayer::Resources |
Resources.
Specifies an amount of resources to grant to the requested player.
std::vector<int32> CEffectModifyPlayer::ResourcesCollected |
Resources Collected.
Specifies an amount of resources to consider collected by the requested player.
SEffectWhichPlayer CEffectModifyPlayer::WhichPlayer |
Player.
Specifies which player should be modified by this effect.