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sc2-gamedata
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Reverb. More...
#include <DSP.h>


Public Attributes | |
| real32 | DecayHFRatio |
| Decay High Frequency Ratio. More... | |
| real32 | DecayTime |
| Decay Time. More... | |
| real32 | Density |
| Density. More... | |
| real32 | Diffusion |
| Diffusion. More... | |
| real32 | DryLevel |
| Dry Level. More... | |
| real32 | HFReference |
| High Frequency Reference. More... | |
| real32 | LFReference |
| Low Frequency Reference. More... | |
| real32 | ReflectionsDelay |
| Reflection Delay. More... | |
| real32 | ReflectionsLevel |
| Reflection Level. More... | |
| real32 | ReverbDelay |
| Reverb Delay. More... | |
| real32 | ReverbLevel |
| Reverb Level. More... | |
| real32 | Room |
| Room. More... | |
| real32 | RoomHF |
| Room High Frequency. More... | |
| real32 | RoomLF |
| Room Low Frequency. More... | |
| real32 | RoomRolloffFactor |
| Room Rolloff Factor. More... | |
Reverb.
| real32 CDSPReverb::DecayHFRatio |
Decay High Frequency Ratio.
| real32 CDSPReverb::DecayTime |
Decay Time.
| real32 CDSPReverb::Density |
Density.
| real32 CDSPReverb::Diffusion |
Diffusion.
| real32 CDSPReverb::DryLevel |
Dry Level.
| real32 CDSPReverb::HFReference |
High Frequency Reference.
| real32 CDSPReverb::LFReference |
Low Frequency Reference.
| real32 CDSPReverb::ReflectionsDelay |
Reflection Delay.
| real32 CDSPReverb::ReflectionsLevel |
Reflection Level.
| real32 CDSPReverb::ReverbDelay |
Reverb Delay.
| real32 CDSPReverb::ReverbLevel |
Reverb Level.
| real32 CDSPReverb::Room |
Room.
| real32 CDSPReverb::RoomHF |
Room High Frequency.
| real32 CDSPReverb::RoomLF |
Room Low Frequency.
| real32 CDSPReverb::RoomRolloffFactor |
Room Rolloff Factor.
1.8.14