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sc2-gamedata
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Transfer Behavior. More...
#include <Effect.h>


Public Attributes | |
| SEffectWhichUnit | LaunchUnit |
| Launch Unit. More... | |
| SEffectWhichUnit | ImpactUnit |
| Impact Unit. More... | |
| CBehaviorLink | Behavior |
| Behavior. More... | |
| uint32 | Count |
| Count. More... | |
| flag8 | Copy |
| Copy. More... | |
| flag8 | Preserve |
| Preserve. More... | |
Transfer Behavior.
| CBehaviorLink CEffectTransferBehavior::Behavior |
Behavior.
Behavior that is transferred by the effect
| flag8 CEffectTransferBehavior::Copy |
Copy.
When enabled, the behavior will be copied rather than moved
| uint32 CEffectTransferBehavior::Count |
Count.
Number of behaviors to transfer (for stackable behaviors)
| SEffectWhichUnit CEffectTransferBehavior::ImpactUnit |
Impact Unit.
Used to configure which unit will receive the behavior
| SEffectWhichUnit CEffectTransferBehavior::LaunchUnit |
Launch Unit.
Used to configure which unit will be the source of the behavior
| flag8 CEffectTransferBehavior::Preserve |
Preserve.
Determines whether the behavior is transferred or cloned (i.e. left on the original unit).
1.8.14