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sc2-gamedata
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Apply Force. More...
#include <Effect.h>


Public Attributes | |
| SEffectWhichLocation | WhichLocation |
| Location. More... | |
| SEffectWhichUnit | WhichUnit |
| Unit. More... | |
| CFixed | Amount |
| Amount. More... | |
| CFixed | MassFraction |
| Mass Fraction. More... | |
| SEffectWhichTimeScale | TimeScaleSource |
| Time Scale Source. More... | |
Apply Force.
| CFixed CEffectApplyForce::Amount |
Amount.
Amount of force that is applied by the effect. Negative values draw units into the epicenter of the effect.
| CFixed CEffectApplyForce::MassFraction |
Mass Fraction.
Determines how much of the affected unit’s mass value should be taken into account to modify the requested force amount. A fraction of 1 means that the unit mass will provide normal inertia. A fraction of 0 means that the mass is ignored when calculating the force to be applied.
| SEffectWhichTimeScale CEffectApplyForce::TimeScaleSource |
Time Scale Source.
Determines the time reference to multiply the force by.
| SEffectWhichLocation CEffectApplyForce::WhichLocation |
Location.
Location where the effect occurs
| SEffectWhichUnit CEffectApplyForce::WhichUnit |
Unit.
Specifies which unit in the effect tree to apply the force to.
1.8.14