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sc2-gamedata
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Water. More...
#include <Water.h>

Public Attributes | |
| CImagePath | TextureKey |
| Texture. More... | |
| C4Vector | TilingFreq |
| Tiling Frequency. More... | |
| C4Vector | ScrollVectors |
| Scroll Vectors. More... | |
| real32 | FramesPerSec |
| Animation Rate. More... | |
| std::vector< SWaterStateDesc > | State |
| State. More... | |
| real32 | CausticsFPS |
| Caustics Framerate. More... | |
| C2Vector | CausticsTilingFreq |
| Caustics Tiling Frequency. More... | |
| flag | ReceiveShadows |
| Receive Shadows. More... | |
| flag | IsLava |
| Is Lava. More... | |
| real32 | Density |
| Density. More... | |
| real32 | Drag |
| Drag. More... | |
| real32 | AngularDamping |
| Angular Damping. More... | |
| real32 | MaxLinearVelocity |
| Max Linear Velocity. More... | |
| CModelLink | BeachShoreline |
| Beach Shoreline. More... | |
| CModelLink | CliffShoreline |
| Cliff Shoreline. More... | |
| CModelLink | LavaModel |
| Lava Model. More... | |
| std::vector< SWaterDoodad > | Doodads |
| Water Doodads. More... | |
| CSoundLink | Sound |
| Sound. More... | |
Water.
| real32 CWater::AngularDamping |
Angular Damping.
| CModelLink CWater::BeachShoreline |
Beach Shoreline.
Model for the water's beach shoreline
| real32 CWater::CausticsFPS |
Caustics Framerate.
| C2Vector CWater::CausticsTilingFreq |
Caustics Tiling Frequency.
| CModelLink CWater::CliffShoreline |
Cliff Shoreline.
Model for the water's cliff shoreline
| real32 CWater::Density |
Density.
| std::vector<SWaterDoodad> CWater::Doodads |
Water Doodads.
| real32 CWater::Drag |
Drag.
| real32 CWater::FramesPerSec |
Animation Rate.
Frame rate per second for the water's animation
| flag CWater::IsLava |
Is Lava.
When enabled, the water is lava.
| CModelLink CWater::LavaModel |
Lava Model.
| real32 CWater::MaxLinearVelocity |
Max Linear Velocity.
| flag CWater::ReceiveShadows |
Receive Shadows.
Allows or disallows shadows to be cast on the top of the water
| C4Vector CWater::ScrollVectors |
Scroll Vectors.
| CSoundLink CWater::Sound |
Sound.
Sound the water makes
| std::vector<SWaterStateDesc> CWater::State |
State.
| CImagePath CWater::TextureKey |
Texture.
| C4Vector CWater::TilingFreq |
Tiling Frequency.
Frequency of the tiling of the water's texture
1.8.14