sc2-gamedata
Public Attributes | List of all members
CWater Class Reference

Water. More...

#include <Water.h>

Collaboration diagram for CWater:
Collaboration graph
[legend]

Public Attributes

CImagePath TextureKey
 Texture. More...
 
C4Vector TilingFreq
 Tiling Frequency. More...
 
C4Vector ScrollVectors
 Scroll Vectors. More...
 
real32 FramesPerSec
 Animation Rate. More...
 
std::vector< SWaterStateDescState
 State. More...
 
real32 CausticsFPS
 Caustics Framerate. More...
 
C2Vector CausticsTilingFreq
 Caustics Tiling Frequency. More...
 
flag ReceiveShadows
 Receive Shadows. More...
 
flag IsLava
 Is Lava. More...
 
real32 Density
 Density. More...
 
real32 Drag
 Drag. More...
 
real32 AngularDamping
 Angular Damping. More...
 
real32 MaxLinearVelocity
 Max Linear Velocity. More...
 
CModelLink BeachShoreline
 Beach Shoreline. More...
 
CModelLink CliffShoreline
 Cliff Shoreline. More...
 
CModelLink LavaModel
 Lava Model. More...
 
std::vector< SWaterDoodadDoodads
 Water Doodads. More...
 
CSoundLink Sound
 Sound. More...
 

Detailed Description

Water.

Remarks
Unknown

Member Data Documentation

◆ AngularDamping

real32 CWater::AngularDamping

Angular Damping.

◆ BeachShoreline

CModelLink CWater::BeachShoreline

Beach Shoreline.

Model for the water's beach shoreline

◆ CausticsFPS

real32 CWater::CausticsFPS

Caustics Framerate.

◆ CausticsTilingFreq

C2Vector CWater::CausticsTilingFreq

Caustics Tiling Frequency.

◆ CliffShoreline

CModelLink CWater::CliffShoreline

Cliff Shoreline.

Model for the water's cliff shoreline

◆ Density

real32 CWater::Density

Density.

◆ Doodads

std::vector<SWaterDoodad> CWater::Doodads

Water Doodads.

◆ Drag

real32 CWater::Drag

Drag.

◆ FramesPerSec

real32 CWater::FramesPerSec

Animation Rate.

Frame rate per second for the water's animation

◆ IsLava

flag CWater::IsLava

Is Lava.

When enabled, the water is lava.

◆ LavaModel

CModelLink CWater::LavaModel

Lava Model.

◆ MaxLinearVelocity

real32 CWater::MaxLinearVelocity

Max Linear Velocity.

◆ ReceiveShadows

flag CWater::ReceiveShadows

Receive Shadows.

Allows or disallows shadows to be cast on the top of the water

◆ ScrollVectors

C4Vector CWater::ScrollVectors

Scroll Vectors.

◆ Sound

CSoundLink CWater::Sound

Sound.

Sound the water makes

◆ State

std::vector<SWaterStateDesc> CWater::State

State.

◆ TextureKey

CImagePath CWater::TextureKey

Texture.

◆ TilingFreq

C4Vector CWater::TilingFreq

Tiling Frequency.

Frequency of the tiling of the water's texture


The documentation for this class was generated from the following file: