ScoreScreenLadderFrame
- Class
- CScoreScreenLadderFrame <— CScoreScreenBaseFrame <— CFrame
- Desc
-
- None -
- Blizzard restricted
Hookups
MMRFrame/YourMMRLabel
MMRFrame/EnemyMMRLabel
DivisionFrame/TeamNameLabel
MMRFrame/EnemyTeamNameLabel
DivisionFrame/LeagueIcon
DivisionFrame/LeagueLabel
DivisionFrame/LeagueTierLabel
DivisionFrame/LeaguePlacementCountLabel
DivisionFrame/PointsEarnedValue
DivisionFrame/ViewLadderButton
MMRFrame/YourMMRGainedValue
MMRFrame/EnemyMMRGainedValue
DivisionFrame/ProgressTooltipIcon
DivisionFrame/MMRProgressBar
Properties
-
(3)— CScoreScreenLadderFrame
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
- [ String ]
-
-
-
@ val
- [ Identifier ]
-
-
(0)— CScoreScreenBaseFrame
-
- None -
-
(47)— CFrame
-
-
@ val
-
[ Boolean ]
False
|
True
Determines if frame can receive mouse events.(see more)
-
-
-
@ val
-
[ Boolean ]
False
|
True
Determines if frame can accept drag & drop events.(see more)
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
- [ Uint8 ]
Determines the transparency of the element, by adjusting its Alpha channel.(see more)
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
- [ Image ]
-
-
-
@ side
?
-
[ AnchorSide ]
Top
|
Left
|
Right
|
Bottom
-
@ relative
- [ FrameReference ]
-
@ pos
?
- [ AnchorPos ]
-
@ offset
?
- [ Int32 ]
Used to position a frame. A frame can have up to 4 anchors.(see more)
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
Enables verbose logging of animations defined inside this frame.
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
Enables blurring the frame and its children. The actual blur factor is determined by BlurAmount.
-
-
-
@ val
- [ Real32 ]
The amount a frame will be blurred.
Blur
need to be set asTrue
for this feature to work. -
-
-
@ val
-
[ EImageShaderBlendMode ]
Multiply
|
Add
|
Alpha
|
Subtract
|
Normal
|
Lighten
|
Darken
The blending mode used for BlurShader.
-
-
-
@ val
-
[ Boolean ]
False
|
True
Works in conjunction with
PreserveAnchorOffset
. Generally when a frame is collapsed, other frames anchoring to it will ignore their offsets and will be placed right at the Left and Top anchor of the collpased frame. WithPreserveAnchorOffset
, anchoring items will preserve their offset. -
-
-
@ val
- [ Color ]
-
-
-
@ val
- [ ContextMenu ]
-
-
-
@ val
-
[ MouseButtons ]
Left
|
Middle
|
Right
|
XButton1
|
XButton2
|
Shift
|
Control
|
Alt
|
TopToTop
|
TopToBottom
|
BottomToTop
|
BottomToBottom
|
VCenterToCenter
|
LeftToLeft
|
LeftToRight
|
RightToLeft
|
RightToRight
|
HCenterToCenter
|
TopLeft
|
TopCenter
|
TopRight
|
MiddleLeft
|
MiddleRight
|
BottomLeft
|
BottomCenter
|
BottomRight
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
- [ Uint8 ]
Alpha value when frame is in disabled state
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
Enables / disables frame. It might have different results that will vary basing on the type of the frame.(see more)
-
-
-
@ val
- [ Handle ]
Unique global identifier. Allows referencing the frame from any place within hierarchy, by using defined handle prefixed with
$
, i.e.$MyHandle
.(see more) -
-
-
@ val
- [ Real32 ]
Height of the frame(see more)
-
-
-
@ val
- [ Image ]
-
-
-
@ alias
- [ FrameReference ]
-
@ original
- [ String ]
Allows to define an alias that can be used for redirecting the hookup action, which is used to retrieve named FrameDesc within the current frame.(see more)
-
-
-
@ val
-
[ Boolean ]
False
|
True
Allows a child element to ignore the
Alpha
settings of its parent -
-
-
@ val
-
[ Boolean ]
False
|
True
Allows a child element to ignore the
color
settings of its parent -
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
Works in conjunction with
CollapseLayout
. Generally when a frame its collapsed, other frames anchoring to it will ignore their offsets and be placed right at the Left and Top anchor of the collpased frame. With this property, anchoring items will preserve their offset. -
-
-
@ val
- [ Uint16 ]
Render priority of the element (
512
is default value). Frames with higher priority will render on top of others.(see more) -
-
-
@ val
-
[ ERenderType ]
RTT
|
HDR
|
Offscreen
|
LDR
Render type of the element(see more)
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
- [ Text ]
-
-
-
@ val
-
[ TooltipAnchorPosition ]
TopToTop
|
TopToBottom
|
BottomToTop
|
BottomToBottom
|
VCenterToCenter
|
LeftToLeft
|
LeftToRight
|
RightToLeft
|
RightToRight
|
HCenterToCenter
|
TopLeft
|
TopCenter
|
TopRight
|
MiddleLeft
|
MiddleRight
|
BottomLeft
|
BottomCenter
|
BottomRight
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
- [ Tooltip ]
-
-
-
@ val
-
[ Boolean ]
False
|
True
Allows a frame to be rendered outside its parent countainer bounds.(see more)
-
-
-
@ val
-
[ Boolean ]
False
|
True
Specifies which kind of time should be used for animations of this frame.(see more)
-
-
-
@ val
-
[ Boolean ]
False
|
True
-
-
-
@ val
-
[ Boolean ]
False
|
True
Determines whether animations that use
Fade
controller will toggle Visibility state of the frame, once they’re finished. -
-
-
@ val
-
[ Boolean ]
False
|
True
Determines visibility of the frame.
-
-
-
@ val
- [ Real32 ]
Width of the frame(see more)
-