Property: UseAlternateTime — CFrame

Specifies which kind of time should be used for animations of this frame.


@ val  
[ Boolean ]
False | True


By default when this property is set to False, animations are bound to real time provded by the OS.

However when this is set to True (AlternateTime enabled), animations will use the gametime and should remain synced across the players. By that they’ll also become subject of lag or will even completely cease in scenarios where game will stop progressing (game pause, “lag”).