Property: AcceptsMouse — CFrame

Determines if frame can receive mouse events.


@ val  
[ Boolean ]
False | True


If not set, mouse events will propagate further among covered frames. If none of the frames will grab the input, events will be handled out to GameWorld.

  • Frame will accept mouse inputs. Good use for frames like Frame or Image is to block tooltips underneath images.

Mouse Input Types

  • CFrame Input Types
    • Mouse Enter/Leave Frame
  • CControl Input Types
    • Mouse Clicks (Requires the correct mouse buttons AllowedButtons to be set. Left is on by default on most frames)
    • Hovering