Property: AcceptsMouse — CFrame
Determines if frame can receive mouse events.
Attributes
-
@ val
-
[ Boolean ]
False
|
True
Description
If not set, mouse events will propagate further among covered frames. If none of the frames will grab the input, events will be handled out to GameWorld.
- Frame will accept mouse inputs. Good use for frames like Frame or Image is to block tooltips underneath images.
Mouse Input Types
- CFrame Input Types
- Mouse Enter/Leave Frame
- CControl Input Types
- Mouse Clicks (Requires the correct mouse buttons
AllowedButtons
to be set.Left
is on by default on most frames)- Hovering