CImage
- Parent
- CFrame
Properties
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@ val
- [ Color ]
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@ val
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[ ELayerAlphaChannel ]
Red|Green|Blue|Alpha|InverseRed|InverseGreen|InverseBlue|InverseAlpha -
@ layer
? - [ Uint8 ]
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@ val
- [ BoundedInt ]
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@ val
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[ EImageShaderBlendMode ]
Multiply|Add|Alpha|Subtract|Normal|Lighten|Darken -
@ layer
? - [ Uint8 ]
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@ val
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[ EImageShaderColorAdjustMode ]
None|Desaturate|Colorize|AddSelf|Fill
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@ val
- [ Color ]
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@ val
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[ Boolean ]
False|True
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@ val
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[ Boolean ]
False|True
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@ val
- [ Color ]
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@ val
- [ Real32 ]
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@ val
- [ Real32 ]
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@ val
- [ Color ]
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@ val
- [ Real32 ]
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@ val
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[ Boolean ]
False|True
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@ val
- [ Image ]
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@ val
- [ Uint8 ]
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@ val
- [ Color ]
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@ val
- [ Color ]
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@ val
- [ Real32 ]
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@ val
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[ ERotationPosition ]
TopLeft|TopCenter|TopRight|MiddleLeft|MiddleCenter|MiddleRight|BottomLeft|BottomCenter|BottomRight
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@ val
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[ Boolean ]
False|True
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@ val
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[ Boolean ]
False|True
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@ val
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[ Boolean ]
False|True
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@ val
- [ Real32 ]
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@ val
- [ BoundedInt ]
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@ layer
? - [ Uint8 ]
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@ val
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[ Boolean ]
False|True
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@ val
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[ EImageTextureType ]
None|Normal|Border|HorizontalBorder|EndCap|NineSlice|Circular -
@ layer
? - [ Uint8 ]
When a texture is used as a border or filling of a progressbar for example, then the texture is broken up into pieces (Edges, Corners and Middle section).(see more)
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@ val
- [ Real32 ]
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