CImage
- Parent
- CFrame
Properties
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@ val
- [ Color ]
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@ val
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[ ELayerAlphaChannel ]
Red
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Green
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Blue
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Alpha
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InverseRed
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InverseGreen
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InverseBlue
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InverseAlpha
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@ layer
?
- [ Uint8 ]
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@ val
- [ BoundedInt ]
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@ val
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[ EImageShaderBlendMode ]
Multiply
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Add
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Alpha
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Subtract
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Normal
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Lighten
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Darken
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@ layer
?
- [ Uint8 ]
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@ val
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[ EImageShaderColorAdjustMode ]
None
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Desaturate
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Colorize
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AddSelf
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Fill
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@ val
- [ Color ]
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@ val
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[ Boolean ]
False
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True
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@ val
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[ Boolean ]
False
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True
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@ val
- [ Color ]
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@ val
- [ Real32 ]
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@ val
- [ Real32 ]
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@ val
- [ Color ]
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@ val
- [ Real32 ]
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@ val
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[ Boolean ]
False
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True
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@ val
- [ Image ]
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@ val
- [ Uint8 ]
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@ val
- [ Color ]
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@ val
- [ Color ]
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@ val
- [ Real32 ]
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@ val
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[ ERotationPosition ]
TopLeft
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TopCenter
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TopRight
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MiddleLeft
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MiddleCenter
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MiddleRight
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BottomLeft
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BottomCenter
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BottomRight
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@ val
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[ Boolean ]
False
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True
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@ val
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[ Boolean ]
False
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True
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@ val
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[ Boolean ]
False
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True
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@ val
- [ Real32 ]
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@ val
- [ BoundedInt ]
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@ layer
?
- [ Uint8 ]
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@ val
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[ Boolean ]
False
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True
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@ val
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[ EImageTextureType ]
None
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Normal
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Border
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HorizontalBorder
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EndCap
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NineSlice
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Circular
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@ layer
?
- [ Uint8 ]
When a texture is used as a border or filling of a progressbar for example, then the texture is broken up into pieces (Edges, Corners and Middle section).(see more)
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@ val
- [ Real32 ]
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