# Wait For Cutscene To End
Grammar — Wait for cutscene cutsceneId to complete.
Flags —Native
|Action
Pauses a trigger until the specified cutscene has completed.
# Arguments
int
[ preset::Cutscene ] — Cutscene
Returns — void
native void WaitForCutsceneToEnd(int inCutscene);
# Related
Category: Cutscene / Cutscenes
- [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreateNoPosition ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene at Position — ( CutsceneCreateNew ) - [F] —
void
— Go To Next Cutscene Bookmark — ( CutsceneGoToNextBookmark ) - [F] —
void
— Cutscene EndScene Fired — ( TriggerAddEventCutsceneEndSceneFired ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreate ) - [F] —
int
[ preset::Cutscene ] — Last Created Cutscene — ( CutsceneLastCreated ) - [F] —
void
— Play Cutscene — ( CutscenePlay ) - [F] —
void
— Pause Cutscene — ( CutscenePause ) - [F] —
void
— Stop Cutscene — ( CutsceneStop ) - [F] —
void
— Set Cutscene Time — ( CutsceneSetTime ) - [F] —
void
— Go To Cutscene Bookmark — ( CutsceneGoToBookmark ) - [F] —
void
— Show/Hide Cutscene — ( CutsceneShow ) - [F] —
void
— Play Cutscene Range Over Time — ( CutscenePlayCutsceneRangeOverTime ) - [F] —
void
— Cutscene Fade — ( CutsceneFade ) - [F] —
int
[ preset::Cutscene ] — Dialog Item Cutscene — ( CutsceneGetTriggerControl ) - [F] —
void
— Cutscene Bookmark Fired — ( TriggerAddEventCutsceneBookmarkFired ) - [F] —
int
[ preset::Cutscene ] — Triggering Cutscene — ( EventCutsceneId ) - [F] —
string
— Triggering Cutscene Bookmark — ( EventCutsceneBookmark ) - [F] —
void
— Wait For Cutscene To End — ( WaitForCutsceneToEnd )
# Examples
# campaigns/swarm.sc2campaign
// L6921
WaitForCutsceneToEnd(CutsceneLastCreated())
// L6921
WaitForCutsceneToEnd(CutsceneLastCreated())
# campaigns/swarmstory.sc2campaign
// L19857
WaitForCutsceneToEnd(libSwaC_gv_zS_CurrentCampaignCutscene)
// L19880
WaitForCutsceneToEnd(libSwaC_gv_zS_CurrentCampaignCutscene)
# campaigns/swarmstoryutil.sc2mod
// L5742
WaitForCutsceneToEnd(lib281DEC45_gv_zSS_Cutscene)
# campaigns/void.sc2campaign
// L9577
WaitForCutsceneToEnd(CutsceneLastCreated())
// L19223
WaitForCutsceneToEnd(CutsceneLastCreated())
// L19435
WaitForCutsceneToEnd(CutsceneLastCreated())
// L9577
WaitForCutsceneToEnd(CutsceneLastCreated())
// L19223
WaitForCutsceneToEnd(CutsceneLastCreated())
// L19435
WaitForCutsceneToEnd(CutsceneLastCreated())
# campaigns/voidstory.sc2campaign
// L10394
WaitForCutsceneToEnd(libVoiC_gv_pC_CurrentCampaignCutscene)
// L10419
WaitForCutsceneToEnd(libVoiC_gv_pC_CurrentCampaignCutscene)
# campaigns/voidstory.sc2campaign
// L4555
WaitForCutsceneToEnd(libVCST_gv_pS_Cutscene)
// L5318
WaitForCutsceneToEnd(libVCUI_gv_pU_MissionCutscene)
# mods/heroesdata.stormmod
// L5790
WaitForCutsceneToEnd(lv_cutscene)
# mods/missionpacks/campaigncommon.sc2mod
// L4507
WaitForCutsceneToEnd(libComC_gv_cC_CutsceneCurrent)
// L4530
WaitForCutsceneToEnd(libComC_gv_cC_CutsceneCurrent)
# mods/missionpacks/novacampaign.sc2mod
// L1899
WaitForCutsceneToEnd(libNCMI_gv_nM_CreditsCutscene)
# mods/missionpacks/novacampaign.sc2mod
// L3902
WaitForCutsceneToEnd(libNCST_gv_nS_Cutscene)
# mods/voidprologue.sc2mod
// L8919
WaitForCutsceneToEnd(libA3DDD02B_gv_pP_CurrentCampaignCutscene)
// L8942
WaitForCutsceneToEnd(libA3DDD02B_gv_pP_CurrentCampaignCutscene)