# Triggering Cutscene
Grammar — Triggering cutscene
Flags —Native
|Function
Returns the triggering cutscene. Use in conjunction with “Cutscene Bookmark Fired”.
Returns — int
[ preset::Cutscene ]
native int EventCutsceneId();
# Related
Category: Cutscene / Cutscenes
- [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreateNoPosition ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene at Position — ( CutsceneCreateNew ) - [F] —
void
— Go To Next Cutscene Bookmark — ( CutsceneGoToNextBookmark ) - [F] —
void
— Cutscene EndScene Fired — ( TriggerAddEventCutsceneEndSceneFired ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreate ) - [F] —
int
[ preset::Cutscene ] — Last Created Cutscene — ( CutsceneLastCreated ) - [F] —
void
— Play Cutscene — ( CutscenePlay ) - [F] —
void
— Pause Cutscene — ( CutscenePause ) - [F] —
void
— Stop Cutscene — ( CutsceneStop ) - [F] —
void
— Set Cutscene Time — ( CutsceneSetTime ) - [F] —
void
— Go To Cutscene Bookmark — ( CutsceneGoToBookmark ) - [F] —
void
— Show/Hide Cutscene — ( CutsceneShow ) - [F] —
void
— Play Cutscene Range Over Time — ( CutscenePlayCutsceneRangeOverTime ) - [F] —
void
— Cutscene Fade — ( CutsceneFade ) - [F] —
int
[ preset::Cutscene ] — Dialog Item Cutscene — ( CutsceneGetTriggerControl ) - [F] —
void
— Cutscene Bookmark Fired — ( TriggerAddEventCutsceneBookmarkFired ) - [F] —
int
[ preset::Cutscene ] — Triggering Cutscene — ( EventCutsceneId ) - [F] —
string
— Triggering Cutscene Bookmark — ( EventCutsceneBookmark ) - [F] —
void
— Wait For Cutscene To End — ( WaitForCutsceneToEnd )
# Examples
# campaigns/swarm.sc2campaign
// L2101
EventCutsceneId()
// L4988
EventCutsceneId()
// L758
EventCutsceneId()
// L2101
EventCutsceneId()
// L4988
EventCutsceneId()
// L758
EventCutsceneId()
# campaigns/swarmstoryutil.sc2mod
// L8573
EventCutsceneId()
# campaigns/voidstory.sc2campaign
// L5512
EventCutsceneId()
// L5654
EventCutsceneId()
# mods/heroesdata.stormmod
// L5717
EventCutsceneId()
// L5753
EventCutsceneId()
# mods/missionpacks/novacampaign.sc2mod
// L4822
EventCutsceneId()
# mods/starcoop/starcoop.sc2mod
// L8525
EventCutsceneId()
// L8587
EventCutsceneId()