# Stop Cutscene
Grammar — Stop inCutscene
Flags —Native
|Action
Tells the specified Cutscene to stop playback. Stopping a cutscene destroys it.
# Arguments
int
[ preset::Cutscene ] — Cutscene
Returns — void
native void CutsceneStop(int inCutscene);
# Related
Category: Cutscene / Cutscenes
- [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreateNoPosition ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene at Position — ( CutsceneCreateNew ) - [F] —
void
— Go To Next Cutscene Bookmark — ( CutsceneGoToNextBookmark ) - [F] —
void
— Cutscene EndScene Fired — ( TriggerAddEventCutsceneEndSceneFired ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreate ) - [F] —
int
[ preset::Cutscene ] — Last Created Cutscene — ( CutsceneLastCreated ) - [F] —
void
— Play Cutscene — ( CutscenePlay ) - [F] —
void
— Pause Cutscene — ( CutscenePause ) - [F] —
void
— Stop Cutscene — ( CutsceneStop ) - [F] —
void
— Set Cutscene Time — ( CutsceneSetTime ) - [F] —
void
— Go To Cutscene Bookmark — ( CutsceneGoToBookmark ) - [F] —
void
— Show/Hide Cutscene — ( CutsceneShow ) - [F] —
void
— Play Cutscene Range Over Time — ( CutscenePlayCutsceneRangeOverTime ) - [F] —
void
— Cutscene Fade — ( CutsceneFade ) - [F] —
int
[ preset::Cutscene ] — Dialog Item Cutscene — ( CutsceneGetTriggerControl ) - [F] —
void
— Cutscene Bookmark Fired — ( TriggerAddEventCutsceneBookmarkFired ) - [F] —
int
[ preset::Cutscene ] — Triggering Cutscene — ( EventCutsceneId ) - [F] —
string
— Triggering Cutscene Bookmark — ( EventCutsceneBookmark ) - [F] —
void
— Wait For Cutscene To End — ( WaitForCutsceneToEnd )
# Examples
# campaigns/swarm.sc2campaign
// L5427
CutsceneStop(gv_scene_GorgonLaunch)
// L9928
CutsceneStop(gv_campaignIntroCutscene)
// L8650
CutsceneStop(gv_elevatorCutscene)
// L5427
CutsceneStop(gv_scene_GorgonLaunch)
// L9928
CutsceneStop(gv_campaignIntroCutscene)
// L8650
CutsceneStop(gv_elevatorCutscene)
# campaigns/swarmstory.sc2campaign
// L9158
CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionSetLightScene)
// L9163
CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[1])
// L9168
CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionUnitLightScene[2])
// L9340
CutsceneStop(libSwaC_gv_zS_ArmyCustomEvolutionFanfareCutscene)
// L19747
CutsceneStop(libSwaC_gv_zS_CurrentCampaignCutscene)
// L23545
CutsceneStop(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugCutsceneCount])
// L23576
CutsceneStop(libSwaC_gv_zS_DebugCutscenes[libSwaC_gv_zS_DebugActiveCutscene])
# campaigns/swarmstoryutil.sc2mod
// L3962
CutsceneStop(lib281DEC45_gv_zSS_ConversationScene)
// L8314
CutsceneStop(lib281DEC45_gv_zSS_Characters[lib281DEC45_gf_ZSS_CharacterIndex(lv_indexCharacter)].lv_lightingCutscene)
// L8318
CutsceneStop(lib281DEC45_gv_zSS_StorySetLightingCutscene)
// L12476
CutsceneStop(lib281DEC45_gv_zSS_Cutscene)
# campaigns/void.sc2campaign
// L9662
CutsceneStop(gv_terranCinematicCutscene)
// L15496
CutsceneStop(gv_zergCinematicCutscene)
// L19339
CutsceneStop(gv_protossCinematicCutscene)
// L9662
CutsceneStop(gv_terranCinematicCutscene)
// L15496
CutsceneStop(gv_zergCinematicCutscene)
// L19339
CutsceneStop(gv_protossCinematicCutscene)
# campaigns/voidstory.sc2campaign
// L4085
CutsceneStop(libVoiC_gv_pC_CurrentCampaignCutscene)
// L10040
CutsceneStop(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugCutsceneCount])
// L10071
CutsceneStop(libVoiC_gv_pC_DebugCutscenes[libVoiC_gv_pC_DebugActiveCutscene])
// L10440
CutsceneStop(libVoiC_gv_pC_CurrentCampaignCutscene)
# campaigns/voidstory.sc2campaign
// L1903
CutsceneStop(libVCST_gv_pS_RoomUICutscene)
// L1920
CutsceneStop(libVCST_gv_pS_RoomUICutscene)
// L2593
CutsceneStop(libVCST_gv_pS_Backgrounds[lv_roomNumber])
// L3344
CutsceneStop(libVCST_gv_pS_ConversationScene)
// L5762
CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent])
// L5818
CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent])
// L5874
CutsceneStop(libVCST_gv_pS_AmbientEvents[libVCST_gf_PS_AmbientGetRoomNumber(libVCST_ge_Rooms_StoryRoomWarCouncil)][lv_indexScene][lv_indexEvent])
// L6806
CutsceneStop(libVCST_gv_pS_Cutscene)
# campaigns/voidstory.sc2campaign
// L1003
CutsceneStop(libVCUI_gv_pU_ArmyCutscene)
// L1921
CutsceneStop(libVCUI_gv_pU_MissionCutscene)
// L2598
CutsceneStop(libVCUI_gv_pU_SoABackgroundCutscene)
// L3205
CutsceneStop(libVCUI_gv_pU_StarmapCutscene)
// L5961
CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPCutscene))
// L5964
CutsceneStop(CutsceneGetTriggerControl(libVCUI_gv_pU_GPEnergyBarScene))
# mods/heroesdata.stormmod
// L2322
CutsceneStop(libMapM_gv_mMIntroCutscene[lp_player])
# mods/missionpacks/campaigncommon.sc2mod
// L1724
CutsceneStop(libComC_gv_cC_CutsceneCurrent)
// L4549
CutsceneStop(libComC_gv_cC_CutsceneCurrent)
# mods/missionpacks/novacampaign.sc2mod
// L4601
CutsceneStop(libNCMI_gv_nM_CreditsCutscene)
# mods/missionpacks/novacampaign.sc2mod
// L1709
CutsceneStop(libNCST_gv_nS_RoomUICutscene)
// L1725
CutsceneStop(libNCST_gv_nS_RoomUICutscene)
// L2232
CutsceneStop(libNCST_gv_NS_Backgrounds[lv_roomNumber])
// L2900
CutsceneStop(libNCST_gv_nS_ConversationScene)
// L5603
CutsceneStop(libNCST_gv_nS_Cutscene)
// L5649
CutsceneStop(libNCST_gv_nS_Cutscene)
# mods/voidprologue.sc2mod
// L8808
CutsceneStop(libA3DDD02B_gv_pP_CurrentCampaignCutscene)