# Cutscene EndScene Fired
Grammar — Cutscene cutscene fired End Scene event
Flags —Native
|Event
When the cutscene ends this event is triggered, this event is fired so that triggers may respond to it.
# Arguments
int
[ preset::Cutscene ] — Cutscene
Returns — void
native void TriggerAddEventCutsceneEndSceneFired(
trigger t,
int inCutscene,
);
# Related
Category: Cutscene / Cutscenes
- [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreateNoPosition ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene at Position — ( CutsceneCreateNew ) - [F] —
void
— Go To Next Cutscene Bookmark — ( CutsceneGoToNextBookmark ) - [F] —
void
— Cutscene EndScene Fired — ( TriggerAddEventCutsceneEndSceneFired ) - [F] —
int
[ preset::Cutscene ] — Create Cutscene — ( CutsceneCreate ) - [F] —
int
[ preset::Cutscene ] — Last Created Cutscene — ( CutsceneLastCreated ) - [F] —
void
— Play Cutscene — ( CutscenePlay ) - [F] —
void
— Pause Cutscene — ( CutscenePause ) - [F] —
void
— Stop Cutscene — ( CutsceneStop ) - [F] —
void
— Set Cutscene Time — ( CutsceneSetTime ) - [F] —
void
— Go To Cutscene Bookmark — ( CutsceneGoToBookmark ) - [F] —
void
— Show/Hide Cutscene — ( CutsceneShow ) - [F] —
void
— Play Cutscene Range Over Time — ( CutscenePlayCutsceneRangeOverTime ) - [F] —
void
— Cutscene Fade — ( CutsceneFade ) - [F] —
int
[ preset::Cutscene ] — Dialog Item Cutscene — ( CutsceneGetTriggerControl ) - [F] —
void
— Cutscene Bookmark Fired — ( TriggerAddEventCutsceneBookmarkFired ) - [F] —
int
[ preset::Cutscene ] — Triggering Cutscene — ( EventCutsceneId ) - [F] —
string
— Triggering Cutscene Bookmark — ( EventCutsceneBookmark ) - [F] —
void
— Wait For Cutscene To End — ( WaitForCutsceneToEnd )
# Examples
# campaigns/swarmstoryutil.sc2mod
// L8590
TriggerAddEventCutsceneEndSceneFired(lib281DEC45_gt_ZSS_AmbientSceneEnded, c_cutsceneNone)
# campaigns/voidstory.sc2campaign
// L5669
TriggerAddEventCutsceneEndSceneFired(libVCST_gt_PS_AmbientSceneEnded, c_cutsceneNone)
# mods/missionpacks/novacampaign.sc2mod
// L4837
TriggerAddEventCutsceneEndSceneFired(libNCST_gt_NS_AmbientSceneEnded, c_cutsceneNone)