CFrameControllerKey

Keys determine the actions of a controller along its timeline. All keys must specify a time in seconds. Most controllers will only accept one type of key. Most controllers use Curve keys, but many do not.

Flags
- None -
Inherits from
- None -

Attributes


@type  
type = EAnimationControllerKeyType
Curve CurveReal CurveColor Command Sound Identifier Animation Bool Event Image Text Property Cutscene

@time ?
type = Real32   | default = 0.0

@timeinc ?
type = Real32

@in ?
type = EAnimationEasing
Auto Linear Slow Fast Smooth Step

@out ?
type = EAnimationEasing
Auto Linear Slow Fast Smooth Step

@inout ?
type = AnimationEasingInOut

@direction ?
type = EAnimationDirection
Both Forward Reverse

Elements

- None -