CFrameControllerKey
Keys determine the actions of a controller along its timeline. All keys must specify a time in seconds. Most controllers will only accept one type of key. Most controllers use Curve keys, but many do not.
- Flags
-
- None -
- Inherits from
-
- None -
Attributes
-
@type
-
type =
EAnimationControllerKeyType
|
Curve
|
CurveReal
|
CurveColor
|
Command
|
Sound
|
Identifier
|
Animation
|
Bool
|
Event
|
Image
|
Text
|
Property
|
Cutscene
-
@time
?
-
type =
Real32
|
default = 0.0
-
@timeinc
?
-
type =
Real32
-
@in
?
-
type =
EAnimationEasing
|
Auto
|
Linear
|
Slow
|
Fast
|
Smooth
|
Step
-
@out
?
-
type =
EAnimationEasing
|
Auto
|
Linear
|
Slow
|
Fast
|
Smooth
|
Step
-
@inout
?
-
type =
AnimationEasingInOut
-
@direction
?
-
type =
EAnimationDirection
|
Both
|
Forward
|
Reverse
Elements
- None -