CFrameControllerKey
Keys determine the actions of a controller along its timeline. All keys must specify a time in seconds. Most controllers will only accept one type of key. Most controllers use Curve keys, but many do not.
- Flags
-
- None - - Inherits from
-
- None -
Attributes
-
@type
-
type =
EAnimationControllerKeyType
|Curve|CurveReal|CurveColor|Command|Sound|Identifier|Animation|Bool|Event|Image|Text|Property|Cutscene -
@time
? -
type =
Real32|default = 0.0
-
@timeinc
? -
type =
Real32
-
@in
? -
type =
EAnimationEasing
|Auto|Linear|Slow|Fast|Smooth|Step -
@out
? -
type =
EAnimationEasing
|Auto|Linear|Slow|Fast|Smooth|Step -
@inout
? -
type =
AnimationEasingInOut
-
@direction
? -
type =
EAnimationDirection
|Both|Forward|Reverse
Elements
- None -