Unit Collide.
Enumerator |
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e_unitCollideLand1 | Burrow.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand2 | Ground.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand3 | Larva.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand4 | Swarm.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand5 | Colossus.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand6 | Structure.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand7 | Roach Burrow.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand8 | Tiny Critter.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand9 | ForceField.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand10 | Unused (Land 10)
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand11 | Unused (Land 11)
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand12 | Unused (Land 12)
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand13 | D-8 Charge.
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand14 | Unused (Land 14)
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand15 | Unused (Land 15)
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideLand16 | Unused (Land 16)
Ground collision flag. A unit uses ground collision if there are no collision flags set, or at least 1 ground collision flag set. Two units that have at least 1 matching ground collision flag cannot occupy the same space. The space a unit occupies is determined by its inner radius.
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e_unitCollideAir1 | Flying.
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir2 | Flying Immobile.
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir3 | Flying Escorts.
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir4 | Unused (Air 04)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir5 | Unused (Air 05)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir6 | Unused (Air 06)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir7 | Unused (Air 07)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir8 | Unused (Air 08)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir9 | Unused (Air 09)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir10 | Unused (Air 10)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir11 | Unused (Air 11)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir12 | Unused (Air 12)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir13 | Unused (Air 13)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir14 | Unused (Air 14)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir15 | Unused (Air 15)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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e_unitCollideAir16 | Unused (Air 16)
Air collision flag. A unit uses air collision if there are no ground collision flags set, and at least 1 air collision flag set. Two units that use air collision and have at least 1 matching collision flag can occupy the same space, but will separate from each other.
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