sc2-gamedata
GameData.h
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1 // GameData.h generated from model.xml using generate-code.xsl
2 
3 #ifndef GAMEDATA_H
4 #define GAMEDATA_H
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6 
11 typedef enum
12 {
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433 } EGameCatalog;
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436 
441 typedef enum
442 {
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887 } EGameObject;
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895 typedef enum
896 {
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939 } EUnitMob;
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943 #endif // GAMEDATA_H
Fog of War Value.
Definition: GameData.h:597
Reverb Effect.
Definition: GameData.h:735
Button.
Definition: GameData.h:525
Game Strings.
Definition: GameData.h:879
Mover.
Definition: GameData.h:263
Conversation.
Definition: GameData.h:125
Footprint.
Definition: GameData.h:161
Army Upgrade.
Definition: GameData.h:495
Target Sort.
Definition: GameData.h:789
Beam.
Definition: GameData.h:83
Soundtrack.
Definition: GameData.h:335
Digital Effect.
Definition: GameData.h:143
Weapon.
Definition: GameData.h:861
Actor Support.
Definition: GameData.h:41
Alert.
Definition: GameData.h:47
Achievement Term.
Definition: GameData.h:459
Footprint.
Definition: GameData.h:591
Score Value.
Definition: GameData.h:753
Location.
Definition: GameData.h:239
Hero Ability.
Definition: GameData.h:633
Actor.
Definition: GameData.h:465
Requirement.
Definition: GameData.h:723
Behavior.
Definition: GameData.h:89
Cursor.
Definition: GameData.h:567
Terrain Cliff Mesh.
Definition: GameData.h:119
Actor.
Definition: GameData.h:35
Tactical AI Cooldown.
Definition: GameData.h:341
Obsolete.
Definition: GameData.h:907
Attach Method.
Definition: GameData.h:501
qint32 int32
Definition: UnderlyingTypes.h:42
Tactical AI Cooldown.
Definition: GameData.h:771
Bank Condition.
Definition: GameData.h:77
On Hold.
Definition: GameData.h:913
Hero Stat.
Definition: GameData.h:209
Herd Node.
Definition: GameData.h:191
Terrain Cliff.
Definition: GameData.h:543
Loot.
Definition: GameData.h:245
Herd.
Definition: GameData.h:185
Gameplay Data.
Definition: GameData.h:173
Item.
Definition: GameData.h:645
Water.
Definition: GameData.h:855
Error.
Definition: GameData.h:585
Item Class.
Definition: GameData.h:651
Reverb Effect.
Definition: GameData.h:305
Reward.
Definition: GameData.h:741
Terrain Object.
Definition: GameData.h:801
Water.
Definition: GameData.h:425
Ability.
Definition: GameData.h:17
Conversation State.
Definition: GameData.h:561
User Type.
Definition: GameData.h:843
Item Class.
Definition: GameData.h:221
User Type.
Definition: GameData.h:413
Terrain Cliff.
Definition: GameData.h:113
Army Category.
Definition: GameData.h:483
Herd Node.
Definition: GameData.h:621
Map.
Definition: GameData.h:251
Score Value.
Definition: GameData.h:323
Turret.
Definition: GameData.h:825
Soundtrack.
Definition: GameData.h:765
Game UI Value.
Definition: GameData.h:609
Army Unit.
Definition: GameData.h:59
Assets.
Definition: GameData.h:867
Target Sort.
Definition: GameData.h:359
Terrain Texture.
Definition: GameData.h:377
Fog of War.
Definition: GameData.h:167
Light.
Definition: GameData.h:233
Location.
Definition: GameData.h:669
Requirement.
Definition: GameData.h:293
EGameObject
Game Object Type.
Definition: GameData.h:441
Hero Stat.
Definition: GameData.h:639
const int32 e_gameCatalogCount
Definition: GameData.h:435
Hero Ability.
Definition: GameData.h:203
Sound.
Definition: GameData.h:329
Sound.
Definition: GameData.h:759
Attach Method.
Definition: GameData.h:71
Score Result.
Definition: GameData.h:747
Object Strings.
Definition: GameData.h:885
Terrain Object.
Definition: GameData.h:371
Effect.
Definition: GameData.h:579
Camera.
Definition: GameData.h:531
Requirement Node.
Definition: GameData.h:729
Mover.
Definition: GameData.h:693
Item.
Definition: GameData.h:215
Achievement.
Definition: GameData.h:23
Digital Effect.
Definition: GameData.h:573
EUnitMob
Unit Mob.
Definition: GameData.h:895
Tactical.
Definition: GameData.h:347
EGameCatalog
Game Data Type.
Definition: GameData.h:11
Gameplay Value.
Definition: GameData.h:603
Terrain Tile.
Definition: GameData.h:389
Light.
Definition: GameData.h:663
Tactical.
Definition: GameData.h:777
Camera.
Definition: GameData.h:101
Upgrade.
Definition: GameData.h:407
Achievement.
Definition: GameData.h:453
Item Container.
Definition: GameData.h:227
Race.
Definition: GameData.h:717
Requirement Node.
Definition: GameData.h:299
Hero.
Definition: GameData.h:197
Campaign.
Definition: GameData.h:925
Terrain Texture.
Definition: GameData.h:807
Race.
Definition: GameData.h:287
Button.
Definition: GameData.h:95
Hero.
Definition: GameData.h:627
Unit.
Definition: GameData.h:401
Loot.
Definition: GameData.h:675
Terrain Cliff Mesh.
Definition: GameData.h:549
Preload.
Definition: GameData.h:711
Cursor.
Definition: GameData.h:137
Unit.
Definition: GameData.h:831
Target Find.
Definition: GameData.h:353
Physics Material.
Definition: GameData.h:705
Multiplayer.
Definition: GameData.h:937
Texture.
Definition: GameData.h:813
Army Unit.
Definition: GameData.h:489
Weapon.
Definition: GameData.h:431
Herd.
Definition: GameData.h:615
Error.
Definition: GameData.h:155
Upgrade.
Definition: GameData.h:837
const int32 e_unitMobCount
Definition: GameData.h:941
Terrain.
Definition: GameData.h:365
Physics Material.
Definition: GameData.h:275
Reward.
Definition: GameData.h:311
Ability.
Definition: GameData.h:447
Objective.
Definition: GameData.h:699
Objective.
Definition: GameData.h:269
Validator.
Definition: GameData.h:849
Classic.
Definition: GameData.h:931
Character.
Definition: GameData.h:537
Item Container.
Definition: GameData.h:657
Beam.
Definition: GameData.h:513
Character.
Definition: GameData.h:107
Conversation State.
Definition: GameData.h:131
Army Category.
Definition: GameData.h:53
Bank Condition.
Definition: GameData.h:507
Map.
Definition: GameData.h:681
Turret.
Definition: GameData.h:395
Terrain Tile.
Definition: GameData.h:819
Conversation.
Definition: GameData.h:555
Game Hotkeys.
Definition: GameData.h:873
Actor Support.
Definition: GameData.h:471
Story.
Definition: GameData.h:919
Achievement Term.
Definition: GameData.h:29
Army Upgrade.
Definition: GameData.h:65
Game UI Data.
Definition: GameData.h:179
Terrain.
Definition: GameData.h:795
Validator.
Definition: GameData.h:419
Model.
Definition: GameData.h:257
Score Result.
Definition: GameData.h:317
Preload.
Definition: GameData.h:281
Behavior.
Definition: GameData.h:519
const int32 e_gameObjectCount
Definition: GameData.h:889
None.
Definition: GameData.h:901
Effect.
Definition: GameData.h:149
Target Find.
Definition: GameData.h:783
Texture.
Definition: GameData.h:383
Model.
Definition: GameData.h:687
Alert.
Definition: GameData.h:477