#include "UnderlyingTypes.h"
#include "Game.h"
Go to the source code of this file.
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| enum | EClassIdCMover {
e_classIdCMover,
e_classIdCMoverAvoid,
e_classIdCMoverFlock,
e_classIdCMoverMissile,
e_classIdCMoverNull
} |
| | Mover Type. More...
|
| |
| enum | EPlacement { e_placementRequire,
e_placementPrevent
} |
| | Placement. More...
|
| |
| enum | EPathAvoid { e_pathAvoidNormal,
e_pathAvoidWalker
} |
| | Avoid Type. More...
|
| |
| enum | EPathMode {
e_pathModeGround,
e_pathModeJumper,
e_pathModeScaler,
e_pathModeDigger,
e_pathModeFlying,
e_pathModeBuilder
} |
| | Pathing Mode. More...
|
| |
| enum | EMotionDriverType {
e_motionDriverNone,
e_motionDriverAdaptableParabola,
e_motionDriverBallistic,
e_motionDriverGuidance,
e_motionDriverThrow
} |
| | Motion Driver Type. More...
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| |
| enum | EMotionRotationLaunchActorType { e_motionRotLaunchActorNone,
e_motionRotLaunchActorLaunchToTarget,
e_motionRotLaunchActorLaunchToTarget2D,
e_motionRotLaunchActorSupplied
} |
| | Motion Rotation Launch Actor Type. More...
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| |
| enum | EMotionRotationActorType {
e_motionRotActorNone,
e_motionRotActorDocking,
e_motionRotActorLookAtTarget,
e_motionRotActorLookAtTarget2D,
e_motionRotActorUpright,
e_motionRotActorZeroRoll
} |
| | Motion Rotation Actor Type. More...
|
| |
| enum | EMotionThrowRotationType {
e_motionThrowRotNone,
e_motionThrowRotLauncherForward,
e_motionThrowRotLookAtTarget,
e_motionThrowRotLookAtTarget2D,
e_motionThrowRotThrowForward,
e_motionThrowRotVectored
} |
| | Motion Throw Rotation Type. More...
|
| |
| enum | EMotionTurnType { e_motionTurnDefault,
e_motionTurnRevertToUp,
e_motionTurnOptimal
} |
| | Motion Turn Type. More...
|
| |
| enum | EMotionBlendType { e_motionBlendNone,
e_motionBlendLinear,
e_motionBlendLogarithmic,
e_motionBlendExponential
} |
| | Motion Blend Type. More...
|
| |
| enum | EMotionAdaptableParabolaSeg {
e_motionAdaptableParabolaSegLaunch,
e_motionAdaptableParabolaSegAscent,
e_motionAdaptableParabolaSegApex,
e_motionAdaptableParabolaSegDescent,
e_motionAdaptableParabolaSegLand
} |
| | Motion Parabola Segment. More...
|
| |
| enum | EMotionAdaptableParabolaHotspot { e_motionAdaptableParabolaHotspotLaunch,
e_motionAdaptableParabolaHotspotPreApex,
e_motionAdaptableParabolaHotspotPostApex,
e_motionAdaptableParabolaHotspotLand
} |
| | Motion Parabola Hotspot. More...
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| |
| enum | EMotionArrivalTestType { e_motionArrivalTestAdaptive,
e_motionArrivalTest2D,
e_motionArrivalTest3D,
e_motionArrivalTestNever
} |
| | Motion Arrival Test Type. More...
|
| |
| enum | EMotionActorTrackingType { e_motionActorTrackingHookless,
e_motionActorTrackingLinear,
e_motionActorTrackingActual
} |
| | Motion Tracking Type. More...
|
| |
| enum | EMotionOverlayType { e_motionOverlayNone,
e_motionOverlayOrbit,
e_motionOverlayRevolver,
e_motionOverlayWave
} |
| | Motion Overlay Type. More...
|
| |
| enum | EMotionOverlayPolarity {
e_motionOverlayPolarityNone,
e_motionOverlayPolarityPositive,
e_motionOverlayPolarityNegative,
e_motionOverlayPolarityRandom,
e_motionOverlayPolarityAlternating
} |
| | Motion Overlay Polarity. More...
|
| |
| enum | EMoverFlag { e_moverFlagIgnoreMovementSuppression
} |
| | Mover Flag. More...
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| |
◆ EClassIdCMover
Mover Type.
| Enumerator |
|---|
| e_classIdCMover | Generic.
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| e_classIdCMoverAvoid | Avoid.
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| e_classIdCMoverFlock | Flock.
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| e_classIdCMoverMissile | Missile.
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| e_classIdCMoverNull | Null.
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◆ EMotionActorTrackingType
Motion Tracking Type.
| Enumerator |
|---|
| e_motionActorTrackingHookless | No Hook.
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| e_motionActorTrackingLinear | Linear.
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| e_motionActorTrackingActual | Actual.
|
◆ EMotionAdaptableParabolaHotspot
Motion Parabola Hotspot.
| Enumerator |
|---|
| e_motionAdaptableParabolaHotspotLaunch | Launch.
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| e_motionAdaptableParabolaHotspotPreApex | Before Apex.
|
| e_motionAdaptableParabolaHotspotPostApex | After Apex.
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| e_motionAdaptableParabolaHotspotLand | Land.
|
◆ EMotionAdaptableParabolaSeg
Motion Parabola Segment.
| Enumerator |
|---|
| e_motionAdaptableParabolaSegLaunch | Launch.
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| e_motionAdaptableParabolaSegAscent | Ascent.
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| e_motionAdaptableParabolaSegApex | Apex.
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| e_motionAdaptableParabolaSegDescent | Descent.
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| e_motionAdaptableParabolaSegLand | Land.
|
◆ EMotionArrivalTestType
Motion Arrival Test Type.
| Enumerator |
|---|
| e_motionArrivalTestAdaptive | Adaptive.
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| e_motionArrivalTest2D | 2D
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| e_motionArrivalTest3D | 3D
|
| e_motionArrivalTestNever | Never.
|
◆ EMotionBlendType
Motion Blend Type.
| Enumerator |
|---|
| e_motionBlendNone | None.
|
| e_motionBlendLinear | Linear.
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| e_motionBlendLogarithmic | Logarithmic.
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| e_motionBlendExponential | Exponential.
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◆ EMotionDriverType
Motion Driver Type.
| Enumerator |
|---|
| e_motionDriverNone | None.
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| e_motionDriverAdaptableParabola | Parabola.
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| e_motionDriverBallistic | Ballistic.
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| e_motionDriverGuidance | Guidance.
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| e_motionDriverThrow | Throw.
|
◆ EMotionOverlayPolarity
Motion Overlay Polarity.
| Enumerator |
|---|
| e_motionOverlayPolarityNone | None.
|
| e_motionOverlayPolarityPositive | Positive.
|
| e_motionOverlayPolarityNegative | Negative.
|
| e_motionOverlayPolarityRandom | Random.
|
| e_motionOverlayPolarityAlternating | Alternating.
|
◆ EMotionOverlayType
Motion Overlay Type.
| Enumerator |
|---|
| e_motionOverlayNone | None.
|
| e_motionOverlayOrbit | Orbit.
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| e_motionOverlayRevolver | Revolver.
|
| e_motionOverlayWave | Wave.
|
◆ EMotionRotationActorType
Motion Rotation Actor Type.
| Enumerator |
|---|
| e_motionRotActorNone | None.
|
| e_motionRotActorDocking | Docking.
|
| e_motionRotActorLookAtTarget | Look At Target.
|
| e_motionRotActorLookAtTarget2D | Look At Target 2D.
|
| e_motionRotActorUpright | Upright.
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| e_motionRotActorZeroRoll | Zero Roll.
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◆ EMotionRotationLaunchActorType
Motion Rotation Launch Actor Type.
| Enumerator |
|---|
| e_motionRotLaunchActorNone | None.
|
| e_motionRotLaunchActorLaunchToTarget | Launch To Target.
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| e_motionRotLaunchActorLaunchToTarget2D | Launch To Target 2D.
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| e_motionRotLaunchActorSupplied | Supplied.
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◆ EMotionThrowRotationType
Motion Throw Rotation Type.
| Enumerator |
|---|
| e_motionThrowRotNone | None.
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| e_motionThrowRotLauncherForward | Launcher Forward.
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| e_motionThrowRotLookAtTarget | Look At Target.
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| e_motionThrowRotLookAtTarget2D | Look At Target 2D.
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| e_motionThrowRotThrowForward | Throw Forward.
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| e_motionThrowRotVectored | Vectored.
|
◆ EMotionTurnType
Motion Turn Type.
| Enumerator |
|---|
| e_motionTurnDefault | Default.
|
| e_motionTurnRevertToUp | Revert To Up.
|
| e_motionTurnOptimal | Optimal.
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◆ EMoverFlag
Mover Flag.
| Enumerator |
|---|
| e_moverFlagIgnoreMovementSuppression | Ignore Movement Suppression.
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◆ EPathAvoid
Avoid Type.
| Enumerator |
|---|
| e_pathAvoidNormal | Normal.
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| e_pathAvoidWalker | Walker.
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◆ EPathMode
Pathing Mode.
| Enumerator |
|---|
| e_pathModeGround | Ground.
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| e_pathModeJumper | Jumper.
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| e_pathModeScaler | Scaler.
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| e_pathModeDigger | Digger.
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| e_pathModeFlying | Flying.
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| e_pathModeBuilder | Builder.
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◆ EPlacement
Placement.
| Enumerator |
|---|
| e_placementRequire | Require.
|
| e_placementPrevent | Prevent.
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◆ e_classIdCMoverCount
| const int32 e_classIdCMoverCount = 5 |
◆ e_motionActorTrackingCount
| const int32 e_motionActorTrackingCount = 3 |
◆ e_motionAdaptableParabolaHotspotCount
| const int32 e_motionAdaptableParabolaHotspotCount = 4 |
◆ e_motionAdaptableParabolaSegCount
| const int32 e_motionAdaptableParabolaSegCount = 5 |
◆ e_motionArrivalTestCount
| const int32 e_motionArrivalTestCount = 4 |
◆ e_motionBlendCount
| const int32 e_motionBlendCount = 4 |
◆ e_motionDriverCount
| const int32 e_motionDriverCount = 5 |
◆ e_motionOverlayCount
| const int32 e_motionOverlayCount = 4 |
◆ e_motionOverlayPolarityCount
| const int32 e_motionOverlayPolarityCount = 5 |
◆ e_motionRotActorCount
| const int32 e_motionRotActorCount = 6 |
◆ e_motionRotLaunchActorCount
| const int32 e_motionRotLaunchActorCount = 4 |
◆ e_motionThrowRotCount
| const int32 e_motionThrowRotCount = 6 |
◆ e_motionTurnCount
| const int32 e_motionTurnCount = 3 |
◆ e_moverFlagCount
| const int32 e_moverFlagCount = 1 |
◆ e_pathAvoidCount
| const int32 e_pathAvoidCount = 2 |
◆ e_pathModeCount
| const int32 e_pathModeCount = 6 |
◆ e_placementCount
| const int32 e_placementCount = 2 |