# Day Length
Grammar — Day length in game seconds
Flags —Native
|Function
Returns the current day length in game seconds.
Returns — fixed
native fixed GameTimeOfDayGetLength();
# Related
Category: Environment / Lighting
- [F] —
void
— Game Day/Night State Change — ( TriggerAddEventGameTimeEvent ) - [F] —
void
— Set Lighting — ( GameSetLighting ) - [F] —
void
— Set Lighting For Player — ( PlayerSetLighting ) - [F] —
void
— Set Time Of Day — ( GameTimeOfDaySet ) - [F] —
void
— Set Time Of Day (Seconds) — ( GameTimeOfDayValueSet ) - [F] —
void
— Set Time Of Day (Hours, Minutes, Seconds) — ( GameTimeOfDayTimeValueSet ) - [F] —
void
— Set Time of Day Lighting — ( GameSetToDLighting ) - [F] —
void
— Set Time of Day Lighting For Player — ( PlayerSetToDLighting ) - [F] —
void
— Set Day Length — ( GameTimeOfDaySetLength ) - [F] —
void
— Pause/Unpause Time Of Day — ( GameTimeOfDayPause ) - [F] —
int
[ preset::DayNightEventType ] — Triggering Day/Night State — ( EventGameTimeEvent ) - [F] —
string
[ timeofday ] — Current Time Of Day — ( GameTimeOfDayGet ) - [F] —
int
— Current Time Of Day (Seconds) — ( GameTimeOfDayValueGet ) - [F] —
int
[ preset::DayNightEventType ] — Current Day/Night State — ( GameTimeOfDayCurrentTimeEvent ) - [F] —
fixed
— Day Length — ( GameTimeOfDayGetLength ) - [F] —
bool
— Time Of Day Is Paused — ( GameTimeOfDayIsPaused )
# Examples
— None found —