# Current Time Of Day
Grammar — Current game time of day
Flags —Native|Function
Returns the current game time of day.
Returns — string<timeofday>
native string GameTimeOfDayGet();
# Related
Category: Environment / Lighting
- Game Day/Night State Change — void— TriggerAddEventGameTimeEvent
- Set Lighting — void— GameSetLighting
- Set Lighting For Player — void— PlayerSetLighting
- Set Time Of Day — void— GameTimeOfDaySet
- Set Time Of Day (Seconds) — void— GameTimeOfDayValueSet
- Set Time Of Day (Hours, Minutes, Seconds) — void— GameTimeOfDayTimeValueSet
- Set Time of Day Lighting — void— GameSetToDLighting
- Set Time of Day Lighting For Player — void— PlayerSetToDLighting
- Set Day Length — void— GameTimeOfDaySetLength
- Pause/Unpause Time Of Day — void— GameTimeOfDayPause
- Triggering Day/Night State — int<preset::DayNightEventType> — EventGameTimeEvent
- Current Time Of Day — string<timeofday> — GameTimeOfDayGet
- Current Time Of Day (Seconds) — int— GameTimeOfDayValueGet
- Current Day/Night State — int<preset::DayNightEventType> — GameTimeOfDayCurrentTimeEvent
- Day Length — fixed— GameTimeOfDayGetLength
- Time Of Day Is Paused — bool— GameTimeOfDayIsPaused
# Examples
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:1462
    if ((libGAwX_gv_timeOfDayOverrideCritSection == 0)) {
        libGAwX_gv_timeOfDayOverrideOldTOD = GameTimeOfDayGet();
        GameTimeOfDaySet(libGAwX_gv_timeOfDayOverrideNewTOD);
        GameTimeOfDayPause(true);