EAnimationEventNative

Kind
Enumaration
Native datatype
String
Flags
-

Enumeration

No. Name Label
1. OnShown

When the target frame becomes Visible. This can occur by the frame itself becoming visible or a parent of this frame becoming visible as visibility is inherited.

2. OnHidden

When the target frame becomes not visible. This can occur by the frame itself becoming not visible or a parent of this frame becoming not visible as visibility is inherited.

3. OnEnabled

When the target frame becomes Enabled. This can occur by the frame itself becoming enabled or a parent of this frame becoming enabled as enabling/disabling is inherited.

4. OnDisabled

When the target frame becomes Disabled. This can occur by the frame itself becoming disabled or a parent of this frame becoming disabled as enabling/disabling is inherited.

5. OnMouseDown

When the user clicks down on the mouse on the target frame (fires immediately when they click, does not wait for release).

6. OnMouseUp

When the user releases the mouse button after clicking down on the target frame.

7. OnMouseEnter

When the user’s mouse enters the clickable area of the target frame (no clicking or releasing required, just hovering over).

8. OnMouseExit

When the user’s mouse exits the clickable area of the target frame (no clicking or releasing required, just hovering).

9. OnMouseWheelIncrement
10. OnMouseWheelDecrement
11. OnClick

When the user clicks the target frame. Can only target Control frames or subtypes such as Button.

12. OnDoubleClick

When the user doubleclicks the target frame. Can only target Control frames or subtypes such as Button.

13. OnDragStart

Fires off the first time the user moves the mouse while holding down a click on the target control frame. Can only target Control frames or subtypes such as Button.

14. OnDrag

Fires off every time the user moves the mouse while holding down a click on the target control frame. Can only target Control frames or subtypes such as Button.

15. OnDragEnd

Fires off once the user lets go of the mouse click after executing a drag on the target control frame. Can only target Control frames or subtypes such as Button.

16. OnKeyDown

NMI. Can only target Control frames or subtypes such as Button.

17. OnKeyUp

NMI. Can only target Control frames or subtypes such as Button.

18. OnKeyRepeat

NMI. Can only target Control frames or subtypes such as Button.

19. OnFocusGained
20. OnFocusLost
21. Toggled

When the target frame’s Toggled property enters the True state. Can only target frames with the Toggled property such as Button.

22. Normal

When the target frame’s Toggled property enters the False state. Can only target frames with the Toggled property such as Button.

23. Pushed

When the target frame’s Pushed property enters the True state. Can only target frames with the Pushed property such as Button.

24. OnEnterPressed

CEditBox only