CFrameControllerAnchor
Anchor controllers allow to move a frame's anchor point. This is used to smoothly change position of the frame.
- Flags
-
- None - - Inherits from
-
- None -
Attributes
-
@name
? -
type =
String
-
@type
-
type =
EAnimationControllerType
|Visibility|VSkew|HSkew|LayerUV|Tooltip|Texture|Text|State|StartingAngle|Sound|Property|LayerColor|Rotation|Style|Fade|Event|EndAngleOffset|Enabled|Dimension|Desaturation|Cutscene|CutsceneProperty|CutscenePropertyReal|Counter|Color|Blur|Command|AnimationSpeed|Animation|Anchor|AdjustmentColor|ActorMsg -
@end
? -
type =
EAnimationEndAction|default = Pause
|Stop|Pause|Clamp|Loop|PingPong|Reset -
@frame
? -
type =
FrameReference|default = $this
-
@side
-
type =
AnchorSideThe anchor side to move.
|Top|Left|Right|Bottom -
@relative
? -
type =
Boolean|default = TrueWhen true, interpret the value as relative to the anchor point’s original offset.
|False|True -
@relativeFrame
? -
type =
FrameReference
-
@pos
? -
type =
AnchorPosPreset
|Min|Mid|Max -
@unclip
? -
type =
BooleanWhen true, the frame will be unclipped from its parent. When false it will remain clipped by its parent.
|False|True
Elements
-
<Key> -
type =
CFrameControllerKeyCurveReal