sc2-gamedata
Turret.h
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1 // Turret.h generated from model.xml using generate-code.xsl
2 
3 #ifndef TURRET_H
4 #define TURRET_H
5 
6 #include "UnderlyingTypes.h"
7 #include "Game.h"
8 
13 typedef enum
14 {
20 
22 
24 
29 typedef enum
30 {
36 
42 
48 
54 
60 
66 
67 } ETurretIdle;
68 
70 
75 class CTurret
76 {
77 public:
83 
91 
99 
107 
115 
121 };
122 
123 #endif // TURRET_H
Reset If Moving.
Definition: Turret.h:41
Follow Movement Reverse.
Definition: Turret.h:65
Spin.
Definition: Turret.h:47
Follow Movement.
Definition: Turret.h:59
Generic.
Definition: Turret.h:19
qint32 int32
Definition: UnderlyingTypes.h:42
CFangleRate YawIdleRate
Yaw Idle Rate.
Definition: Turret.h:114
CFangleRate YawRate
Yaw Rate.
Definition: Turret.h:106
EClassIdCTurret
Turret Type.
Definition: Turret.h:13
Generic.
Definition: Turret.h:75
CFangleArc YawArc
Yaw Arc.
Definition: Turret.h:98
Definition: Game.h:3260
Definition: UnderlyingTypes.h:490
CFangle YawStart
Yaw Start.
Definition: Turret.h:90
ETurretIdle Idle
Idle.
Definition: Turret.h:82
const int32 e_classIdCTurretCount
Definition: Turret.h:23
ETurretIdle
Turret Idle.
Definition: Turret.h:29
Definition: UnderlyingTypes.h:1266
Reset.
Definition: Turret.h:35
SFidget Fidget
Fidget.
Definition: Turret.h:120
Hold.
Definition: Turret.h:53
Definition: UnderlyingTypes.h:497
const int32 e_turretIdleCount
Definition: Turret.h:69