sc2-gamedata
Classes | Enumerations | Variables
ScoreValue.h File Reference
#include "UnderlyingTypes.h"
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Classes

class  CScoreValue
 Generic. More...
 
class  CScoreValueCustom
 Custom. More...
 
class  CScoreValueStandard
 Standard. More...
 
class  CScoreValueCombine
 Combine. More...
 

Enumerations

enum  EClassIdCScoreValue { e_classIdCScoreValue, e_classIdCScoreValueCustom, e_classIdCScoreValueStandard, e_classIdCScoreValueCombine }
 Score Value. More...
 
enum  EScoreCollapse { e_scoreCollapseMaximize, e_scoreCollapseAverage, e_scoreCollapseLatest }
 Collapse. More...
 
enum  EScoreSort { e_scoreSortAscending, e_scoreSortDescending }
 Score Sort Type. More...
 
enum  EScoreValue {
  e_scoreValueActionsAlliance, e_scoreValueActionsCommand, e_scoreValueActionsControlGroup, e_scoreValueActionsResourceTrade,
  e_scoreValueActionsSelect, e_scoreValueActionsTarget, e_scoreValueAPM, e_scoreValueAPMAverage,
  e_scoreValueCommandsAlliance, e_scoreValueCommandsCommand, e_scoreValueCommandsControlGroup, e_scoreValueCommandsResourceTrade,
  e_scoreValueCommandsSelect, e_scoreValueCommandsTarget, e_scoreValueCPM, e_scoreValueCPMAverage,
  e_scoreValueUncontestedCombatTime, e_scoreValueIdleProductionTime, e_scoreValueIdleWorkerTime, e_scoreValueUnitKillsPeakCount,
  e_scoreValueUnitsTotalCount, e_scoreValueUnitsKilledCount, e_scoreValueUnitsLostCount, e_scoreValueUnitsFriendlyFireCount,
  e_scoreValueUnitsSalvagedCount, e_scoreValueUnitsCanceledCount, e_scoreValueUnitsPeakCount, e_scoreValueUnitsQueuedCount,
  e_scoreValueUnitsInProgressCount, e_scoreValueUnitsActiveCount, e_scoreValueUnitsActiveNone, e_scoreValueUnitsActiveArmy,
  e_scoreValueUnitsActiveEconomy, e_scoreValueUnitsActiveTechnology, e_scoreValueUnitsStartCount, e_scoreValueUnitsTotalValue,
  e_scoreValueUnitsKilledValue, e_scoreValueUnitsLostValue, e_scoreValueUnitsFriendlyFireValue, e_scoreValueUnitsSalvagedValue,
  e_scoreValueUnitsCanceledValue, e_scoreValueUnitsPeakValue, e_scoreValueUnitsMadePoints, e_scoreValueUnitsKilledPoints,
  e_scoreValueStructuresTotalCount, e_scoreValueStructuresKilledCount, e_scoreValueStructuresLostCount, e_scoreValueStructuresFriendlyFireCount,
  e_scoreValueStructuresSalvagedCount, e_scoreValueStructuresCanceledCount, e_scoreValueStructuresPeakCount, e_scoreValueStructuresQueuedCount,
  e_scoreValueStructuresInProgressCount, e_scoreValueStructuresActiveCount, e_scoreValueStructuresActiveNone, e_scoreValueStructuresActiveArmy,
  e_scoreValueStructuresActiveEconomy, e_scoreValueStructuresActiveTechnology, e_scoreValueStructuresStartCount, e_scoreValueStructuresTotalValue,
  e_scoreValueStructuresKilledValue, e_scoreValueStructuresLostValue, e_scoreValueStructuresFriendlyFireValue, e_scoreValueStructuresSalvagedValue,
  e_scoreValueStructuresCanceledValue, e_scoreValueStructuresPeakValue, e_scoreValueStructuresMadePoints, e_scoreValueStructuresKilledPoints,
  e_scoreValueWorkersActiveCount, e_scoreValueWorkersStartCount, e_scoreValueWorkersTotalCount, e_scoreValueWorkersKilledCount,
  e_scoreValueWorkersLostCount, e_scoreValueWorkersPeakCount, e_scoreValuePreventDefeatQueuedCount, e_scoreValuePreventDefeatInProgressCount,
  e_scoreValuePreventDefeatActiveCount, e_scoreValuePreventDestroyQueuedCount, e_scoreValuePreventDestroyInProgressCount, e_scoreValuePreventDestroyActiveCount,
  e_scoreValuePreventRevealQueuedCount, e_scoreValuePreventRevealInProgressCount, e_scoreValuePreventRevealActiveCount, e_scoreValueWeaponTechnologyCount,
  e_scoreValueArmorTechnologyCount, e_scoreValueMiscTechnologyCount, e_scoreValueWeaponTechnologyValue, e_scoreValueArmorTechnologyValue,
  e_scoreValueMiscTechnologyValue, e_scoreValueTechnologyPercent, e_scoreValueTechnologyPoints, e_scoreValueFoodCappedTime,
  e_scoreValueFoodMade, e_scoreValueFoodMadeKilled, e_scoreValueFoodMadeLost, e_scoreValueFoodUsed,
  e_scoreValueFoodUsedKilled, e_scoreValueFoodUsedLost, e_scoreValueFoodUsedNone, e_scoreValueFoodUsedArmy,
  e_scoreValueFoodUsedEconomy, e_scoreValueFoodUsedTechnology, e_scoreValueMineralsCurrent, e_scoreValueVespeneCurrent,
  e_scoreValueTerrazineCurrent, e_scoreValueCustomCurrent, e_scoreValueMineralsCollected, e_scoreValueVespeneCollected,
  e_scoreValueTerrazineCollected, e_scoreValueCustomCollected, e_scoreValueMineralsDonated, e_scoreValueVespeneDonated,
  e_scoreValueTerrazineDonated, e_scoreValueCustomDonated, e_scoreValueMineralsReceived, e_scoreValueVespeneReceived,
  e_scoreValueTerrazineReceived, e_scoreValueCustomReceived, e_scoreValueMineralsCollectionRate, e_scoreValueVespeneCollectionRate,
  e_scoreValueTerrazineCollectionRate, e_scoreValueCustomCollectionRate, e_scoreValueMineralsFloatAverage, e_scoreValueVespeneFloatAverage,
  e_scoreValueTerrazineFloatAverage, e_scoreValueCustomFloatAverage, e_scoreValueMineralsSpent, e_scoreValueVespeneSpent,
  e_scoreValueTerrazineSpent, e_scoreValueCustomSpent, e_scoreValueMineralsKilledNone, e_scoreValueMineralsKilledArmy,
  e_scoreValueMineralsKilledEconomy, e_scoreValueMineralsKilledTechnology, e_scoreValueVespeneKilledNone, e_scoreValueVespeneKilledArmy,
  e_scoreValueVespeneKilledEconomy, e_scoreValueVespeneKilledTechnology, e_scoreValueTerrazineKilledNone, e_scoreValueTerrazineKilledArmy,
  e_scoreValueTerrazineKilledEconomy, e_scoreValueTerrazineKilledTechnology, e_scoreValueCustomKilledNone, e_scoreValueCustomKilledArmy,
  e_scoreValueCustomKilledEconomy, e_scoreValueCustomKilledTechnology, e_scoreValueMineralsLostNone, e_scoreValueMineralsLostArmy,
  e_scoreValueMineralsLostEconomy, e_scoreValueMineralsLostTechnology, e_scoreValueVespeneLostNone, e_scoreValueVespeneLostArmy,
  e_scoreValueVespeneLostEconomy, e_scoreValueVespeneLostTechnology, e_scoreValueTerrazineLostNone, e_scoreValueTerrazineLostArmy,
  e_scoreValueTerrazineLostEconomy, e_scoreValueTerrazineLostTechnology, e_scoreValueCustomLostNone, e_scoreValueCustomLostArmy,
  e_scoreValueCustomLostEconomy, e_scoreValueCustomLostTechnology, e_scoreValueMineralsFriendlyFireNone, e_scoreValueMineralsFriendlyFireArmy,
  e_scoreValueMineralsFriendlyFireEconomy, e_scoreValueMineralsFriendlyFireTechnology, e_scoreValueVespeneFriendlyFireNone, e_scoreValueVespeneFriendlyFireArmy,
  e_scoreValueVespeneFriendlyFireEconomy, e_scoreValueVespeneFriendlyFireTechnology, e_scoreValueTerrazineFriendlyFireNone, e_scoreValueTerrazineFriendlyFireArmy,
  e_scoreValueTerrazineFriendlyFireEconomy, e_scoreValueTerrazineFriendlyFireTechnology, e_scoreValueCustomFriendlyFireNone, e_scoreValueCustomFriendlyFireArmy,
  e_scoreValueCustomFriendlyFireEconomy, e_scoreValueCustomFriendlyFireTechnology, e_scoreValueMineralsUsedInProgressNone, e_scoreValueMineralsUsedInProgressArmy,
  e_scoreValueMineralsUsedInProgressEconomy, e_scoreValueMineralsUsedInProgressTechnology, e_scoreValueVespeneUsedInProgressNone, e_scoreValueVespeneUsedInProgressArmy,
  e_scoreValueVespeneUsedInProgressEconomy, e_scoreValueVespeneUsedInProgressTechnology, e_scoreValueTerrazineUsedInProgressNone, e_scoreValueTerrazineUsedInProgressArmy,
  e_scoreValueTerrazineUsedInProgressEconomy, e_scoreValueTerrazineUsedInProgressTechnology, e_scoreValueCustomUsedInProgressNone, e_scoreValueCustomUsedInProgressArmy,
  e_scoreValueCustomUsedInProgressEconomy, e_scoreValueCustomUsedInProgressTechnology, e_scoreValueMineralsUsedCurrentNone, e_scoreValueMineralsUsedCurrentArmy,
  e_scoreValueMineralsUsedCurrentEconomy, e_scoreValueMineralsUsedCurrentTechnology, e_scoreValueVespeneUsedCurrentNone, e_scoreValueVespeneUsedCurrentArmy,
  e_scoreValueVespeneUsedCurrentEconomy, e_scoreValueVespeneUsedCurrentTechnology, e_scoreValueTerrazineUsedCurrentNone, e_scoreValueTerrazineUsedCurrentArmy,
  e_scoreValueTerrazineUsedCurrentEconomy, e_scoreValueTerrazineUsedCurrentTechnology, e_scoreValueCustomUsedCurrentNone, e_scoreValueCustomUsedCurrentArmy,
  e_scoreValueCustomUsedCurrentEconomy, e_scoreValueCustomUsedCurrentTechnology, e_scoreValueMineralsUsedTotalNone, e_scoreValueMineralsUsedTotalArmy,
  e_scoreValueMineralsUsedTotalEconomy, e_scoreValueMineralsUsedTotalTechnology, e_scoreValueVespeneUsedTotalNone, e_scoreValueVespeneUsedTotalArmy,
  e_scoreValueVespeneUsedTotalEconomy, e_scoreValueVespeneUsedTotalTechnology, e_scoreValueTerrazineUsedTotalNone, e_scoreValueTerrazineUsedTotalArmy,
  e_scoreValueTerrazineUsedTotalEconomy, e_scoreValueTerrazineUsedTotalTechnology, e_scoreValueCustomUsedTotalNone, e_scoreValueCustomUsedTotalArmy,
  e_scoreValueCustomUsedTotalEconomy, e_scoreValueCustomUsedTotalTechnology, e_scoreValueMineralsUsedActiveForces, e_scoreValueVespeneUsedActiveForces,
  e_scoreValueTerrazineUsedActiveForces, e_scoreValueCustomUsedActiveForces, e_scoreValueLifeDamageDealtTotal, e_scoreValueShieldsDamageDealtTotal,
  e_scoreValueEnergyDamageDealtTotal, e_scoreValueLifeDamageTakenTotal, e_scoreValueShieldsDamageTakenTotal, e_scoreValueEnergyDamageTakenTotal,
  e_scoreValueLifeHealedTotal, e_scoreValueShieldsHealedTotal, e_scoreValueEnergyHealedTotal, e_scoreValueLifeSpentTotal,
  e_scoreValueShieldsSpentTotal, e_scoreValueEnergySpentTotal
}
 Score Value. More...
 
enum  EScoreValueFlag {
  e_scoreValueFlagDisplayAsPercent, e_scoreValueFlagDisplayAsSigned, e_scoreValueFlagHidden, e_scoreValueFlagPersistToDB,
  e_scoreValueFlagProfile, e_scoreValueFlagStatistic
}
 Score Value Flag. More...
 
enum  EScoreValueType { e_scoreValueTypeInteger, e_scoreValueTypeFixed, e_scoreValueTypeTime }
 Score Value Type. More...
 
enum  EScoreValueOperation { e_scoreValueOperationAdd, e_scoreValueOperationSubtract }
 Score Value Operation. More...
 
enum  EScoreValueReport { e_scoreValueReportFinal, e_scoreValueReportSamples, e_scoreValueReportAverage }
 Score Value Report. More...
 

Variables

const int32 e_classIdCScoreValueCount = 4
 
const int32 e_scoreCollapseCount = 3
 
const int32 e_scoreSortCount = 2
 
const int32 e_scoreValueCount = 242
 
const int32 e_scoreValueFlagCount = 6
 
const int32 e_scoreValueTypeCount = 3
 
const int32 e_scoreValueOperationCount = 2
 
const int32 e_scoreValueReportCount = 3
 

Enumeration Type Documentation

◆ EClassIdCScoreValue

Score Value.

Remarks
Unknown
Enumerator
e_classIdCScoreValue 

Generic.

e_classIdCScoreValueCustom 

Custom.

e_classIdCScoreValueStandard 

Standard.

e_classIdCScoreValueCombine 

Combine.

◆ EScoreCollapse

Collapse.

Remarks
Enum
Enumerator
e_scoreCollapseMaximize 

Maximize.

e_scoreCollapseAverage 

Average.

e_scoreCollapseLatest 

◆ EScoreSort

enum EScoreSort

Score Sort Type.

Remarks
Enum
Enumerator
e_scoreSortAscending 

Ascending.

e_scoreSortDescending 

Descending.

◆ EScoreValue

Score Value.

Remarks
Enum
Enumerator
e_scoreValueActionsAlliance 

Actions (Alliance)

e_scoreValueActionsCommand 

Actions (Command)

e_scoreValueActionsControlGroup 

Actions (Control Group)

e_scoreValueActionsResourceTrade 

Actions (Resource Trading)

e_scoreValueActionsSelect 

Actions (Selection)

e_scoreValueActionsTarget 

Actions (Targeting)

e_scoreValueAPM 

Actions Per Minute.

e_scoreValueAPMAverage 

APM Average.

e_scoreValueCommandsAlliance 

Commands (Alliance)

e_scoreValueCommandsCommand 

Commands (Command)

e_scoreValueCommandsControlGroup 

Commands (Control Group)

e_scoreValueCommandsResourceTrade 

Commands (Resource Trade)

e_scoreValueCommandsSelect 

Commands (Select)

e_scoreValueCommandsTarget 

Commands (Target)

e_scoreValueCPM 

Commands Per Minute.

e_scoreValueCPMAverage 

CPM Average.

e_scoreValueUncontestedCombatTime 

Uncontested Combat Time.

e_scoreValueIdleProductionTime 

Idle Time - Production.

e_scoreValueIdleWorkerTime 

Idle Time - Workers.

e_scoreValueUnitKillsPeakCount 

Unit Kills Peak Count.

e_scoreValueUnitsTotalCount 

Units - Total Count.

e_scoreValueUnitsKilledCount 

Units - Killed Count.

e_scoreValueUnitsLostCount 

Units - Lost Count.

e_scoreValueUnitsFriendlyFireCount 

Units Friendly Fire Count.

e_scoreValueUnitsSalvagedCount 

Salvaged Count.

e_scoreValueUnitsCanceledCount 

Units Canceled Count.

e_scoreValueUnitsPeakCount 

Units - Peak Count.

e_scoreValueUnitsQueuedCount 

Units - Queued Count.

e_scoreValueUnitsInProgressCount 

Units - In Progress Count.

e_scoreValueUnitsActiveCount 

Units - Active Count.

e_scoreValueUnitsActiveNone 

Units Active.

e_scoreValueUnitsActiveArmy 

Units Active (Army)

e_scoreValueUnitsActiveEconomy 

Units Active (Economy)

e_scoreValueUnitsActiveTechnology 

Units Active (Technology)

e_scoreValueUnitsStartCount 

Units Start Count.

e_scoreValueUnitsTotalValue 

Units - Total Value.

e_scoreValueUnitsKilledValue 

Units - Killed Value.

e_scoreValueUnitsLostValue 

Units - Lost Value.

e_scoreValueUnitsFriendlyFireValue 

Units Friendly Fire Value.

e_scoreValueUnitsSalvagedValue 

Salvaged Value.

e_scoreValueUnitsCanceledValue 

Units Canceled Value.

e_scoreValueUnitsPeakValue 

Units - Peak Value.

e_scoreValueUnitsMadePoints 

Units Made Points.

e_scoreValueUnitsKilledPoints 

Units Killed Points.

e_scoreValueStructuresTotalCount 

Structures - Total Count.

e_scoreValueStructuresKilledCount 

Structures - Killed Count.

e_scoreValueStructuresLostCount 

Structures - Lost Count.

e_scoreValueStructuresFriendlyFireCount 

Structures Friendly Fire Count.

e_scoreValueStructuresSalvagedCount 

Structures Salvaged Count.

e_scoreValueStructuresCanceledCount 

Structures Canceled Count.

e_scoreValueStructuresPeakCount 

Structures - Peak Count.

e_scoreValueStructuresQueuedCount 

Structures - Queued Count.

e_scoreValueStructuresInProgressCount 

Structures - In Progress Count.

e_scoreValueStructuresActiveCount 

Structures - Active Count.

e_scoreValueStructuresActiveNone 

Structures Active.

e_scoreValueStructuresActiveArmy 

Structures Active (Army)

e_scoreValueStructuresActiveEconomy 

Structures Active (Economy)

e_scoreValueStructuresActiveTechnology 

Structures Active (Technology)

e_scoreValueStructuresStartCount 

Structures Start Count.

e_scoreValueStructuresTotalValue 

Structures - Total Value.

e_scoreValueStructuresKilledValue 

Structures - Killed Value.

e_scoreValueStructuresLostValue 

Structures - Lost Value.

e_scoreValueStructuresFriendlyFireValue 

Structures Friendly Fire Value.

e_scoreValueStructuresSalvagedValue 

Structures Salvaged Value.

e_scoreValueStructuresCanceledValue 

Structures Canceled Value.

e_scoreValueStructuresPeakValue 

Structures - Peak Value.

e_scoreValueStructuresMadePoints 

Structures Made Points.

e_scoreValueStructuresKilledPoints 

Structures Killed Points.

e_scoreValueWorkersActiveCount 

Workers Active Count.

e_scoreValueWorkersStartCount 

Workers Start Count.

e_scoreValueWorkersTotalCount 

Workers Total Count.

e_scoreValueWorkersKilledCount 

Workers Killed Count.

e_scoreValueWorkersLostCount 

Workers Lost Count.

e_scoreValueWorkersPeakCount 

Workers Peak Count.

e_scoreValuePreventDefeatQueuedCount 

Prevent Defeat - Queued Count.

e_scoreValuePreventDefeatInProgressCount 

Prevent Defeat - In Progress Count.

e_scoreValuePreventDefeatActiveCount 

Prevent Defeat - Active Count.

e_scoreValuePreventDestroyQueuedCount 

Prevent Destroy - Queued Count.

e_scoreValuePreventDestroyInProgressCount 

Prevent Destroy - In Progress Count.

e_scoreValuePreventDestroyActiveCount 

Prevent Destroy - Active Count.

e_scoreValuePreventRevealQueuedCount 

Prevent Reveal - Queued Count.

e_scoreValuePreventRevealInProgressCount 

Prevent Reveal - In Progress Count.

e_scoreValuePreventRevealActiveCount 

Prevent Reveal - Active Count.

e_scoreValueWeaponTechnologyCount 

Weapon Technology Count.

e_scoreValueArmorTechnologyCount 

Armor Technology Count.

e_scoreValueMiscTechnologyCount 

Miscellaneous Technology Count.

e_scoreValueWeaponTechnologyValue 

Weapon Technology Value.

e_scoreValueArmorTechnologyValue 

Armor Technology Value.

e_scoreValueMiscTechnologyValue 

Miscellaneous Technology Value.

e_scoreValueTechnologyPercent 

Technology - Percent.

e_scoreValueTechnologyPoints 

Technology - Points.

e_scoreValueFoodCappedTime 

Food Capped Time.

e_scoreValueFoodMade 

Supplies Made.

e_scoreValueFoodMadeKilled 

Food Made (Killed)

e_scoreValueFoodMadeLost 

Food Made (Lost)

e_scoreValueFoodUsed 

Supplies Used.

e_scoreValueFoodUsedKilled 

Food Used (Killed)

e_scoreValueFoodUsedLost 

Food Used (Lost)

e_scoreValueFoodUsedNone 

Supplies Used (Other)

e_scoreValueFoodUsedArmy 

Supplies Used (Army)

e_scoreValueFoodUsedEconomy 

Supplies Used (Economy)

e_scoreValueFoodUsedTechnology 

Supplies Used (Technology)

e_scoreValueMineralsCurrent 

Minerals - Current.

e_scoreValueVespeneCurrent 

Vespene - Current.

e_scoreValueTerrazineCurrent 

Terrazine - Current.

e_scoreValueCustomCurrent 

Custom Resources - Current.

e_scoreValueMineralsCollected 

Minerals - Collected.

e_scoreValueVespeneCollected 

Vespene - Collected.

e_scoreValueTerrazineCollected 

Terrazine - Collected.

e_scoreValueCustomCollected 

Custom Resources - Collected.

e_scoreValueMineralsDonated 

Minerals - Donated.

e_scoreValueVespeneDonated 

Vespene - Donated.

e_scoreValueTerrazineDonated 

Terrazine - Donated.

e_scoreValueCustomDonated 

Custom Resources - Donated.

e_scoreValueMineralsReceived 

Minerals - Received.

e_scoreValueVespeneReceived 

Vespene - Received.

e_scoreValueTerrazineReceived 

Terrazine - Received.

e_scoreValueCustomReceived 

Custom Resources - Received.

e_scoreValueMineralsCollectionRate 

Minerals Collection Rate.

e_scoreValueVespeneCollectionRate 

Vespene Collection Rate.

e_scoreValueTerrazineCollectionRate 

Terrazine Collection Rate.

e_scoreValueCustomCollectionRate 

Custom Resource Collection Rate.

e_scoreValueMineralsFloatAverage 

Minerals Float Average.

e_scoreValueVespeneFloatAverage 

Vespene Float Average.

e_scoreValueTerrazineFloatAverage 

Terrazine Float Average.

e_scoreValueCustomFloatAverage 

Custom Resource Float Average.

e_scoreValueMineralsSpent 

Minerals - Spent.

e_scoreValueVespeneSpent 

Vespene - Spent.

e_scoreValueTerrazineSpent 

Terrazine - Spent.

e_scoreValueCustomSpent 

Custom Resources - Spent.

e_scoreValueMineralsKilledNone 

Minerals Killed None.

e_scoreValueMineralsKilledArmy 

Minerals Killed Army.

e_scoreValueMineralsKilledEconomy 

Minerals Killed Economy.

e_scoreValueMineralsKilledTechnology 

Minerals Killed Technology.

e_scoreValueVespeneKilledNone 

Vespene Killed None.

e_scoreValueVespeneKilledArmy 

Vespene Killed Army.

e_scoreValueVespeneKilledEconomy 

Vespene Killed Economy.

e_scoreValueVespeneKilledTechnology 

Vespene Killed Technology.

e_scoreValueTerrazineKilledNone 

Terrazine Killed None.

e_scoreValueTerrazineKilledArmy 

Terrazine Killed Army.

e_scoreValueTerrazineKilledEconomy 

Terrazine Killed Economy.

e_scoreValueTerrazineKilledTechnology 

Terrazine Killed Technology.

e_scoreValueCustomKilledNone 

Custom Resource Killed None.

e_scoreValueCustomKilledArmy 

Custom Resource Killed Army.

e_scoreValueCustomKilledEconomy 

Custom Resource Killed Economy.

e_scoreValueCustomKilledTechnology 

Custom Resource Killed Technology.

e_scoreValueMineralsLostNone 

Minerals Lost None.

e_scoreValueMineralsLostArmy 

Minerals Lost Army.

e_scoreValueMineralsLostEconomy 

Minerals Lost Economy.

e_scoreValueMineralsLostTechnology 

Minerals Lost Technology.

e_scoreValueVespeneLostNone 

Vespene Lost None.

e_scoreValueVespeneLostArmy 

Vespene Lost Army.

e_scoreValueVespeneLostEconomy 

Vespene Lost Economy.

e_scoreValueVespeneLostTechnology 

Vespene Lost Technology.

e_scoreValueTerrazineLostNone 

Terrazine Lost None.

e_scoreValueTerrazineLostArmy 

Terrazine Lost Army.

e_scoreValueTerrazineLostEconomy 

Terrazine Lost Economy.

e_scoreValueTerrazineLostTechnology 

Terrazine Lost Technology.

e_scoreValueCustomLostNone 

Custom Resource Lost None.

e_scoreValueCustomLostArmy 

Custom Resource Lost Army.

e_scoreValueCustomLostEconomy 

Custom Resource Lost Economy.

e_scoreValueCustomLostTechnology 

Custom Resource Lost Technology.

e_scoreValueMineralsFriendlyFireNone 

Minerals Friendly Fire None.

e_scoreValueMineralsFriendlyFireArmy 

Minerals Friendly Fire Army.

e_scoreValueMineralsFriendlyFireEconomy 

Minerals Friendly Fire Economy.

e_scoreValueMineralsFriendlyFireTechnology 

Minerals Friendly Fire Technology.

e_scoreValueVespeneFriendlyFireNone 

Vespene Friendly Fire None.

e_scoreValueVespeneFriendlyFireArmy 

Vespene Friendly Fire Army.

e_scoreValueVespeneFriendlyFireEconomy 

Vespene Friendly Fire Economy.

e_scoreValueVespeneFriendlyFireTechnology 

Vespene Friendly Fire Technology.

e_scoreValueTerrazineFriendlyFireNone 

Terrazine Friendly Fire None.

e_scoreValueTerrazineFriendlyFireArmy 

Terrazine Friendly Fire Army.

e_scoreValueTerrazineFriendlyFireEconomy 

Terrazine Friendly Fire Economy.

e_scoreValueTerrazineFriendlyFireTechnology 

Terrazine Friendly Fire Technology.

e_scoreValueCustomFriendlyFireNone 

Custom Friendly Fire None.

e_scoreValueCustomFriendlyFireArmy 

Custom Friendly Fire Army.

e_scoreValueCustomFriendlyFireEconomy 

Custom Friendly Fire Economy.

e_scoreValueCustomFriendlyFireTechnology 

Custom Friendly Fire Technology.

e_scoreValueMineralsUsedInProgressNone 

Minerals - Used (In Progress)

e_scoreValueMineralsUsedInProgressArmy 

Minerals - Used (In Progress, Military)

e_scoreValueMineralsUsedInProgressEconomy 

Minerals - Used (In Progress, Economy)

e_scoreValueMineralsUsedInProgressTechnology 

Minerals - Used (In Progress, Technology)

e_scoreValueVespeneUsedInProgressNone 

Vespene - Used (in Progress)

e_scoreValueVespeneUsedInProgressArmy 

Vespene - Used (In Progress, Military)

e_scoreValueVespeneUsedInProgressEconomy 

Vespene - Used (In Progress, Economy)

e_scoreValueVespeneUsedInProgressTechnology 

Vespene - Used (In Progress, Technology)

e_scoreValueTerrazineUsedInProgressNone 

Terrazine - Used (In Progress)

e_scoreValueTerrazineUsedInProgressArmy 

Terrazine - Used (In Progress, Military)

e_scoreValueTerrazineUsedInProgressEconomy 

Terrazine - Used (In Progress, Economy)

e_scoreValueTerrazineUsedInProgressTechnology 

Terrazine - Used (In Progress, Technology)

e_scoreValueCustomUsedInProgressNone 

Custom Resources - Used (In Progress)

e_scoreValueCustomUsedInProgressArmy 

Custom Resources - Used (In Progress, Military)

e_scoreValueCustomUsedInProgressEconomy 

Custom Resources - Used (In Progress, Economy)

e_scoreValueCustomUsedInProgressTechnology 

Custom Resources - Used (In Progress, Technology)

e_scoreValueMineralsUsedCurrentNone 

Minerals - Used (Current)

e_scoreValueMineralsUsedCurrentArmy 

Minerals - Used (Current, Military)

e_scoreValueMineralsUsedCurrentEconomy 

Minerals - Used (Current, Economy)

e_scoreValueMineralsUsedCurrentTechnology 

Minerals - Used (Current, Technology)

e_scoreValueVespeneUsedCurrentNone 

Vespene - Used (Current)

e_scoreValueVespeneUsedCurrentArmy 

Vespene - Used (Current, Military)

e_scoreValueVespeneUsedCurrentEconomy 

Vespene - Used (Current, Economy)

e_scoreValueVespeneUsedCurrentTechnology 

Vespene - Used (Current, Technology)

e_scoreValueTerrazineUsedCurrentNone 

Terrazine - Used (Current)

e_scoreValueTerrazineUsedCurrentArmy 

Terrazine - Used (Current, Military)

e_scoreValueTerrazineUsedCurrentEconomy 

Terrazine - Used (Current, Economy)

e_scoreValueTerrazineUsedCurrentTechnology 

Terrazine - Used (Current, Technology)

e_scoreValueCustomUsedCurrentNone 

Custom Resources - Used (Current)

e_scoreValueCustomUsedCurrentArmy 

Custom Resources - Used (Current, Military)

e_scoreValueCustomUsedCurrentEconomy 

Custom Resources - Used (Current, Economy)

e_scoreValueCustomUsedCurrentTechnology 

Custom Resources - Used (Current, Technology)

e_scoreValueMineralsUsedTotalNone 

Minerals - Used (Total)

e_scoreValueMineralsUsedTotalArmy 

Minerals - Used (Total, Military)

e_scoreValueMineralsUsedTotalEconomy 

Minerals - Used (Total, Economy)

e_scoreValueMineralsUsedTotalTechnology 

Minerals - Used (Total, Technology)

e_scoreValueVespeneUsedTotalNone 

Vespene - Used (Total)

e_scoreValueVespeneUsedTotalArmy 

Vespene - Used (Total, Military)

e_scoreValueVespeneUsedTotalEconomy 

Vespene - Used (Total, Economy)

e_scoreValueVespeneUsedTotalTechnology 

Vespene - Used (Total, Technology)

e_scoreValueTerrazineUsedTotalNone 

Terrazine - Used (Total)

e_scoreValueTerrazineUsedTotalArmy 

Terrazine - Used (Total, Military)

e_scoreValueTerrazineUsedTotalEconomy 

Terrazine - Used (Total, Economy)

e_scoreValueTerrazineUsedTotalTechnology 

Terrazine - Used (Total, Technology)

e_scoreValueCustomUsedTotalNone 

Custom Resources - Used (Total)

e_scoreValueCustomUsedTotalArmy 

Custom Resources - Used (Total, Military)

e_scoreValueCustomUsedTotalEconomy 

Custom Resources - Used (Total, Economy)

e_scoreValueCustomUsedTotalTechnology 

Custom Resources - Used (Total, Technology)

e_scoreValueMineralsUsedActiveForces 

Minerals - Used (Active Forces)

e_scoreValueVespeneUsedActiveForces 

Vespene - Used (Active Forces)

e_scoreValueTerrazineUsedActiveForces 

Terrazine - Used (Active Forces)

e_scoreValueCustomUsedActiveForces 

Custom Resources - Used (Active Forces)

e_scoreValueLifeDamageDealtTotal 

Life Damage Dealt Total.

e_scoreValueShieldsDamageDealtTotal 

Shields Damage Dealt Total.

e_scoreValueEnergyDamageDealtTotal 

Energy Damage Dealt Total.

e_scoreValueLifeDamageTakenTotal 

Life Damage Taken Total.

e_scoreValueShieldsDamageTakenTotal 

Shields Damage Taken Total.

e_scoreValueEnergyDamageTakenTotal 

Energy Damage Taken Total.

e_scoreValueLifeHealedTotal 

Life Healed Total.

e_scoreValueShieldsHealedTotal 

Shields Healed Total.

e_scoreValueEnergyHealedTotal 

Energy Healed Total.

e_scoreValueLifeSpentTotal 

Life Spent Total.

e_scoreValueShieldsSpentTotal 

Shields Spent Total.

e_scoreValueEnergySpentTotal 

Energy Spent Total.

◆ EScoreValueFlag

Score Value Flag.

Remarks
Unknown
Enumerator
e_scoreValueFlagDisplayAsPercent 

Display As Percent.

e_scoreValueFlagDisplayAsSigned 

Display As Signed.

e_scoreValueFlagHidden 

Hidden.

e_scoreValueFlagPersistToDB 

Persist To DB.

e_scoreValueFlagProfile 

Profile.

e_scoreValueFlagStatistic 

Statistic.

◆ EScoreValueOperation

Score Value Operation.

Remarks
Enum
Enumerator
e_scoreValueOperationAdd 

Add.

e_scoreValueOperationSubtract 

Subtract.

◆ EScoreValueReport

Score Value Report.

Remarks
Enum
Enumerator
e_scoreValueReportFinal 

Final.

e_scoreValueReportSamples 

Samples.

e_scoreValueReportAverage 

Average.

◆ EScoreValueType

Score Value Type.

Remarks
Enum
Enumerator
e_scoreValueTypeInteger 

Integer.

e_scoreValueTypeFixed 

Real.

e_scoreValueTypeTime 

Time.

Variable Documentation

◆ e_classIdCScoreValueCount

const int32 e_classIdCScoreValueCount = 4

◆ e_scoreCollapseCount

const int32 e_scoreCollapseCount = 3

◆ e_scoreSortCount

const int32 e_scoreSortCount = 2

◆ e_scoreValueCount

const int32 e_scoreValueCount = 242

◆ e_scoreValueFlagCount

const int32 e_scoreValueFlagCount = 6

◆ e_scoreValueOperationCount

const int32 e_scoreValueOperationCount = 2

◆ e_scoreValueReportCount

const int32 e_scoreValueReportCount = 3

◆ e_scoreValueTypeCount

const int32 e_scoreValueTypeCount = 3