1783 #endif // SCOREVALUE_H Units Active (Army)
Definition: ScoreValue.h:288
Structures Friendly Fire Count.
Definition: ScoreValue.h:384
Workers Start Count.
Definition: ScoreValue.h:516
Standard.
Definition: ScoreValue.h:1753
Terrazine - Collected.
Definition: ScoreValue.h:750
Terrazine - Donated.
Definition: ScoreValue.h:774
Minerals - Donated.
Definition: ScoreValue.h:762
Structures Canceled Count.
Definition: ScoreValue.h:396
Structures - Total Value.
Definition: ScoreValue.h:456
std::vector< CScoreValueLink > ValueTable
Values.
Definition: ScoreValue.h:1780
Custom Resources - Used (In Progress, Technology)
Definition: ScoreValue.h:1260
Terrazine - Spent.
Definition: ScoreValue.h:870
Average.
Definition: ScoreValue.h:1672
Custom Resource Killed Army.
Definition: ScoreValue.h:960
Minerals Lost Technology.
Definition: ScoreValue.h:996
Prevent Destroy - Queued Count.
Definition: ScoreValue.h:564
Prevent Destroy - Active Count.
Definition: ScoreValue.h:576
CFlagArray< e_scoreValueFlagCount > Flags
Flags.
Definition: ScoreValue.h:1714
Vespene Friendly Fire Technology.
Definition: ScoreValue.h:1116
Custom Resources - Used (Current, Economy)
Definition: ScoreValue.h:1350
Prevent Destroy - In Progress Count.
Definition: ScoreValue.h:570
CPM Average.
Definition: ScoreValue.h:192
EScoreValueFlag
Score Value Flag.
Definition: ScoreValue.h:1558
EScoreValueType Type
Type.
Definition: ScoreValue.h:1746
Custom Resources - Used (Total)
Definition: ScoreValue.h:1434
Minerals Friendly Fire Technology.
Definition: ScoreValue.h:1092
Units - In Progress Count.
Definition: ScoreValue.h:270
const int32 e_scoreValueReportCount
Definition: ScoreValue.h:1676
Life Healed Total.
Definition: ScoreValue.h:1518
Workers Killed Count.
Definition: ScoreValue.h:528
Vespene Friendly Fire Army.
Definition: ScoreValue.h:1104
Prevent Reveal - In Progress Count.
Definition: ScoreValue.h:588
EClassIdCScoreValue
Score Value.
Definition: ScoreValue.h:12
const int32 e_scoreSortCount
Definition: ScoreValue.h:90
Vespene - Used (In Progress, Economy)
Definition: ScoreValue.h:1206
Definition: ScoreValue.h:64
Terrazine - Used (Total)
Definition: ScoreValue.h:1410
Actions (Resource Trading)
Definition: ScoreValue.h:120
Structures - Active Count.
Definition: ScoreValue.h:420
Vespene - Used (Current, Economy)
Definition: ScoreValue.h:1302
Combine.
Definition: ScoreValue.h:1767
Custom Resources - Used (In Progress, Economy)
Definition: ScoreValue.h:1254
Actions (Alliance)
Definition: ScoreValue.h:102
Structures Made Points.
Definition: ScoreValue.h:498
Minerals - Used (Current, Military)
Definition: ScoreValue.h:1272
Terrazine Killed Army.
Definition: ScoreValue.h:936
Custom Friendly Fire Army.
Definition: ScoreValue.h:1152
Terrazine - Used (Total, Military)
Definition: ScoreValue.h:1416
Subtract.
Definition: ScoreValue.h:1644
Structures - Total Count.
Definition: ScoreValue.h:366
CStringLink Tooltip
Tooltip.
Definition: ScoreValue.h:1701
Minerals - Used (In Progress)
Definition: ScoreValue.h:1170
Structures - Peak Count.
Definition: ScoreValue.h:402
Vespene - Collected.
Definition: ScoreValue.h:744
const int32 e_classIdCScoreValueCount
Definition: ScoreValue.h:40
Descending.
Definition: ScoreValue.h:86
Custom Resources - Used (Total, Economy)
Definition: ScoreValue.h:1446
Structures Salvaged Value.
Definition: ScoreValue.h:480
Vespene - Donated.
Definition: ScoreValue.h:768
Food Used (Lost)
Definition: ScoreValue.h:684
Minerals - Used (Total, Economy)
Definition: ScoreValue.h:1374
Vespene - Used (Total, Economy)
Definition: ScoreValue.h:1398
Armor Technology Value.
Definition: ScoreValue.h:624
Units - Killed Count.
Definition: ScoreValue.h:228
qint32 int32
Definition: UnderlyingTypes.h:42
Hidden.
Definition: ScoreValue.h:1576
Food Made (Lost)
Definition: ScoreValue.h:666
Minerals Friendly Fire Economy.
Definition: ScoreValue.h:1086
Custom Friendly Fire Economy.
Definition: ScoreValue.h:1158
Vespene - Used (Current)
Definition: ScoreValue.h:1290
Life Damage Taken Total.
Definition: ScoreValue.h:1500
Commands Per Minute.
Definition: ScoreValue.h:186
Vespene - Used (Total)
Definition: ScoreValue.h:1386
Terrazine Lost None.
Definition: ScoreValue.h:1026
Minerals - Used (Current, Technology)
Definition: ScoreValue.h:1284
Food Capped Time.
Definition: ScoreValue.h:648
Integer.
Definition: ScoreValue.h:1610
Custom Resources - Used (Total, Technology)
Definition: ScoreValue.h:1452
Custom Resources - Used (In Progress, Military)
Definition: ScoreValue.h:1248
Combine.
Definition: ScoreValue.h:36
Minerals - Used (In Progress, Military)
Definition: ScoreValue.h:1176
Average.
Definition: ScoreValue.h:58
Actions (Control Group)
Definition: ScoreValue.h:114
Structures - Killed Value.
Definition: ScoreValue.h:462
Workers Lost Count.
Definition: ScoreValue.h:534
Samples.
Definition: ScoreValue.h:1666
Structures - Lost Count.
Definition: ScoreValue.h:378
Structures - Killed Count.
Definition: ScoreValue.h:372
Commands (Control Group)
Definition: ScoreValue.h:162
Minerals - Used (Total, Military)
Definition: ScoreValue.h:1368
Custom Resources - Collected.
Definition: ScoreValue.h:756
Units - Peak Count.
Definition: ScoreValue.h:258
Custom Resources - Spent.
Definition: ScoreValue.h:876
Units - Queued Count.
Definition: ScoreValue.h:264
Minerals - Used (In Progress, Technology)
Definition: ScoreValue.h:1188
Custom Resource Collection Rate.
Definition: ScoreValue.h:828
Units Canceled Count.
Definition: ScoreValue.h:252
Terrazine Collection Rate.
Definition: ScoreValue.h:822
Minerals Killed Army.
Definition: ScoreValue.h:888
Energy Spent Total.
Definition: ScoreValue.h:1548
Units - Peak Value.
Definition: ScoreValue.h:348
Custom Resources - Used (Current, Military)
Definition: ScoreValue.h:1344
Structures - Queued Count.
Definition: ScoreValue.h:408
Shields Spent Total.
Definition: ScoreValue.h:1542
Vespene - Used (Total, Military)
Definition: ScoreValue.h:1392
Weapon Technology Count.
Definition: ScoreValue.h:600
Terrazine - Used (In Progress, Military)
Definition: ScoreValue.h:1224
Custom Resource Lost Technology.
Definition: ScoreValue.h:1068
Add.
Definition: ScoreValue.h:1638
Vespene - Spent.
Definition: ScoreValue.h:864
Terrazine Friendly Fire None.
Definition: ScoreValue.h:1122
EScoreValue Value
Value.
Definition: ScoreValue.h:1760
Custom Resources - Used (In Progress)
Definition: ScoreValue.h:1242
Custom Resource Lost Economy.
Definition: ScoreValue.h:1062
Idle Time - Workers.
Definition: ScoreValue.h:210
Miscellaneous Technology Value.
Definition: ScoreValue.h:630
Custom Resources - Used (Active Forces)
Definition: ScoreValue.h:1476
Shields Damage Taken Total.
Definition: ScoreValue.h:1506
Vespene - Used (Current, Military)
Definition: ScoreValue.h:1296
Supplies Used (Technology)
Definition: ScoreValue.h:708
CStringLink PublishName
Publish Name.
Definition: ScoreValue.h:1695
Definition: UnderlyingTypes.h:812
Terrazine Killed Technology.
Definition: ScoreValue.h:948
CImagePath Icon
Icon.
Definition: ScoreValue.h:1707
Supplies Made.
Definition: ScoreValue.h:654
Actions (Command)
Definition: ScoreValue.h:108
Terrazine - Used (Total, Technology)
Definition: ScoreValue.h:1428
Vespene Killed Economy.
Definition: ScoreValue.h:918
Terrazine - Used (Current, Technology)
Definition: ScoreValue.h:1332
Structures Active.
Definition: ScoreValue.h:426
Structures - Peak Value.
Definition: ScoreValue.h:492
EScoreValueOperation Operation
Operation.
Definition: ScoreValue.h:1774
Statistic.
Definition: ScoreValue.h:1594
Vespene Collection Rate.
Definition: ScoreValue.h:816
Ascending.
Definition: ScoreValue.h:80
Vespene Lost Technology.
Definition: ScoreValue.h:1020
Structures Active (Economy)
Definition: ScoreValue.h:438
Terrazine - Used (In Progress, Economy)
Definition: ScoreValue.h:1230
EScoreValueOperation
Score Value Operation.
Definition: ScoreValue.h:1632
Vespene Killed None.
Definition: ScoreValue.h:906
Maximize.
Definition: ScoreValue.h:52
Structures Start Count.
Definition: ScoreValue.h:450
Custom Resources - Used (Total, Military)
Definition: ScoreValue.h:1440
Vespene Killed Technology.
Definition: ScoreValue.h:924
Minerals Killed Economy.
Definition: ScoreValue.h:894
Definition: UnderlyingTypes.h:903
Shields Damage Dealt Total.
Definition: ScoreValue.h:1488
Vespene Killed Army.
Definition: ScoreValue.h:912
Persist To DB.
Definition: ScoreValue.h:1582
Shields Healed Total.
Definition: ScoreValue.h:1524
Custom Resources - Current.
Definition: ScoreValue.h:732
Terrazine - Used (Current, Economy)
Definition: ScoreValue.h:1326
Custom Resource Killed Economy.
Definition: ScoreValue.h:966
Units Made Points.
Definition: ScoreValue.h:354
Profile.
Definition: ScoreValue.h:1588
Units Active (Economy)
Definition: ScoreValue.h:294
Minerals - Current.
Definition: ScoreValue.h:714
Minerals Collection Rate.
Definition: ScoreValue.h:810
Minerals - Spent.
Definition: ScoreValue.h:858
Commands (Alliance)
Definition: ScoreValue.h:150
Technology - Percent.
Definition: ScoreValue.h:636
CStringLink Name
Name.
Definition: ScoreValue.h:1689
Terrazine Friendly Fire Army.
Definition: ScoreValue.h:1128
const int32 e_scoreValueOperationCount
Definition: ScoreValue.h:1648
Minerals - Collected.
Definition: ScoreValue.h:738
Custom Resource Killed None.
Definition: ScoreValue.h:954
Final.
Definition: ScoreValue.h:1660
Workers Total Count.
Definition: ScoreValue.h:522
Prevent Defeat - Active Count.
Definition: ScoreValue.h:558
Generic.
Definition: ScoreValue.h:18
Units Canceled Value.
Definition: ScoreValue.h:342
Workers Active Count.
Definition: ScoreValue.h:510
Minerals Killed None.
Definition: ScoreValue.h:882
Vespene - Current.
Definition: ScoreValue.h:720
Terrazine Lost Army.
Definition: ScoreValue.h:1032
Prevent Reveal - Active Count.
Definition: ScoreValue.h:594
Supplies Used (Economy)
Definition: ScoreValue.h:702
Supplies Used (Other)
Definition: ScoreValue.h:690
Prevent Reveal - Queued Count.
Definition: ScoreValue.h:582
Life Damage Dealt Total.
Definition: ScoreValue.h:1482
const int32 e_scoreValueCount
Definition: ScoreValue.h:1552
Minerals Friendly Fire None.
Definition: ScoreValue.h:1074
Terrazine - Current.
Definition: ScoreValue.h:726
Time.
Definition: ScoreValue.h:1622
Terrazine Friendly Fire Technology.
Definition: ScoreValue.h:1140
Minerals Friendly Fire Army.
Definition: ScoreValue.h:1080
Energy Damage Dealt Total.
Definition: ScoreValue.h:1494
Minerals - Used (Current)
Definition: ScoreValue.h:1266
Display As Percent.
Definition: ScoreValue.h:1564
Terrazine - Used (Current)
Definition: ScoreValue.h:1314
Actions (Targeting)
Definition: ScoreValue.h:132
Vespene Lost Economy.
Definition: ScoreValue.h:1014
Structures Friendly Fire Value.
Definition: ScoreValue.h:474
Units - Lost Value.
Definition: ScoreValue.h:324
Commands (Select)
Definition: ScoreValue.h:174
Custom Resources - Used (Current, Technology)
Definition: ScoreValue.h:1356
Miscellaneous Technology Count.
Definition: ScoreValue.h:612
Minerals Lost Economy.
Definition: ScoreValue.h:990
Vespene - Used (in Progress)
Definition: ScoreValue.h:1194
Structures - In Progress Count.
Definition: ScoreValue.h:414
Weapon Technology Value.
Definition: ScoreValue.h:618
APM Average.
Definition: ScoreValue.h:144
EScoreValueReport
Score Value Report.
Definition: ScoreValue.h:1654
Prevent Defeat - In Progress Count.
Definition: ScoreValue.h:552
Uncontested Combat Time.
Definition: ScoreValue.h:198
Salvaged Value.
Definition: ScoreValue.h:336
Display As Signed.
Definition: ScoreValue.h:1570
Structures Salvaged Count.
Definition: ScoreValue.h:390
Structures Canceled Value.
Definition: ScoreValue.h:486
Structures Active (Army)
Definition: ScoreValue.h:432
Structures - Lost Value.
Definition: ScoreValue.h:468
Actions (Selection)
Definition: ScoreValue.h:126
EScoreCollapse Collapse
Collapse.
Definition: ScoreValue.h:1740
EScoreValueReport Report
Report.
Definition: ScoreValue.h:1726
Vespene Friendly Fire None.
Definition: ScoreValue.h:1098
Custom.
Definition: ScoreValue.h:1733
Units Active (Technology)
Definition: ScoreValue.h:300
EScoreValue
Score Value.
Definition: ScoreValue.h:96
Technology - Points.
Definition: ScoreValue.h:642
Vespene Lost Army.
Definition: ScoreValue.h:1008
const int32 e_scoreValueTypeCount
Definition: ScoreValue.h:1626
Minerals - Used (In Progress, Economy)
Definition: ScoreValue.h:1182
Minerals Lost Army.
Definition: ScoreValue.h:984
Terrazine Float Average.
Definition: ScoreValue.h:846
Food Used (Killed)
Definition: ScoreValue.h:678
Salvaged Count.
Definition: ScoreValue.h:246
EScoreSort
Score Sort Type.
Definition: ScoreValue.h:74
Standard.
Definition: ScoreValue.h:30
Vespene - Received.
Definition: ScoreValue.h:792
Terrazine - Used (In Progress)
Definition: ScoreValue.h:1218
Minerals - Used (Current, Economy)
Definition: ScoreValue.h:1278
Vespene Friendly Fire Economy.
Definition: ScoreValue.h:1110
Custom.
Definition: ScoreValue.h:24
Supplies Used.
Definition: ScoreValue.h:672
Food Made (Killed)
Definition: ScoreValue.h:660
Units - Lost Count.
Definition: ScoreValue.h:234
Life Spent Total.
Definition: ScoreValue.h:1536
Prevent Defeat - Queued Count.
Definition: ScoreValue.h:546
Idle Time - Production.
Definition: ScoreValue.h:204
Structures Killed Points.
Definition: ScoreValue.h:504
Terrazine - Used (Active Forces)
Definition: ScoreValue.h:1470
Terrazine - Used (Total, Economy)
Definition: ScoreValue.h:1422
Custom Resource Float Average.
Definition: ScoreValue.h:852
Energy Damage Taken Total.
Definition: ScoreValue.h:1512
Vespene Lost None.
Definition: ScoreValue.h:1002
Terrazine - Used (Current, Military)
Definition: ScoreValue.h:1320
Minerals Float Average.
Definition: ScoreValue.h:834
Terrazine Friendly Fire Economy.
Definition: ScoreValue.h:1134
Structures Active (Technology)
Definition: ScoreValue.h:444
Units - Total Count.
Definition: ScoreValue.h:222
const int32 e_scoreValueFlagCount
Definition: ScoreValue.h:1598
Generic.
Definition: ScoreValue.h:1682
Custom Resource Killed Technology.
Definition: ScoreValue.h:972
Units - Total Value.
Definition: ScoreValue.h:312
Units Killed Points.
Definition: ScoreValue.h:360
Units Active.
Definition: ScoreValue.h:282
Custom Friendly Fire Technology.
Definition: ScoreValue.h:1164
Minerals - Used (Active Forces)
Definition: ScoreValue.h:1458
Minerals - Used (Total)
Definition: ScoreValue.h:1362
Terrazine Killed None.
Definition: ScoreValue.h:930
Custom Friendly Fire None.
Definition: ScoreValue.h:1146
Vespene - Used (Total, Technology)
Definition: ScoreValue.h:1404
Terrazine - Used (In Progress, Technology)
Definition: ScoreValue.h:1236
Custom Resources - Used (Current)
Definition: ScoreValue.h:1338
Terrazine Lost Technology.
Definition: ScoreValue.h:1044
Vespene - Used (Current, Technology)
Definition: ScoreValue.h:1308
Units Start Count.
Definition: ScoreValue.h:306
Workers Peak Count.
Definition: ScoreValue.h:540
Supplies Used (Army)
Definition: ScoreValue.h:696
Minerals - Used (Total, Technology)
Definition: ScoreValue.h:1380
Custom Resource Lost Army.
Definition: ScoreValue.h:1056
Units - Killed Value.
Definition: ScoreValue.h:318
Unit Kills Peak Count.
Definition: ScoreValue.h:216
Real.
Definition: ScoreValue.h:1616
Minerals Lost None.
Definition: ScoreValue.h:978
Vespene Float Average.
Definition: ScoreValue.h:840
Custom Resources - Received.
Definition: ScoreValue.h:804
Units Friendly Fire Value.
Definition: ScoreValue.h:330
Armor Technology Count.
Definition: ScoreValue.h:606
Energy Healed Total.
Definition: ScoreValue.h:1530
Terrazine Lost Economy.
Definition: ScoreValue.h:1038
Commands (Resource Trade)
Definition: ScoreValue.h:168
Terrazine - Received.
Definition: ScoreValue.h:798
Commands (Command)
Definition: ScoreValue.h:156
Commands (Target)
Definition: ScoreValue.h:180
Minerals - Received.
Definition: ScoreValue.h:786
const int32 e_scoreCollapseCount
Definition: ScoreValue.h:68
Terrazine Killed Economy.
Definition: ScoreValue.h:942
Units Friendly Fire Count.
Definition: ScoreValue.h:240
Vespene - Used (In Progress, Technology)
Definition: ScoreValue.h:1212
EScoreSort Sort
Sort.
Definition: ScoreValue.h:1720
Custom Resources - Donated.
Definition: ScoreValue.h:780
Actions Per Minute.
Definition: ScoreValue.h:138
EScoreCollapse
Collapse.
Definition: ScoreValue.h:46
Custom Resource Lost None.
Definition: ScoreValue.h:1050
Vespene - Used (Active Forces)
Definition: ScoreValue.h:1464
Units - Active Count.
Definition: ScoreValue.h:276
EScoreValueType
Score Value Type.
Definition: ScoreValue.h:1604
Vespene - Used (In Progress, Military)
Definition: ScoreValue.h:1200
Minerals Killed Technology.
Definition: ScoreValue.h:900