#include "UnderlyingTypes.h"
#include "Game.h"
#include "Unit.h"
Go to the source code of this file.
◆ EClassIdCItem
Item Type.
| Enumerator |
|---|
| e_classIdCItem | Generic.
|
| e_classIdCItemAbil | Ability.
|
| e_classIdCItemEffect | Effect.
|
| e_classIdCItemEffectInstant | Instant.
|
| e_classIdCItemEffectTarget | Target.
|
◆ EItemEffectFlag
Item Effect Flag.
| Enumerator |
|---|
| e_itemEffectFlagTransient | Transient.
|
◆ EItemFlag
Item Flag.
| Enumerator |
|---|
| e_itemFlagCanDrop | Can Drop.
|
| e_itemFlagDropOnDeath | Drop On Death.
|
| e_itemFlagEnabledWhileDead | Enabled While Dead.
|
| e_itemFlagKillWhenDepleted | Destroy When Depleted.
|
◆ e_classIdCItemCount
| const int32 e_classIdCItemCount = 5 |
◆ e_itemEffectFlagCount
| const int32 e_itemEffectFlagCount = 1 |
◆ e_itemFlagCount
| const int32 e_itemFlagCount = 4 |