# Facing Angle Of Unit
Grammar — Facing of u
Flags —Native
|Function
Returns the facing angle of the unit.
# Arguments
unit
— Unit
Returns — fixed
native fixed UnitGetFacing(unit inUnit);
# Related
Category: Unit / Basic
- [F] —
void
— Unit Show Kill Display — ( UnitShowKillDisplay ) - [F] —
bool
— Unit Can Path To Point — ( UnitPathableToPoint ) - [F] —
bool
— Unit Can Path To Unit — ( UnitPathableToUnit ) - [F] —
void
— Create Units With Default Facing — ( libNtve_gf_CreateUnitsWithDefaultFacing ) - [F] —
void
— Create Units With Point Facing — ( libNtve_gf_CreateUnitsAtPoint2 ) - [F] —
unitgroup
— Create Units Facing Angle — ( UnitCreate ) - [F] —
unitgroup
— Create Units Facing Point — ( libNtve_gf_UnitCreateFacingPoint ) - [F] —
unit
— Last Created Unit — ( UnitLastCreated ) - [F] —
unitgroup
— Last Created Units — ( UnitLastCreatedGroup ) - [F] —
unit
— Original Caster Of Unit — ( UnitGetOriginalCaster ) - [F] —
string
[ gamelink::Effect ] — Effect That Created Unit — ( UnitGetOriginalEffect ) - [F] —
void
— Replace Unit — ( libNtve_gf_ReplaceUnit ) - [F] —
unit
— Last Replaced Unit — ( libNtve_gf_LastReplacedUnit ) - [F] —
void
— Change Owner — ( UnitSetOwner ) - [F] —
void
— Unit Owner Changes — ( TriggerAddEventUnitChangeOwner ) - [F] —
int
— Old Unit Owner — ( EventUnitOwnerOld ) - [F] —
int
— New Unit Owner — ( EventUnitOwnerNew ) - [F] —
void
— Rescue Unit — ( libNtve_gf_RescueUnit ) - [F] —
void
— Rescue Unit Group — ( libNtve_gf_RescueUnit2 ) - [F] —
void
— Kill Unit — ( UnitKill ) - [F] —
void
— Revive Unit — ( UnitRevive ) - [F] —
void
— Remove Unit — ( UnitRemove ) - [F] —
int
— Owner Of Unit — ( UnitGetOwner ) - [F] —
bool
— Unit Is Alive — ( UnitIsAlive ) - [F] —
bool
— Unit Is Valid — ( UnitIsValid ) - [F] —
bool
— Unit Group Is Dead — ( libNtve_gf_UnitGroupIsDead ) - [F] —
void
— Move Unit Instantly — ( UnitSetPosition ) - [F] —
void
— Make Unit Face Angle — ( UnitSetFacing ) - [F] —
void
— Make Unit Face Point — ( libNtve_gf_MakeUnitFacePoint ) - [F] —
point
— Position Of Unit — ( UnitGetPosition ) - [F] —
point
— Goal Position Of Unit — ( UnitGetGoalPosition ) - [F] —
fixed
— Facing Angle Of Unit — ( UnitGetFacing ) - [F] —
void
— Pause/Unpause Unit — ( libNtve_gf_PauseUnit ) - [F] —
void
— Pause/Unpause All Units — ( UnitPauseAll ) - [F] —
void
— Sleep/WakeUp Unit — ( libNtve_gf_SleepUnit ) - [F] —
void
— Show/Hide Unit — ( libNtve_gf_ShowHideUnit ) - [F] —
void
— Share Vision of Unit — ( libNtve_gf_ShareVisionofUnit ) - [F] —
bool
— Unit Is Paused — ( libNtve_gf_UnitIsPaused ) - [F] —
bool
— Unit Is Sleepiing — ( libNtve_gf_UnitIsSleepiing ) - [F] —
bool
— Unit Is Hidden — ( libNtve_gf_UnitIsHidden ) - [F] —
bool
— Unit Is Visible To Player — ( libNtve_gf_UnitIsVisibleToPlayer ) - [F] —
void
— Set Unit Custom Value — ( UnitSetCustomValue ) - [F] —
fixed
— Custom Value Of Unit — ( UnitGetCustomValue ) - [F] —
void
— Unit Enters/Leaves Region — ( TriggerAddEventUnitRegion ) - [F] —
region
— Triggering Region — ( EventUnitRegion ) - [F] —
void
— Unit Enters/Leaves Point — ( TriggerAddEventUnitRangePoint ) - [F] —
void
— Unit Enters/Leaves Range Of Unit — ( TriggerAddEventUnitRange ) - [F] —
unit
— Triggering Range Unit — ( EventUnitRangeUnit ) - [F] —
bool
— Unit In Region — ( libNtve_gf_UnitInRegion ) - [F] —
unit
— Triggering Unit — ( EventUnit ) - [F] —
void
— Load Unit Model — ( UnitLoadModel ) - [F] —
void
— Unload Unit Model — ( UnitUnloadModel ) - [F] —
unit
— Agent Of Player For Unit — ( UnitAgent ) - [F] —
void
— Change Empty Unit Variables In Events — ( UnitEventSetNullVariableInvalid ) - [F] —
text
— Name of Unit — ( UnitGetName ) - [F] —
int
— Ideal Harvester Count — ( UnitIdealWorkerCount ) - [F] —
int
— Current Harvester Count — ( UnitCurrentWorkerCount )
# Examples
# campaigns/liberty.sc2campaign
// L260
UnitGetFacing(UnitGroupLoopCurrent())
// L245
UnitGetFacing(UnitGroupLoopCurrent())
// L265
UnitGetFacing(UnitGroupLoopCurrent())
// L6325
UnitGetFacing(lv_plane)
// L6916
UnitGetFacing(lv_plane)
// L306
UnitGetFacing(lp_u)
// L2312
UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint])
// L2518
UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[gv_trainList[lv_trainIndex].lv_lastCar])
// L2522
UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[gv_trainList[lv_trainIndex].lv_lastCar])
// L2525
UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[gv_trainList[lv_trainIndex].lv_lastCar])
// L5919
UnitGetFacing(lv_crate)
// L5920
UnitGetFacing(lv_crate)
// L2891
UnitGetFacing(gv_odin)
// L19728
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynorMarine))
// L26409
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L26677
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorTychus))
// L28959
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L28968
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L29829
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L30977
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorTosh))
// L33622
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorHanson))
// L33827
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorHanson))
// L36007
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L4336
UnitGetFacing(EventUnit())
// L4347
UnitGetFacing(gv_tHEONEDRILL)
// L4431
UnitGetFacing(gv_tHEONEDRILL)
// L1526
UnitGetFacing(autoCA9643E6_var)
// L3667
UnitGetFacing(auto47B466D3_var)
// L5599
UnitGetFacing(autoB9055DE1_var)
// L7535
UnitGetFacing(autoA454EC07_var)
// L784
UnitGetFacing(auto1E1E1136_var)
// L796
UnitGetFacing(auto88A19CEF_var)
// L808
UnitGetFacing(auto460A7C27_var)
// L820
UnitGetFacing(auto10416F19_var)
// L1407
UnitGetFacing(gv_leviathan)
// L5379
UnitGetFacing(gv_hybridPhysical)
// L6325
UnitGetFacing(lv_plane)
// L6916
UnitGetFacing(lv_plane)
// L306
UnitGetFacing(lp_u)
// L2312
UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[lv_trainMidPoint])
// L2518
UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[gv_trainList[lv_trainIndex].lv_lastCar])
// L2522
UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[gv_trainList[lv_trainIndex].lv_lastCar])
// L2525
UnitGetFacing(gv_trainList[lv_trainIndex].lv_trainCars[gv_trainList[lv_trainIndex].lv_lastCar])
// L5919
UnitGetFacing(lv_crate)
// L5920
UnitGetFacing(lv_crate)
// L2891
UnitGetFacing(gv_odin)
// L19728
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynorMarine))
// L26409
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L26677
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorTychus))
// L28959
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L28968
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L29829
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L30977
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorTosh))
// L33622
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorHanson))
// L33827
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorHanson))
// L36007
UnitGetFacing(gf_ActorUnit(ge_ActorID_ActorRaynor))
// L4336
UnitGetFacing(EventUnit())
// L4347
UnitGetFacing(gv_tHEONEDRILL)
// L4431
UnitGetFacing(gv_tHEONEDRILL)
// L1526
UnitGetFacing(autoCA9643E6_var)
// L3667
UnitGetFacing(auto47B466D3_var)
// L5599
UnitGetFacing(autoB9055DE1_var)
// L7535
UnitGetFacing(autoA454EC07_var)
// L784
UnitGetFacing(auto1E1E1136_var)
// L796
UnitGetFacing(auto88A19CEF_var)
// L808
UnitGetFacing(auto460A7C27_var)
// L820
UnitGetFacing(auto10416F19_var)
// L1407
UnitGetFacing(gv_leviathan)
// L5379
UnitGetFacing(gv_hybridPhysical)
// L260
UnitGetFacing(UnitGroupLoopCurrent())
// L245
UnitGetFacing(UnitGroupLoopCurrent())
// L265
UnitGetFacing(UnitGroupLoopCurrent())
# campaigns/libertystory.sc2campaign
// L1367
UnitGetFacing(lp_unit)
# campaigns/swarm.sc2campaign
// L3674
UnitGetFacing(autoE9D5FEDF_var)
// L5660
UnitGetFacing(autoDDF51077_var)
// L6405
UnitGetFacing(auto91ECEA2C_var)
// L6463
UnitGetFacing(autoF7D49E75_var)
// L5166
UnitGetFacing(gv_tHE_ONE_GORGON)
// L570
UnitGetFacing(lp_unit)
// L1969
UnitGetFacing(EventUnit())
// L845
UnitGetFacing(UnitLastCreated())
// L848
UnitGetFacing(UnitLastCreated())
// L851
UnitGetFacing(UnitLastCreated())
// L854
UnitGetFacing(UnitLastCreated())
// L857
UnitGetFacing(UnitLastCreated())
// L860
UnitGetFacing(UnitLastCreated())
// L863
UnitGetFacing(UnitLastCreated())
// L866
UnitGetFacing(UnitLastCreated())
// L869
UnitGetFacing(UnitLastCreated())
// L6977
UnitGetFacing(gv_escapePodUnit[auto4B9ACA41_var])
// L470
UnitGetFacing(lp_beacon)
// L6472
UnitGetFacing(auto43E34B7B_var)
// L6520
UnitGetFacing(UnitFromId(54))
// L6522
UnitGetFacing(UnitFromId(54))
// L7314
UnitGetFacing(gv_kerrigan)
// L679
UnitGetFacing(lp_cHOSEN_HYBRID)
// L694
UnitGetFacing(lp_cHOSEN_HYBRID)
// L765
UnitGetFacing(lv_hybrid)
// L770
UnitGetFacing(lv_hybrid)
// L771
UnitGetFacing(lv_hybrid)